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Subject: Splinter Cell Mesh - your opinion please...


francis_2000 ( ) posted Fri, 08 August 2008 at 3:34 PM · edited Fri, 15 May 2026 at 11:59 PM

file_411340.jpg

Hi,

i got C4D half a year ago, haven't got a lot free time to train my skils though. Thanks god now is holiday time and the weather here is just perfect to get a more in-depth-look at the program...
Well, the more I learn about C4D the more I start to love it... :D
So I decided to sculpt a Splinter Cell mesh and to model all the necessary props. I'm almost done now, but before I start to texture the mesh and to build the scene around it I thought that it may be a good idea to get some feedback from other people.

I sculpted the bodysuit out of Apollo's mesh and used his muscle shirt as a base for the kevlar vest. The hair was realized with C4D's hair module (seperate lights atm, hence the weird blue look). Then I modelled the props like the googles, FN5-7, combat knive, opsat etc.
If someone is interested I can post some more pics of the equipment.

Maybe you could just tell me, whether you like it or not ; any form of criticism is more than welcome.
Thx in advance :)

 


Becco_UK ( ) posted Fri, 08 August 2008 at 6:29 PM

Looks very good considering the relative short time you have been using Cinema4D.

It doesn't matter for this preview image but I don't like the ambient occlusion effect. If you have the Advanced Render module then have  a go at rendering with Global Illumination and see your work come to life!


francis_2000 ( ) posted Fri, 08 August 2008 at 6:57 PM

AO is just used here to make the figure look more 3-dimensional, since I don't have a proper lighting setup right now. As for the final render: I'm going to use GI, most probably the stochastic one. Standard GI in combination with hdri just brightens up the scene too much, I want to achieve a more 'Splinter Cellish' look.
So as a background there will be stuff like a wall with a ventilator and wire fences to get this typical SC-atmosphere, including cool lighting and shadow effects.

Right for now, it's just about the mesh and the props. Maybe I should post some more, I really tried to stay as close to the games as possible.


francis_2000 ( ) posted Fri, 08 August 2008 at 6:58 PM

file_411345.jpg

Combat knife


francis_2000 ( ) posted Fri, 08 August 2008 at 6:59 PM

file_411346.jpg

Googles


francis_2000 ( ) posted Fri, 08 August 2008 at 7:00 PM

file_411347.jpg

FN5-7 pistol


francis_2000 ( ) posted Fri, 08 August 2008 at 7:02 PM

file_411348.jpg

Hair


francis_2000 ( ) posted Fri, 08 August 2008 at 7:04 PM

file_411350.jpg

Some props. Well, that was the easiest part :)

Sorry for all the posts, but I didn't upload the pics and you can just attach one file.
Have to go to bed now, it's 2:00 am here...


tantarus ( ) posted Sat, 09 August 2008 at 2:43 AM

Props looks good, tweak the googles a bit on top part :)

Tihomir




Open your mind and share the knowledge!


pjz99 ( ) posted Sat, 09 August 2008 at 2:52 AM

Some good looking models, but fyi:

Quote - I sculpted the bodysuit out of Apollo's mesh and used his muscle shirt as a base for the kevlar vest.

Mesh extraction is seen as a violation of copyright.  Fine for your own personal use, but not redistributable.

My Freebies


francis_2000 ( ) posted Sat, 09 August 2008 at 4:05 AM

How could this possibly be a violation of copyright? I'm certainly not going to offer the extracted Apollo mesh to the public. For  my renders, be it private or presented to the public, I can change any mesh to my needs, I mean, that's one of the reasons you buy third-party stuff, isn't it?
Apollo is a great freebie and I clearly stated, that I used the original mesh to achieve the desired look for the bodysuit in order to avoid any discussions about that issue.

You know, I started to exercise modelling tutorials about two weeks ago :D, so human modelling is far beyond my current abilities.

pjz99, which part exactly? You mean the edges and foldings? Well, the plastic part of the googles is covered by some rubber-material, so this was done on purpose, lol. I admit though, that it looks rather weird, so yeah, it might be better to smoothe the edges again.


pjz99 ( ) posted Sat, 09 August 2008 at 4:21 AM

Quote - I'm certainly not going to offer the extracted Apollo mesh to the public.

Like I said, fine for your own personal use, not redistributable.

Quote - I can change any mesh to my needs, I mean, that's one of the reasons you buy third-party stuff, isn't it?

No, this depends heavily on the license for any intellectual property you deal with, whether purchased or free.

My Freebies


Becco_UK ( ) posted Sat, 09 August 2008 at 4:45 AM

francis_2000: For future humanoid figures MakeHuman from** **http://www.makehuman.org/blog/index.php  can provide good base meshes to work with - no prohibitive usage/copyright restrictions either!


francis_2000 ( ) posted Sat, 09 August 2008 at 5:05 AM

Alright, pjz99, I get your point and I agree. On the other hand side, if I completely follow your point of view, I wouldn't be allowed to do a Splinter Cell-render either, as this is a trademark of Ubisoft.
Things are starting to get complicated now...
Ubi is pretty tolerant concerning fanmade stuff, since this is also advertisement for their franchise.
I won't gain any financial benefit from the render, but well, to clear up the situation, I'm going to ask Anton to that issue.

Thanks for the link, Becco.


pjz99 ( ) posted Sat, 09 August 2008 at 5:09 AM

Quote - I wouldn't be allowed to do a Splinter Cell-render either, as this is a trademark of Ubisoft.

For commercial use that's true, but for funnin' around or even a prominent public use like impressing people on cgSociety it's generally seen as fair use.  I'm not trying to discourage you from modeling, you're obviously a pretty good modeler, just making you aware of these things in case you didn't already know.

My Freebies


francis_2000 ( ) posted Sat, 09 August 2008 at 5:17 AM

No problem man, that's fine for me.
I just try to alternate between following tuts and making fun stuff to keep the motivation going on :)


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