Filter: Safe | Fri, May 15, 6:33 PM CDT

Extended License Products

Jan 15, 2016 at 12:00 am by thaaksma


Extended License


Renderosity has continued its work in bringing our community members more options when it comes to 3D Models that have Extended Licenses (Read Renderosity's Extended License Here). These products offer flexibility to be used in games and our catalog of these products are growing daily.

With the continued growth of real-time 3D gaming engines like; Unreal, Unity® and Smith Micro's Poser Pro Game Dev Software, we here at Renderosity believe it's the perfect time to consider purchasing Extended License products or even creating them if you're a 3d modeler.

If you haven't already noticed, there is a growing collection of MarketPlace Products that include 'Extended License' in the product title. These products offer the buyer, among other things, the ability to decimate (reduce polygon count) original .obj files to reduced sized .obj files that are more friendly for 3D gaming applications. Participation of Extended License products are up to each vendor and their respective products, so we want to encourage you to let us know if you desire specific products to carry the Extended License.

Many of our Marketplace items require base figures from other stores, so it is very important that you have the proper licensing rights before purchasing an Extended License for clothing, character or morph add-on products for certain base figures.

If you see a product in our Marketplace that you would like to have an Extended License to use and you do not see it available, please email us at license@renderosity.com so can get that setup for you.


Are you already using Extended License products from Renderosity in your projects? If so, we would love to hear more about your projects. There is a chance that we could highlight your work in a front page article on Renderosity or on our Renderosity Magazine. Please feel free to tell us more by sending an email to marketing@renderosity.com.


A Few Examples of Extended License products at Renderosity


Related Renderosity Links:

Extended License MarketPlace Products

STANDARD END USER LICENSE AGREEMENT

EXTENDED END USER LICENSE AGREEMENT

If you're interested in a specific product that does NOT currently have an Extended License associated with it, please email us at license@renderosity.com


More about low polygon meshes used in 3D Computer Graphics

Low poly is a polygon mesh in 3D computer graphics that has a relatively small number of polygons. Low poly meshes occur in real-time applications (e.g. games) and contrast with high poly meshes in animated movies and special effects of the same era. The term low poly is used in both a technical and a descriptive sense; the number of polygons in a mesh is an important factor to optimize for performance but can give an undesirable appearance to the resulting graphics.

Polygon meshes are one of the major methods of modeling a 3D object for display by a computer. Polygons can, in theory, have any number of sides but are commonly broken down into triangles for display. In general the more triangles in a mesh the more detailed the object is, but the more computationally intensive it is to display. In order to decrease render times (i.e. increase frame rate) the number of triangles in the scene must be reduced, by using low poly meshes.

A combination of the game engine or rendering method and the computer being used defines the polygon budget; the number of polygons which can appear in a scene and still be rendered at an acceptable frame rate. Therefore the use of low poly meshes are mostly confined to computer games and other software a user must manipulate 3D objects in real time because processing power is limited to that of a typical personal computer or games console and the frame rate must be high. Computer generated imagery, for example, for films or still images have a higher polygon budget because rendering does not need to be done in real-time, which requires higher frame rates. In addition, computer processing power in these situations is typically less limited, often using a large network of computers or what is known as a render farm. Each frame can take hours to create, despite the enormous computer power involved. A common example of the difference this makes is full motion video sequences in computer games which, because they can be pre-rendered, look much smoother than the games themselves.

Objects that are said to be low poly often appear blocky (such as square heads) and lacking in detail (such as no individual fingers). Objects that are supposed to be circular or spherical are most obviously low poly as the number of triangles needed to make a curve appear smooth is high and polygons are restricted to straight edges. Low poly meshes do not necessarily look bad, for example a flat sheet of paper represented by one polygon looks extremely accurate. As computer graphics are getting more powerful, low poly graphics may be used to achieve a certain retro style conceptually similar to pixel art orienting on 'classic' video games.

Computer graphics techniques such as normal and bump mapping have been designed to make a low poly object appear to contain more polygons than it does. This is done by altering the shading of polygons to contain internal detail which is not in the mesh.


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