Epic Games Releases September 2010 Unreal Development Kit
CARY, NC (September 23, 2010) –Epic Games, Inc. has released
the September 2010 UDK Beta, the latest version of the Unreal
Development Kit (UDK), the free edition of Unreal Engine 3 that
provides uncompromised access to the award-winning toolset used in
blockbuster video games, 3D visualizations, digital films and
Epic is committed to providing the UDK community with regular
software releases at no charge, and the latest beta is available
now at www.udk.com/download.
Are you creating something great with UDK? Drop us a line in the
Project Show-Off forums, where links to tech demos, gameplay videos
and screenshots are always welcome.
We have a new UDK architecture forum. Are you using UDK to
create 3D visualizations or simulations? Drop in and meet others
who are using Unreal Engine 3 tools for similar purposes. Scaleform
UI creation also gained its own forum.
It's easy to sign up as a commercial UDK developer online. Our
FAQ can help you determine which type of license is right for
This month’s build of UDK features significant additions,
- UDK users now have access to the gameplay profiler tool.
- Matinee’s movement tracks can now be split into
individual translation and rotation components.
- Users can bulk edit texture properties within the Content
- Due to changes in PhysX you should re-save all of your
- Fixed leaning during jumps in UDK.
- Fixed UDKVehicle crash.
- ‘AllowNVidiaStereo3D’ is false by default for
- Switched UDK maps over to use precomputed visibility.
- Resaved UDK maps for updated PhysX changes.
- Gameplay profiler tool now available in UDK!
- Allow movement tracks to be split so that translation and
rotation components can be individually manipulated.
- You can now disable the audio radio filter effect in Matinee
Particle System improvements
- Now supports multiple ribbons per emitter.
- New 'RandomSeed' module in Cascade helps particles play back
- Random size and lifetime can now be specified per ribbon in an
- Particle spawn rates are now clamped to prevent negative spawn
- Added ‘ImageGrain’ to
- Improved post processing.
- Uses less memory.
- Better CPU/GPU performance.
- Improved quality and consistency.
- New features such as HDR scale and film grain.
- Optimized distortion pass.
- Fixed multiple split-screen issues causing color leaking.
- 'F5' key now enables shader complexity mode by default.
- Added support for rotating Joint Bone to
- Animation compression improvements.
- With automatic or the ‘CompressAnimations’
- Savings of 30% over the previously compressed size are
- Can be much higher on some animations or with adjustments to
the compression parameters.
- Integrated fix for sRGB handling with fonts from
- GFx now supports Distance Field and RGBA UFonts.
- Added a sample GFxUI.int to Engine/Localization/INT/.
DCC Tools (Max/Maya)
- ActorX for Maya and Max 2011 is now supported.
- ‘PhysXDestructible’ has been removed.
- APEX destructibles are replacing them.
- Workflow enhancements (e.g., find all materials using this
texture, support for local collections to the Content
- Fixed hitches during gameplay caused by long processing times
for zero length linechecks.
- OBJ mesh export now can generate a diffuse, specular and normal
texture from the material.
- Alternate mesh bone weight import tool has been much improved
and supports both low->high and high->low bone count
- Streaming texture stat enhancements including the new STAT
- Landscape editing improvements.
- The new color picker is now integrated into the mesh paint
- The mesh paint tool now supports flood fill.
- Gamma can now be used even if the tonemapper is activated.
- Texture properties can now be edited in bulk via the Content
UDK Forums: www.udk.com/forums
UDK Developers on LinkedIn: www.linkedin.com/groups?gid=2493123
UDK on Facebook: www.facebook.com/pages/UDK/183744733429
Epic Games on Twitter: www.twitter.com/EpicGames
UDK is the free edition of Unreal Engine 3. Used to create
hundreds of award-winning games, the power of the Unreal Engine is
now in your hands.
About Unreal Engine 3
The award-winning Unreal Engine is known for cutting-edge
graphics and its best-of-breed toolset. Unreal Engine 3 maintains
those features in addition to multi-core processor support, Xbox
360® and PLAYSTATION®3 optimizations, massive world support, and
a highly mature tool pipeline. Unreal Engine 3's consistently
evolving toolset is designed to accelerate developers' productivity
for PC and console games, visualization applications, training
simulations, and linear animated content. Additional information on
Unreal Engine can be obtained through the Unreal Technology Web
site at http://www.unrealtechnology.com.
About Epic Games
Epic Games, Inc., based in Cary, NC and established in 1991,
develops cutting-edge games and cross-platform game engine
technology. The company has created multiple, million-selling,
award-winning titles in its "Unreal" series, including "Unreal
Tournament 3" for PC, PLAYSTATION®3 and Xbox 360®. Epic's "Gears
of War" won over 30 Game of the Year awards, and the sales of
"Gears of War" and "Gears of War 2" have eclipsed 11 million units.
Epic's Unreal Engine 3 is the three-time consecutive winner of Game
Developer magazine's Best Engine Front Line Award, was the 2008
Hall of Fame inductee and won Best Engine again in 2009. Unreal
Engine 3 has also been recognized as the number one game engine by
Develop magazine. Additional information about Epic can be obtained
through the Epic Games Web site at http://www.epicgames.com
© 2010, Epic Games, Inc. Epic, Epic Games, Unreal, Unreal
Development Kit, Unreal Editor, Unreal Engine, AnimSet Editor,
Unreal Content Browser, Unreal Kismet, Unreal Lightmass, Unreal
Matinee and UnrealScript are trademarks or registered trademarks of
Epic Games, Inc. in the United States of America and
elsewhere. All other trademarks are the property of their