
Although its fun and challenging to build your own Mojo world, one
of the most enjoyable things to do in MojoWorld is to explore Mojo
planets created by others. MojoWorld planets are lifelike in size;
the number of renders possible from a single MojoWorld file is
almost infinite. To create the image, Sky Party, I downloaded the
file FRVEN, by Master Mojonaut Aktati. The large spindles are made
by using very intricate displacements. We wont get into that here;
its enough to know that you cant get too close with huge
displacements or youll run into some serious aliasing problems.
The image provided as the default view gives a good indication of
what the world looks like. So lets go exploring! The exploration
controls in MojoWorld couldnt be any easier. There are three
modes: Walk, Fly, and UFO. Personally, I prefer the walk mode, no
matter what altitude Im exploring. I like to start moving around10
to 20 km above the surface. The m key moves you higher and the n
key moves you lower its that easy! The arrow keys move you
forward, back, and side to side. To fine-tune your position, use
the shift key in combination with your movement keys. This is also
very useful for positioning your camera for your final render.
Begin by finding a set of features in the RTR (real time render)
window that look interesting. Now move in for a closer view by
pressing the n key. You can also look around by holding down your
left mouse button and pan around. If the moon(s) arent in your
view, just look for a blue line in the sky. This shows the moons
orbital path. A red line denotes the suns orbital path. Planetary
Rings, a new feature in version 2, show up as a grayish ring. Now
open the Time Editor to move things into place. The time editor
consists of two basic controls, time of day, and time of year. By
carefully adjusting your time of day and year, you can easily move
the sun and or moons to the exact location you desire.
HYPERSPACE MIXER When you create your own MojoWorld planet,
you can include Hyperspace Axes, or the sliders in the Hyperspace
Mixer. What is that? The Hyperspace Mixer is a set of sliders that
allows explorers to change certain predefined parameters. You can
make them do just about anything you want. In fact, a single slider
can control more than one Parameter. Common uses for these are:
Ocean level or color, cloud color, level and density, mountain
height and so on. Personally, I like ones with fun names that
invite explorers to experiment with them, such as Land Twanger. In
the MojoWorld of FRVEN, there are 15 different sliders. They allow
the explorer to turn various cloud layers on or off, and alter the
sky color among other things. In the case of my image, Sky Party, I
used the wavelight clouds-on, and the clear blue-sky sliders. Now
simply hit the jump button to implement the changes and were ready
to do some test renders.
RENDERING MojoWorld has a very
powerful render engine with five different settings that make it
easy to customize. I like doing all of my renders with custom
settings. I use a preview low setting, for example, to quickly
preview the graphic before doing a final rendering. Once Ive done
a few test-renders and made additional adjustments, Im ready to do
a final render. I prefer to use the render room and custom
settings. With the render room you can also queue-up several
renders for processing. Note, that render times will vary greatly.
Some factors that can determine your render time include: The speed
of your processor, the settings you use, and the composition of the
image. If you havent tried MojoWorld yet, go to the Pandromeda
website (http://www.pandromeda.com), download the Free Transporter,
and give it a whirl. Youll have a terrific time both building and
exploring exciting new Mojo worlds!
####
Once upon a time... No wait. Along time ago, in galaxy far
far away... No wait. Come and listen to story about a man named
Jed... Ah, never mind. So, who is this pushinfaders guy?

I'm actually kind of new to the whole computer thing. I got my
first computer in 2000. For me, that was like a junkie in a
pharmacy. I jumped right in. Once I had a decent grasp of how
things works I began a search for what I wanted to do with it. My
friend Bambam131 introduced me to the world of computer graphics.
Thanks David ! I've always enjoyed landscapes. My first app was
Terragen. It was free and seemed like a good place to start .The
Terragen Community is very friendly and easy going. Everyone made
me feel right at home. Next, I made a short excursion into Bryce.
My Bryce days would have lasted longer,but I found MojoWorld. From
the first day I open the original free Transporter, I knew I was
home. Two years later, the concept of working with entire planets
still fascinates me. MojoWorld works for me because you can enjoy
it on several different levels. It's extremely easy to open a
planet file, and go exploring. Remember, these "worlds" as big as
the earth. The Genreator interface seems kind of quirky at first,
but once you get the hang of it, it's both fun and challenging.The
possibilities are truly endless. You don't need to be a
mathematical genius to work with all the different types of
fractals. Although, if one likes to tinker with numbers, the Pro-UI
will keep you busy and happy. The Pro UI offers more flexibility,
but requires a little more thought. MojoWorlds is still just in
it's infancy. The potential for use in animation is just starting
to be tapped. It is also a great environment for importing 3D
models and makes great backgrounds for Poser. My newest tool is
Poser.I really don't have a clue what I'm doing with it yet. I've
also begun playing with some Fractal applications as well. I've
been a part of the "Mod Squad" here at Renderosity for a little
more than a year. I moderate the MojoWorld and Terragen
Communities, and spend time hanging out in the OT forum. So, what
does the future hold? I dunno... I just would like to continue to
grow as an artist and keeping improving my skills. You can learn
more about pushinfaders by visiting his
Artist
HomePage here at Renderosity.
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