First of all I wants to thank the whole community for all those big
help and support. I have found the last two years some special new
persons and friends and it would be fun to meet them any time
personally. Thanks folks. Renderosity: Who is robert.sharkey? About
me, my whole life I was fascinated by everything which is
fantasy-related. I collected all tin-leaded fantasy-figures I could
found, especially all Elves. Most of them where converted and
painted individually, because I'm not abble to leave them as they
came out of the box. Now I'm 37 and I can't resist to collect all
those fantasy-stuff. It's so fun after a hard day as Chief
Technical engineer in a cable-company to come at home and to
continue to be a boy while playing with my son a warhammer-game or
Magic the Gathering. I hope I would never become a 100% adult and
keep my chieldish fantasys. There's one thing I have learned from
our so beloved children Steven and Vivian, as long as we believe we
can do it, we don't have to give up and at end we do it. My slogan
now is: Believe on yourself and you will reach at any time the
experience to do it. Renderosity: How long have you have you been
rendering? In 1998 as I searched for a new desktop-wallpaper I
found the site of David A. Runyon and was impressed what everything
is possible in 3D. This was the initiall ignition to take a closer
look to 3D-Art. About a search trough Metacrawler I then found
Renderosity and was impressed about the sheer mass of info and
freebies. Run the next day into the biggest book-librarie in Zich
and purchased Poser. But not long as it was with those tin-leaded
figures, I wanted to create my own things. Started with painting
clothes on the standard-templates but was never really satisfyed.
Because with it there's to much limitations. Then we had a party
with some other familys and a friend told me that his company
changes their software from 3D-Studio MAX to AutoCAD. I ask him,
"hey what are you doing whit those old MAX1.2-Version ?". He told
me that he can give it to me, because they hadn't no longer use of
it. You can believe me, my evening was solved. With this old MAX1.2
I created my first props which the best I think from this time was
the Giger-stuff. Now when i take a look on them i see what can be
done better, but I will leave them as they are. Let's say just a
little bit of nostalgia. For me they woukld never be the same when
I changed em. Renderosity: What software do you use and why? As
MAX1.2 had given me some limitations especially in
organic-modelling I was impressed what can be done in Rhino. First
I downloaded a 30day-demo and tryed it out, with all the great help
from the Rhino-forum here and especially from Spike soon i was
abble to create thing which I never could do with MAX. All my
things from the last 1and a half year where created in Rhino and
Poser4. One year ago, I think, I wanted to create my own clothings.
The ones who help me most by answer all my questions trough
messages here and mails was Steve Shanks and PhilC. Thanks a lot
for staying there and allways give your helping hand. And then
there was this great Tutorial from Styxx which was written the way
I could follow with ease. Thanks Styxx. For creating the needed
Textures I use first UVMapper to create the Templates and assigne
materials. Then in PhotoImpact I create the textures itself. But i
confess, creating textures isn't my most beloved thing.
Renderosity: What are you currently working on? For the moment I'm
not really working in 3D. Dalinise is in the stage to convert all
my latest items to self-installing EXE-files which i recognized
first on her pieces and beloved so. Thanks really much Dalinise. At
the same time I'm in the process to collect the needed info and
material for my next pieces. Since a long time I wanted to modell
some fashion-style clothes, I decided to do some of the well known
Italian fashion-designers. I have found some I like and hope in the
next days to start again with modelling of them. Now a short
sidestep, it's a recall of all those talented 3D-hairstylist:
Please, please create some fashion-style hairs. Most of the time I
doesn't plan months before, but the next thing I got in mind is to
create a hugh Ice-palace. And well, at anytime I will start this
Smilodon (Sabre-Tooth Tiger) I dream on. Renderosity: Why do you
like 3D art? It gives me the chance to bring my fantasys to life.
But what I most like where the images which much more talented
people then me create with my stuff. Renderosity: What inspires
you? I can't exactly say what inspires me. It's shure all
fantasy-related comics and especially the art of H.R.Giger and
Dorian Cleavenger. In most cases I walk trough life, see something
and think: "Hey this would be fun to model and see as a 3D-Image"
Renderosity: How has this online community (Renderosity) enhanced
your work, relationships, and learning? I have met here a lot of
generous people who always had given their time and teached about
their experience. I also learned a lot whyle taking a closer look
on how all those fantastic stuff is made. It's fun to stay here not
only for 3D-art, but here where some people which I'm proud to say
friends. In physical life, people behold their experience. Here at
the Community it's completelly the other way, everybody takes the
time to share all their experience. I have read 3 books for
3D-Studio MAX and one for Rhino, but all of them only explains
general things. They don't give you a workflow, and that's what I
like here. If you have a problem, the Community gives always more
then one answer. And that's what makes it special. Thanks folks and
keep on going this wonderful spirit. Never limit yourself. Robert
aka SHARKEY
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