Q: How did you get started in 3D Graphics? I studied
Directing and Art Direction for film. That gave me my first glimpse
of what computers could do. Used to working with bulky and slow
systems, I had to learn computer editing for a project, from the
manuals, in literally 4 days. After that task, everything seemed
very easy and I was hooked on computers! I started my own business
in Interior and Product design and discovered that 3D helped
immensely for product development and for getting you ideas across.
About that time I was using models rendered in Bryce and Photoshop
for post work. Then I discovered Poser4 and still remember myself
being ecstatic with Business Posette and giggled watching their
hands grow to the floor with the y scale! That was it, I was
addicted! Q: How long have you been working with 3D
Graphics? About two years with 3D. First I began by
downloading things to make renders and slowly started making my own
textures from photographs. Modeling came later on. Before that, I
was into Photoshop and 2D and considered 3D a distant thing. I
still have a great deal to learn. There always seem to be so many
things out there. Q: Do you have any formal training?
I never had any formal training. Although coming from an artistic
background, it helped a lot in terms of aesthetics. Im a very
stubborn person and if I have to know how something works, I end up
looking it up and doing the same thing for days until it works. It
can drive people around me crazy. Q: What software do you use
to develop your products? I use Photoshop7, Poser 4, 3D
Studio Max 3 and a trusty digital camera. There are now also loads
of utilities available to make our lives easier. Im currently
having a go at learning Maya and Deep Paint 3D. Q: How much
time is required for product development? I usually make at
least 3 or 4 versions of the completed product, from scratch,
before deciding to go with one. Quality is a big issue for me and I
prefer to not release something than to have a product out there
that if I was a customer, I wouldnt be satisfied. It does take a
lot of time and thats why I dont have so many things out yet. But
in the end, when you get so positive feedback, its worth the
effort. Plus, nothing is wasted. Even if it doesnt end up in the
marketplace, I would definitely have learned something new.
Q: Do you have any advice on how to get started selling 3D
Products? Id have to say, if you want to sell something,
take your time. Test and double check and make sure that youd be
satisfied with it if you were a customer. Think about it as
something youre making for yourself rather than something that
will bring money. It really pays off in the end! The pleasure of
receiving positive comments and content customers surpasses that of
gaining a few bucks. Q: Where does your inspiration come from
when developing new products? Lately, Ive started
observing people more closely. At the street, in magazinestheir
hair, their skin. Its also very entertaining being Hanibal with
your friends when you get to scare them by saying Ooh, got to get
your skin and get my digital camera out. Its so much fun watching
their expressions! Now I dont have enough time to play with Poser
and do renders for pleasure, but I miss it. I do most of my renders
for testing products and spend the rest of my time learning
modeling. But its fantastic when you see your stuff in artists
renders. The images some people make are astonishing and they do it
so much better than I ever could. That inspires me! Q: How
has Renderosity's on-line community played a role in regards to
your products, friendships and learning? I have learned a
large amount from those generous people who have taken the time to
write tutorials or simply to just sit down and explain. If you ever
had a question, you were sure to get the answers here. You get a
genuine feeling of a community, with all its ups and downs. The
idea that anybody can sell or share anything gives freedom to
creativity and from this place Im sure many people have discovered
their skills and talents. The fact that you see so many new
products, renders, free items and discussions everyday is a sign of
a community that is extremely animated and dynamic. Thats what
differentiates this place from anywhere else. I really enjoy that
part! For me, language is a barrier, since English is not my native
language, so I dont feel very comfortable participating in forums.
But I had the luck to meet very stimulating people and to make some
great friends. Q: Do you have any final words? Ooh,
can I get to thank people, just like the Oscars? ;) I just want to
express thanks to all those people in the community that have
helped and been supportive and to all my customers. Everyone who
has been a motivation with their vision and talent. A huge
appreciation to all the staff doing an excellent job coordinating
us crazy lot!! And an enormous thanks to my boyfriend George, whos
always been so patient with my late night 3D frenzies!
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