Substantial Upgrade to Rendering Pipeline with Improved Ray Tracing Performance and New Progressive Image Sampler
V-Ray 3.0 for Maya - Progressive Rendering
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Sofia, Bulgaria – Chaos Group today announced the release of V-Ray 3.0 for Maya, delivering a powerful new set of features and optimizations focused on speeding up lighting, look development, and rendering workflows.
"This is, by far, the most substantial upgrade for our rendering pipeline since we switched to V-Ray five years ago,†said Kirk Shintani, Head of 3D at a52. “The ‘beta’ was stable and amazingly fast, and the staff reaction to 3.0 is summed up with one word, ‘Whoa.’ It's that kind of fast. It allows us to stay focused on making cool imagery. That's why we do what we do, isn't it?"
Throughout the V-Ray 3.0 for Maya development cycle, Chaos Group worked with artists and studios to benchmark and analyze a number of production scenes. Fromtheir research,they found opportunities for significant speed increases as their team refined each section of code. These advances, coupled with beta feedback, bring about many of the key features in V-Ray 3.0 for Maya including:
Faster Ray Tracing and Rendering
Performance
V-Ray 3.0 for Maya introduces a faster ray tracing core that
significantly speeds up a number of calculations for global
illumination, lighting, shading and more. For additional speed
gains, V-Ray 3.0 also includes an option to enable the Intel®
Embree ray caster for static and motion-blurred geometry, proxy
objects and instances.
Faster Feedback
V-Ray 3.0 for Maya addsa new Progressive Image Sampler with a full
range of production features and is compatible with all of
V-Ray’s GI algorithms such asirradiance map, light cache, and
brute force path tracing. The Progressive Image Sampler generates
quick feedback even with complex features such as volumetric
effects, depth of field, and motion blur. An enhanced V-Ray RT
engine renders directly in the Maya Viewport and supports animated
sequences as well as final frame rendering.
Advanced Characters and Creatures
V-Ray 3.0 optimizes shading and rendering of millions of strands of
semi-transparent hair with greater speed and efficiency. For added
detail and realism, V-Ray 3.0 now supports subsurface scattering
with object-based and ray traced illumination, and the new
VRaySkinMtl skin shader.
For the complete list of new features, please visit V-Ray.com.
Pricing and Availability
V-Ray 3.0 for Maya is available now. V-Ray 2.0 upgrades start at
$420/€300 and the full workstation license price will be
$1,040/€750. Upgrades to V-Ray 3.0 for Maya plus 10 universal
render nodes start at $970/€700. Customers should contact their
local reseller or Chaos Group representative
for more pricing information.
About Chaos Group
Chaos Group creates physically based rendering and simulation software for artists and designers. Founded in 1997, Chaos Group has devoted the last 16 years to helping artists advance the speed and quality of one of their most important tools. Today, Chaos Group’s photorealistic rendering software, V-Ray®, has become the rendering engine of choice for many high-profile companies and innovators in the design and visual effects industries.
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