How did you get started in 3D art? I come from a Fine
Arts background, so I probably got started in 3D art with Play-Doh
and Popsicle sticks, graduating up to bronzes as an adult. As far
as COMPUTER 3D art, I bought Poser for the Mac when it first came
out, and Kai Krause was hawking it. It didn't do a whole lot, and
neither did I, until I started working for a company that insisted
that I work on a PC. They also insisted that I learn 3D Studio Max.
While I was about this, I picked up a design magazine and
discovered that Poser had come a LONG way, and that the Poser
community was very strong online. So here I am:) What
software do you use and why? I use Poser 4 ProPack (because
I haven't gotten 5 yet:) and Photoshop 5.5. I stick with Photoshop
5.5 because I like the way the tools work better than in 6 or 7.
All through my painting years, I was trying to create the realistic
figures that I can now create in Poser and Photoshop:) I also have
a digital camera, which makes doing photo shoots for my textures
much easier. Aside from the instant gratification of having the
images immediately available, I don't have to explain to the lady
at the photo finishing place what I'm doing with all these naked
pics:) Any advice for getting started in selling 3D
work? First, I'd give the same advice I'd give anyone in
the creative world - do what you know, do what you like. If you
know 3D modeling, do models and morph targets. If you're a hair
stylist by day, make hair, etc... Second, do it right! There is
hardly a worse feeling than buying a product and discovering that
it doesn't work like you thought it would - or worse yet, how it
was advertised. That's one thing I really appreciate about the
Renderosity beta testers - they don't let anything slip by:) Third,
price reasonably. I know you spent countless hours on that model,
and really think it's worth $50. But look at what similar items are
going for - if Joe 3D is doing a similar item and selling it for
$15, you're outta luck. And if Joe 3D is doing a similar item,
maybe you should do something else. Where do you find
inspiration for your products? The same place I always have
- observing people. Once I got into doing Poser textures, I started
paying close attention to people's complexions. I was in a play
with the woman who modeled for my Shelly texture, and knew on the
spot that I wanted to do a texture from her. And it turned out
better than I ever imagined! I have to admit that I prefer to do
textures for the female models - I've always been a great admirer
of the female form. How has this online community
(Renderosity) enhanced your work, relationships, and
learning? I've made a couple of friends in the community.
Sometimes I get into the forums, but mostly I cruise the Art
Galleries (I do an "All Galleries" search every day) to see what
people are doing that's new. There are a couple of artists whose
work I look forward to. Mostly, what it has done is to enhance my
skills. If I see something I like, I get it and take it apart to
see how it was done - that's how I've always learned. And the bar
keeps getting raised. The textures I was doing a couple of years
ago are nothing, in quality, to the textures I'm doing now, and
it's because someone else did a better one than I did. So I'm a
better artist than I was, thanks to you folk. My ex-wife used to
say that I had some sort of weird left brain-right brain connection
that allowed me to be creative and do it on the computer. Thank
God! B
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