Blender 2.64a Released

October 15, 2012 12:17 am

Tags: 3D, Blender, Blender 3D, CG, Film

Blender 2.64 - the Open Source VFX pipeline

(C) Blender Foundation -

The Blender Foundation and online developer community is proud to present Blender 2.64. This release was targeted at improving Blender for the Mango open movie project, along with integrating branches and patches from the past years.

(C) Blender Foundation -

The focus was on creating a full VFX pipeline, with improved motion tracking using a planar tracker, easier green screen keying, and a new mask editor. A new tile based compositing system was added, along with more advanced color management. Cycles rendering got dozens of smaller features and improvements resulting from its use in production.

(C) Blender Foundation -

Sculpting now supports masks, and a skin modifier was added to quickly create a model from skeletons. The game engine got improved shadows and physics options, and Collada export now has more options to tune for exporting to other game engines.

(C) Blender Foundation -

For more information on what's new in Blender 2.64, go here.

Current version is Blender 2.64a, a bugfix release for 2.64. Get it here.

If you haven't seen it yet, be sure to check out Tears of Steel, the fourth open movie project from the Blender Foundation. As in the past, this movie is available in a special DVD box, which features the short film, all prodution files made available under Creative Commons, plus a whole lot more. Check it out here.

(C) Blender Foundation -

Tears of Steel (2012)
Duration: 12 minutes
HD and DCP 2.35:1, Dolby 5.1.

Age: for 12 years and older
Language: English spoken
Production: Blender Institute

Producer: Ton Roosendaal
Director & Writer: Ian Hubert
Director of Photography: Joris Kerbosch
Composer: Joram Letwory

Starring: Derek de Lint, Sergio Hasselbaink, Rogier Schippers, Vanja Rukavina, Denise Rebergen, Jody Bhe, Chris Haley
Crew: Andreas Goralczyk, David Revoy, Francesco Siddi, Jeremy Davidson, Kjartan Tysdal, Nicolo Zubbini, Rob Tuytel, Roman Volodin, Sebastian Koenig, Brecht van Lommel, Campbell Barton, Sergey Sharybin.

Project funding: Blender Foundation, Netherlands Film Fund, Cinegrid Amsterdam
Premium Sponsor: Google Main Sponsors: NVIDIA, Hewlett-Packard Workstations, Camalot AV Services, BlenderGuru.

Entirely filmed in Amsterdam, the Netherlands


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