How did you get started in 3D Graphics? I got
involved in a simple, freeware total conversion for the game Duke
Nukem 3D. The game characters happen to be sprites, and at first I
painted them. Results weren't good, but then I discovered Poser,
and things became fun. Poser happens to be one of the best
softwares around, and I'm still using it for character development
in 3D games. Since then, Poser has transformed into a valuable
tool. Especially for creating fantasy and fetish artworks.
How long have you been working with 3D Graphics?
Close to 6 years now - since 1998. I first joined Renderosity
around September 1999. Previously, I was heavily into 2D pencil
artworks - mainly portraits. Creating 3D graphics, and artworks has
been mainly a relaxing after-hours hobby for me. (I teach high
school geography, and science for a living) Do you have any
formal training? No. I taught myself over the years.
What software do you use to develop your products?
Curious Lab's Poser Pro Pack, Rhino, Stephen L. Cox's UV Mapper
0.25e and Mr.X's Morph Manager 3.1 are among them. Stephen's UV
Mapper and Mr.X's Morph Manager are truly a godsend. Praises goes
to both of them for releasing it free to the Poser community.
How much time is required for product development? It
depends. The largest fantasy outfit I've worked on yet is Electra
Princess of Sparta. It involved a lot of modelling work, and it
took me more than 2 weeks to get the entire outfit completed for
Poser. Most of my other outfits take less than that, usually from 3
days to one week to get them fully modelled. The next step is beta
testing the outfits. This might take another two to three days.
Do you have any advice on how to get started selling 3D
Products? If you're a beginner with Poser, then my advice
is that you start by selling something simple. You could complete a
pose collection, and place it online at the Renderosity
Marketplace. Once you have some sales, then you could attempt
something more challenging. Once you're ready to experiment, then
it's recommended that you get your feet wet with character and body
texture creation. (both of which are currently highly saleable at
the Renderosity Marketplace) The next step is prop, and outfit
modelling - which means picking up a 3D modeling program like
Rhino. Most 3D modelling programs are easy to get through, but some
could really get you over the hill after a few attempts at learning
it. Prepare lots of Tylenol - just in case :) Where does your
inspiration come from when developing new products? For my
fantasy outfits, most of my inspiration comes from Luis Royo. When
I first visited the Marketplace, there were already a lot of
fantasy outfits available. But very few share the naughty, and sexy
styles worn by Royo's girls. So I decided to really explore this in
the outfits I create. How has Renderosity's on-line community
played a role in regards to your products, friendships and
learning? First of all, I'd like to thank everyone at
Renderosity - for their more than generous support, tips, guidance
and encouragement especially at the Poser Forum. There were times
when I came close to bailing out - if it wasn't for you guys
lending a hand to a newbie like me, ever since I first joined
Renderosity in 1999. I'd like to take a small moment, and send a
shout out to a few really close Renderosity admins who were there
for help all these years: To Clint (ClintH) and Jeff (JeffH) -
thanks for putting up with, and helping a real pain like me all
this while :) To JenyK - you're the unsung heroine of the
Renderosity admin team. Also, I'd like to send a shout out to a few
really close friends, for all the help and for lending an ear all
along: Karen (RNKarenER), Orietta (luciferino), Morgan (mlevans),
Perry (pjaj), Bryan (SevenWolves), Adam (Alchera), Linda
(cwshorty), Bri (briggie), SnowSultan, Craig (Hawktoey), Pati
(akahastur), Ursula (swissy), Danie & Marforno, Hobbes & SubTigee,
Dboura & Jeweldragon, Carol (Rockets) and to everyone else at
Renderosity. Thanks for being there guys :) Do you have any
final words? Just a sincere wish for world peace. Cheers
and happy rendering everyone :)
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