Book Review: EXPOSÉ
9
Book: EXPOSÉ 9: The Finest Digital Art in the Known
Universe
Publisher: Ballistic Publishing (June, 2011)
Size: 8.6'' x 11.7'' x .8''
Pages: 256 pages (Limited Edition) Place small cover pix here
240 pages (Hard and Soft cover)
ISBN: 978-1-921828-03-4 (Limited Edition)
978-1-921828-02-7 (Hard cover)
978-1-921828-01-0 (Soft cover)
Publisher: Daniel P. Wade
Release date: June, 2011
"EXPOSÉ 9 showcases the world's best digital
artists at a level of quality that only Ballistic Publishing can
deliver. From established artists working in games, film and
publishing to undiscovered artists showing their work for the first
time, EXPOSÉ 9 inspires with a record-breaking 444 pieces of
original art from 327 artists in 60 countries."
-BallisticPublishing.com
The EXPOSÉ series of books is what Ballistic
Publishing built their reputation on when they first came onto the
digital art publishing scene in 2003. Almost 10 years later they
have become the flagship publisher for digital art. Although they
have added 8 other series of books, each with a different digital
art focus, it's their yearly collection of the very best of digital
art around the world that is the foundation of their commitment to
publishing excellence. And the upcoming June, 2011 release of
EXPOSÉ 9 promises to be their most
accomplished release yet.

Hardback and Limited Edition covers
EXPOSÉ 9 contains 444 pieces of original art (that's
51 more than EXPOSÉ 8), by 327 artists, from 60 countries. All of
these figures are records for Ballistic who have literally doubled
the amount of art and artists they publish compared to EXPOSÉ 1.
In order to make room for more artists, they "...looked at
every page in the book and decided whether it was important as
fitting in more great art." They cut pages in half, combined
categories, and split other sections of the book to find more room
to squeeze in the most digital art they could possibly publish
(but, without sacrificing quality). Hard to imagine too many
companies cutting their own editorial pages to provide more room
for artists. But, Daniel Wade, the publisher of Ballistic, is
genuinely committed to including more artists, since so many of the
entries are of a very high standard. He calls it a "bittersweet
moment" when production of an EXPOSÉ volume is done,
primarily because he "honestly wishes we could share that
happiness (of being published in EXPOSÉ) with more
artists."

Jury and Advisory board for EXPOSÉ 9
Organized around the selections made by 7 members of the
advisory board/jury, EXPOSÉ 9 also features one Grand
Master artist who is profiled/interviewed, along with a generous
selection of their work. The jury this year consisted of 7
internationally recognized artists (6 men, 1 woman):
• Chris Stoski (renowned matte artist)
• Max
Dennison (founder of Matte Painting UK Ltd)
• Stephan
Martiniere (world-class science fiction and fantasy artist)
• Christopher Sloan (award-winning art director
and author)
• Sze Jones
(highly respected game artist)
• Alex
Morris (veteran artist and illustrator for architecture)
• Chris
Seegmiller (painter, digital artist, teacher at Brigham Young
University)

Grand Master Daniel Dociu or Father Grigori?
The Grand Master selected for EXPOSÉ 9 is Romanian
artist Daniel Dociu, who was chosen as an artist "whose
body of work has influenced other artists and sets the standard for
inspiration." Currently, the Chief Art Director for the "Guild
Wars" game franchise, Daniel is not only a remarkable artist, but a
thoughtful one as well. In the three pages devoted to his
background and art philosophy, Daniel makes it clear that what he
tries to "pursue in my work is generally an emotion or
high-level idea, rather than a technique-driven process." He
believes that "technique should be an extension of one's
thinking process and sensibility." As you can see in the
picture below, Daniel has a great sense of "the epic," but, in a
reaction to the trend he sees as "concept art," he wants to achieve
"a monumental quality through simplicity." In addition to
discussing his life and ideas, Daniel also talks about "getting
a foot in the industry," and how he begins the process of
design.
(Psst...for all you Half Life 2 gamers out there,
Daniel is the face of "Father Grigori" in the game)

Guild Wars 2: Stormy Horizon
Daniel Dociu
Guild Wars © ArenaNet
The Limited Edition of EXPOSÉ 9 contains a longer
section on the Grand Master and other Master choices for each
category (a first for the Limited Edition), where "each artist
now talks about their Master Award-winning project, and shows
in-progress steps such as sketches, renders, and wireframes to give
you another level of understanding on what it takes to create great
artwork." I'd love to read this extended section, but it's
only included in the limited edition, which is understandable
considering that edition is a gorgeous black, leather-bound edition
limited to 1000 copies. As it is, the coverage in my copy of the
book (soft cover) is excellent, and I thoroughly enjoyed learning
about this gifted artist. I found that many of his illustrations
remind me of some of the striking early 60's science fiction covers
by artists like Paul Lehr and Richard M. Powers that so inspired me as a young
man.

Detail of category page in EXPOSÉ 9
Something that I like very much about how the EXPOSÉ series is
produced is the fact that the publisher, Daniel Wade, determines
the categories they'll use for the book based on the art that is
submitted each year (and on layout/space factors in the book
design). This year, for EXPOSÉ 9, the categories of
Portrait (Painted), Fantasy, Concept Art, Science Fiction and
Architecture continued to have high submission levels. Four
previous categories were combined this year to make "the
popular categories bigger." In total, there are 20 categories
represented in EXPOSÉ 9. Some of the most interesting categories
include:
• Matte Painting
• Architecture (Interiors and Exteriors)
• Robotic Cyborg
• Comic/Manga
• Still Life
• Abstract
• Surreal
• Concept Art
• Transport
Each category is organized so that the piece the jury chose as
"Master" comes first with a full-page spread, followed by the
"Excellence" pieces (some full-page, half-page, or quarter-page).
Artist info, along with the tools used to create the artwork, are
discretely placed on the page making it easy to determine which
credits are for each piece. There is also an extensive index at the
end of the book that not only lists the artists alphabetically, but
provides their email and/or website, as well as the page number(s)
their work appears on. Approximately 55 artists appear more than
once in EXPOSÉ 9, including the expanded sections found
in the Limited Edition of EXPOSÉ 9. You can also find a
listing for the tools used and links for the applications. This is
a nice touch and makes it much easier to follow-up on artists and
tools you may be interested in.
The quality of the 444 original artworks in EXPOSÉ 9
are so uniformly high that it's difficult to choose what might be
most representative for this review. For every single picture here,
there are at least a dozen or more that are just as striking and
imaginative. Still, I do have some favorites and would like to
share some of them in this review.

at38
3ds Max, VRay, Photoshop
David Fraher, FloodSlicer, AUSTRALIA
One of the "Master" selections for the Architecture (Exterior)
category is David Fraher's "at38," which gets a full-page spread
with inserts of details. The lighting and texture work on this
piece is brilliant. But, when you add the angle chosen for the
render and the variety of detail from foreground to background,
it's easy to see why this piece was chosen for the Master category.
The misty, sunset mood is so well created that the image makes you
feel cold, because you can imagine the wind in the scene, even
though it's only implied by the artist.

Dragoon
PhotoshopÂ
Feng Guo, CHINA
Another remarkable work that has stayed in my mind's eye is Feng
Guo's "Dragoon," which is included in the "Fantasy" section of the
book. The detail work in the figure of a fantasy soldier is what
first catches your eye (contrast of metal, feathers, hair and
skin), but it's really the mood and feeling of the piece that stays
with you. By doing what Daniel Dociu suggests and pursuing the
emotion of the character in this scene, Feng Guo has created a
superb work of art. The restrained fighting spirit of the character
is just underneath the scene waiting to come out.

Ending begin
3ds MaxÂ
Aiqiang Hao, CHINA
The "Still Life" category was one of my favorites in the book.
Of the jury selections of Master (Meny
Hilsenrad's "Classroom Scene") and two "Excellence" picks
(Aiqiang
Hao's "Ending begin" & Martin Jastrzebski's "Classic Interior close-up"),
it's Aiqiang's work that has rewarded me upon repeated viewings.
Each piece gets a full-page spread, but "Ending begin" gets a full
scene, plus two detail shots. The image has the feel of an old
Vermeer painting that has somehow lightened a bit from the sun. The
casual framing and the disorder of the items on the table is simply
masterful, but it's the skull that really does it for me. The
texturing and light on the model is so well done that you can feel
the weight of the skull as it presses down on the antiquarian book.
The contrast of bone and silver from the candle stand next to it is
perfect. And the best part of the image is that you can sense the
personality of the composer who owns the desk and all of the items
on it. My most favorite work from EXPOSÉ 9.

Derryck and DaPet
modo, PhotoshopÂ
Teodoru Badiu, AUSTRIA
As the emphasis on "photo realism" continues to drive the
cg/digital art market, I find myself more and more appreciating
non-realistic work. There's no denying that realism done well can
be most effecting (see Aiqiang Hao's work above), but I think
digital art has much more range than just realism. The whole of
modern art pulled us away from just portraits and nature scenes
into a world of personal imagination that can create images and
feelings completely new to both artist and audience. It's why I
love artists like the Bros. Quay and M dot
Strange; they are much more interested in representing what
they can imagine, rather than duplicating what they see around
them. So, I was delighted with the "Abstract," "Surreal," and
"Whimsical" categories in EXPOSÉ 9. And one artist in
particular stood out for me: Teodoru Badiu.
What starts as a quick visit to her wonderful website, ends up
being an hour spent pouring over her gallery of works and smiling
the whole time. Whimsy is a perfect word to describe her
child/adult-like fantasy works. In particular, "Derryck and DaPet,"
which is featured on a full page and chosen to represent a work of
"Excellence" by the EXPOSÉ 9 jury. The bright colors and
design of the (boy?) walking his pet (octopus with a red cap?), and
the perfectly arranged child-like background under the sea, make an
image that seems to be part of a larger story. The lighting and
sense of slow, underwater movement in the scene create the feeling
that the two friends are out on an adventure. This is a wonderful
image and much deserving of the "Excellence" selection.

Jael
3ds Max, VRay, PoserÂ
Adam Potter, AUSTRALIA
Of course, there are many other images that have stayed with me,
but listing them all would make this already long review longer
than it should be. However, Adam Potter's "Jael" (Portait-Rendered), David Ferreira's
"Portrait of Abyssal Princess" (Fantasy), Nicholas
Richelet's "Falling Apart" (Abstract), and Pablo
Palomeque's "The Village" (Matte Painting) have all become
permanent parts of my imagination and will remain images I'll
return to for inspiration and ideas while working on other
projects.
Isn't that the real reason we want to buy and look through a
book on digital art, like EXPOSÉ 9? To find new artists
with new ideas; to study the highest and best quality digital art
we can find? In a way, it's like sitting down with an easel and
paints in front of an old master painting: we study so that we can
develop our own skills and imagination. And in end, it's this
aspect of EXPOSÉ 9 that makes the difference. We use
books like these to help us grow and to inspire us as artists.

Portrait of Abyssal Princess
ZBrush, 3ds Max, VRay, After EffectsÂ
David Ferreira, PORTUGAL
Ballistic Publishing, along with the editor, Daniel Wade, and
the Jury/Advisory board, have worked many, many hours to bring this
remarkable book to us. No question, EXPOSÉ 9 is an
absolute "must own" for any digital artist, and perhaps
for anyone interested in art - period. The book is beautifully laid
out, well-printed and bound, plus, the color in the book is
phenomenal. I think the color work done on all of Ballistic's books
is of the highest quality and is fully displayed in the wide
variety of scenes and images chosen for the book. EXPOSÉ
9 is certainly one of the best digital art books published
this year.
It has my very highest recommendation.
Notes:
EXPOSÉ 9 is due to be released this June, 2011. It
comes in three formats: Limited Edition ($170, with only 1000
copies printed), the Hardback Edition ($79), and Softcover ($69).
Ballistic is giving away a free print from EXPOSÉ 9 for
the first 100 customers who buy the softcover or hardcover editions
of EXPOSÉ 9. You can pre-order the book through the
Ballistic Publishing website and learn more about the book and the
other digital art series' they publish.
Be sure to go to the Ballistic Publishing website for more info and to
browse through the entire book (in small size) using there
ingenious flash application which allows you to turn the pages of
the book as you browse.
I'd like to thank Ballistic for providing a review copy of this
wonderful book. Thanks to Daniel Wade for his kind words, Rebecca
for her help in researching the review, and to Daniel for his
patience.
Be sure to visit the Ballistic
Publishing website
Ricky
Grove [gToon], Staff Columnist with the Renderosity Front
Page News. Ricky Grove is a bookstore clerk at the best bookstore
in Los Angeles, the Iliad Bookshop. He's also an actor and
machinima filmmaker. He lives with author, Lisa Morton, and three
very individual cats. Ricky is into Hong Kong films, FPS shooters,
experimental anything and reading, reading, reading. You can catch
his blog here.
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