New Solutions Streamline Game Development Process from Concept Design Through Delivery
SAN RAFAEL, Calif. -- Autodesk Inc. will showcase a wide range of its desktop software and mobile apps that help optimize game development pipelines at the Game Developers Conference (GDC) 2013.
The latest versions of Autodesk Gameware and Autodesk Digital Entertainment Creation (DEC) Software will be on display at the Autodesk booth (#1240, South Hall), and attendees will also get hands-on time with Autodesk apps including Autodesk 123D Creature and Autodesk SketchBook Express - mobile apps that enable developers to design on the go. Additionally, the company will offer sponsored sessions, customer presentations and MasterClasses throughout the show.
Autodesk Gameware Sessions
During GDC,
Autodesk will hold four sponsored sessions in Esplanade Ballroom
301, where attendees can learn from industry experts and see
first-hand how Autodesk Gameware and Digital Entertainment Creation
software positively impact game development. Autodesk sessions
include:
Leveraging the 3rd dimension: 3D pipelines for 2D
mobile/casual games
What: A panel of developers from Zynga, Go-Time,
Industrial Toys, Phyken Media, and Subatomic Studios will explore
the benefits of using 3D art creation tools in casual, social and
mobile game development
When: Wednesday, March 27, 2:00pm-3:00pm
Gameware Navigation 2014
What: An overview of modern game AI including live
debugging demos
When: Wednesday, March 27, 3:30pm-4:30pm
The Importance of Sculpture and Structural
Motivation in Rigging
What: A look at the artistic side of rigging and
why sculpting is vital to the process with Game Character Academy
Co-Founder Judd Simantov
When: Thursday, March 28, 2:30pm-3:30pm
Scaleform for Multi-Platform Mobile Game
Development
What: An in-depth analysis of user interface
creation for multi-platform games with Mark Geigel, Chief
Technology Officer ISOTX and Ankur Mohan, Autodesk product
manager
When: Thursday, March 28, 3:00pm-4:00pm
Applications of Autodesk Technology
Offering real-life examples as to how Autodesk’s DEC software
and Gameware products are used in game development, an assortment
of titles created with help from Autodesk tools will be featured in
the booth, including: “You Don’t Know Jackâ€
(Jellyvision), “Flick Tennis,†(Rolocule),
“Fieldrunners 2,†(Subatomic Studios) and
Autodesk’s proof-of-concept game “Starforce
Battlement,†originally developed to showcase the
capabilities of the Scaleform Mobile SDK.
Developers Showcase Projects
Autodesk will
host a number of customers at the Autodesk booth to discuss how
Autodesk technology helps them create true-to-life characters,
while staying on schedule. Guest presenters include:
Creation of Naughty Dog’s Last of Us trailer using Maya
and Mudbox
Guest: Judd Simantov,
Co-Founder, Art Technical Lead
Company: Game Character Academy
Products: Maya and Mudbox
When: Wednesday March 27th, 3:30-4:00pm
The Use of Scaleform at ISOTX
Guest:
Mark Geigel, Chief Technology Officer
Company: ISOTX
Product: Scaleform
When: Thursday March 28th, 10:30-11:00am
Autodesk MasterClasses
A full list of
Autodesk MasterClasses offered at GDC will be available closer to
the show.
To get the latest updates on Autodesk game development technology, connect with the company on Twitter at www.twitter.com/adskgameware and Facebook at https://www.facebook.com/AutodeskGameware.
Editor's Note: Be sure to check out all the valuable resources available right here on Renderosity, for all your artistic endeavors, starting with the following related links:
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