Autodesk 3ds Max 2010 Honored with Game Developer
Front Line Award
Autodesk Mudbox 2009 Named Game Developer Front Line Awards
Finalist
SAN RAFAEL, Calif., January 13, 2010 - Autodesk 3ds Max 2010
modeling, animation and rendering software has received the 2009
Front Line Award for Best Art Tool from Game Developer magazine.
Autodesk Mudbox 2009 digital sculpting and texture painting
software was a finalist in the same category.
The annual Front Line awards recognize the best tools in the
game industry, as nominated and voted for by Game Developer's
expert readership. Finalists were selected based on utility,
innovation, value and ease of use.
"Autodesk strives to provide game developers with tools that
help them solve both technical and creative challenges, so they can
focus on developing innovative game experiences," said Marc
Stevens, Autodesk vice president, Games. "We're honored that the
games community has recognized our efforts, awarding 3ds Max 2010
with the Best Art Tool award, and making Mudbox 2009 a finalist in
this category."
Autodesk 3ds Max software is a powerful, full-featured 3D
modeling, animation and rendering package that provides
out-of-the-box productivity. 3ds Max offers game developers a
ready-to-use, template-based character rigging system; robust
modeling and texturing toolsets; an extensive range of third-party
plug-ins; and a vast pool of experienced users to help support game
development at any stage. Videos of the new features in 3ds Max
2010 are available on the Autodesk YouTube Channel.
Autodesk Mudbox is a professional digital sculpting and texture
painting application built for the needs of game development
studios requiring high-fidelity artwork for next-generation titles.
The software is easy to learn and integrates seamlessly within
existing game pipelines by providing a high degree of
interoperability with certain other Autodesk 3D applications and
Adobe Photoshop.
For more information about the Front Line Awards, visit the
official website: http://www.frontlineawards.com.
Autodesk for Games
Autodesk serves the games community with many leading products,
which have been used to create numerous hit titles: "The Beatles:
Rock Band," "Assassin's Creed II," "Uncharted 2: Among Thieves,"
"Dragon Age: Origins" and "Tom Clancy's Splinter Cell Conviction."
Autodesk's art creation tools are Autodesk 3ds Max, Autodesk Maya
and Autodesk Softimage modeling animation and rendering software;
Autodesk Mudbox digital sculpting and painting software; and
Autodesk MotionBuilder real-time character animation software.
Autodesk's middleware solutions are Autodesk Kynapse artificial
intelligence middleware and Autodesk HumanIK animation middleware.
Autodesk FBX data interchange technology allows multiple 3D tools
to be used concurrently in a games pipeline. It connects Autodesk's
art creation tools - 3ds Max, Maya, Softimage, MotionBuilder and
Mudbox - with other in-house or commercial art tools, and helps to
create a rich link between art and engine tools. FBX also provides
the connectivity needed to exchange believable, interactive
characters between Maya and MotionBuilder, as well as game engines,
using the HumanIK animation middleware technology.
Autodesk, HumanIK, Kynapse, Maya, MotionBuilder, Mudbox,
Softimage and 3ds Max are registered trademarks or trademarks of
Autodesk, Inc., and/or its subsidiaries and/or affiliates in the
USA and/or other countries. All other brand names, product names,
or trademarks belong to their respective holders. Autodesk reserves
the right to alter product offerings and specifications at any time
without notice, and is not responsible for typographical or
graphical errors that may appear in this document.
© 2010 Autodesk, Inc. All rights reserved.
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