Thu, Mar 28, 8:33 AM CDT

Artist of the Month for November, 2016 - Bigbraader

Nov 01, 2016 at 12:00 am by gToon


AOM Splash Lute Player by Bigbraader

Artist of the Month for November, 2016 is:

Bigbraader


Vue artist, Bigbraader, is our Artist of the Month for November, 2016. Bigbraader received the most votes in a very competitive vote for the AOM. One look through his gallery at Renderosity and you can see why he got so many votes: his work is gorgeous. He also has a poets eye for contrast and detail. Rendering and lighting are also talents that Bigbraader has in abundance. Just look at the splash image (Lute Player) above and you'll see he's taken a cue from the famous painter, Vermeer, in lighting this wonderful scene.

We congratulate Bigbraader for being vote the Artist of the Month for November, 2016. Be sure tread our interview with him below and visit his gallery at Renderosity.com -Romantic Landscape with Bicycles by Bigbraader


Interview with Artist of the Month - Bigbraader.

Renderosity: You have a remarkable skill with VUE. Your digital worlds are poetic and beautiful. How did you discover VUE and why did you choose it for you main creation tool?

Bigbraader: First of all, I want to thank the community for this unexpected honor. I'm very pleased.

Now, originally I started making 3D landscapes in Bryce back in 2002, but early in 2003 I decided to try Vue, because I saw some very good works made with it, and actually I haven't looked back since. I found Vue too be more powerful and intuitive to use. Also the atmospheres and lighting was more to my liking. When the ecosystem instancing technology was introduced with Vue 5, this was a quantum leap in landscape/scenery building. Now it was possible to build complex worlds without resorting to work-arounds and compositing etc. With Vue 6 and 7 came the spectral atmospheres and clouds, which was an extra huge leap for an environment artist. For me, Vue is THE tool if I want to make scenery. Occasinally I make more simplistic character oriented images, mainly in DAZ Studio now, but also in Poser Pro. However, I don't count the majority of these as anything else but doodles.

-Romantic Landscape with Bicycles

Renderosity: Can you tell us a little about your workflow on a typical project?

Bigbraader: I almost always start with an idea. Often my works will have a narrative aspect, with hints at a story, and this is the basic idea. The execution may involve custom design of plants (e.g. in Vue, Onyxtree or The Plant Factory (TPF), and characters (in DAZ Studio mostly), and import/loading of purchased/downloaded 3D models. Often I make my own textures or modify exisiting ones. This means that sometimes a projects will start in Photoshop, and it will almost certainly end there for the final touch-ups. I'm not a "render purist", but will use whatever postwork I find necessary.

Renderosity: Where are you from? What is your background as a digital artist?

Bigbraader: I live in Denmark, in Nørresundby which is a part of the Aalborg City in Northern Jutland. I have no formal education as an artist - I have 2 university degrees, in communication and psychology, but they have little to do with being an artist. My background in that department is as a traditional media artist / illustrator - pencil, watercolour/gouache and acrylics, esp. airbrushing. The step from the airbrush to Photoshop (before I started working with 3D) was actually quite swift - a lot of the original tools in Photoshop are digital versions of retouching/airbrushing ones, e.g. the masking and the basic brushes. I still make a little traditional work, but not much. Over the years I have made countless so-called professional works, both with traditional media and CG, but at heart I consider myself an amateur, in the true sense of the word: One that does it for the love of it.

Renderosity:Do you have any favorite works in your gallery?

Bigbraader: It's not an easy pick, but I think my top-3 of my own works would be "Destroying Angel", "Romantic Lansdcape With Bicycles"and the sci-fi scene "Upgrade Time". The latter because it acually encompases some themes that recently have been dealt with in movies like "Ex Machina" and the new HBO show "Westworld".

-Upgrade Time by Bigbraader

Renderosity: How has Renderosity made a difference in your artistic development?

Bigbraader: Soon after I started with 3D, I found Renderosity, at first in search of free models etc. but quite quickly I thought I would give it a go as an active artwork poster. Renderosity has played a crucial part in my development as an artist. There are other places to display your works, but Renderosity is still the first place I post my pictures. Of course I've benfited greatly from the marketplace, and the freestuff area as well.

Renderosity: What are you working on now?

I have become involved in several projects for a scifi/fantasy publishing company, an ongoing line of work with cover illustrations. This actually got me a nomination as "Best Professional Artist" at the 2016 Hugo Awards. I didn't win, but anyway... For personal work I've recently found great inspiration in the relatively new photogrammetry area ("3D scans"), e.g. the stuff from Quixel Megascans, but some can also be found here on Renderosity.


Visit Bigbraader's gallery at Renderosity.com


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