
What are the programs you first used while learning to create 3D graphics, and what are your favorite programs or tools now for work?
The first program I used to learn 3D graphics was Autodesk 3ds Max and Autocad. Now, for this hobby, I mostly use Photoshop, and a little ZBrush or Blender.
How did you transition your interest in digital art to production of commercial works?
My interest in digital art and producing commercial work came as a surprise. Of all the things I was creating, I realized that character design was what I was most passionate about.
What are your favorite projects to create and what has been the most successful for you?
My favorite project here is "Svea for G8F," and it's perhaps also my most successful.
Are there other artists that influence your work or have mentored you?
Yes, my current partner is also a content creator, and he was the one who introduced me to digital 3D art and who also helps me occasionally.
What motivated you to become a vendor?
My reason for becoming a supplier was to share my work with more people and create something beautiful that will last as a memory, something I can look back on in the future that I made when I was young.
How did you make the decision to become a vendor at Renderosity?
Coming to Renderosity was a quick decision once I realized that there's a more family-oriented atmosphere here. It was a matter of thinking about it and doing it.
How has Renderosity made a difference or helped in your growth as a vendor?
Renderosity has helped me refine many of my skills as an independent creator, especially in terms of quality details that I didn't notice before. It's something that becomes clear in product reviews.
What are some products you want to create in the future, and what goals do you have in mind as a vendor?
I'd like to finish my character portfolio, which currently has about 60 characters, and then start creating hairstyles, clothing, and poses. However, since the latter is very time-consuming, I've postponed it for now.
Any last thoughts or comments for the community?
Have fun and keep your imagination alive!

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