How did you get started in 3D art? My awareness and
fascination for computer art started in the early eighties with
films like 'Tron', and 'The Last Starfighter', and when I first saw
a series of short animations demonstrating the 'state of the art'
at that time, one of which is the now legendary 'Luxo Junior' by
Pixar. Sadly, at that time, one needed a Cray supercomputer the
size of an apartment, something that was a little beyond my
financial reach as an art student! :) - But as a child, I was
always drawing something, and I have vivid memories of sitting down
with my father, armed with pencils, tackling the intricacies of
perspective and foreshortening on all sorts of shapes, which
obviously began my awareness of 3D form. Recently I also realised
what an incredibly educational and creative toy Lego was for me!
(no, seriously!), as now, while I am rotating one of my models or
scenes in virtual space, and adding little blocks here, and a
cylinder there, I recognise that same childhood fascination I had
with balance, construction and form. In 1995 I got my first
Macintosh, and began experimenting with Photoshop and a 3D app.
called 'Infini-D', which made little sense to me at the time, and I
only ever got as far as rendering some primitives with glass and
metallic textures on. A friend of mine had an early incarnation of
Poser, and although I didn't see any real use in it's abilities to
render a good human likeness, I started playing with its basic
deformation tools to make some odd looking aliens that I composited
into photographic backgrounds with Photoshop. I didn't really
explore digital art much beyond an occasional doodle in between my
traditional painting work for a couple of years after that, until
In 1998, I began working for a publishing company as an in-house
designer/illustrator. I used Photoshop and Painter for almost every
kind of imagery needed, but when another artist (Pete Hill aka
Curio) joined the team complete with his own copy of Bryce 3D, I
quickly realised how much the software had moved on, and the
potential art that could be created with these new tools. We
persuaded the boss to buy us Bryce 4 and Poser 4, and did our
damnedest to answer as many of the briefs as possible using our new
3D toolset, effectively allowing us to experiment, have fun, learn
and get paid for it! Some months later, I went freelance, and just
happened to be visiting a company about some other design work,
when a guy walked in and asked if I knew whether it would be
possible to create a set of images of winter athletes, looking like
they were clad in chrome!! - I eagerly volunteered my services for
the job, only to find out shortly afterwards, that they were being
commissioned for a Visa advertising campaign for the 2002 Salt Lake
Olympics!! - I knew then that there might be more of a future for
me and these tools in 3D graphics! :) What software do you
use and why? Well I think people know me best for my Bryce
work, it's still my preferred software for scene creation and
rendering (despite the wait time!), One of the great things about
Bryce, particularly for beginners, is how easy it is to get a half
decent looking scene together, and that definitely entices you in,
making you want to delve further. In experienced hands It's capable
of incredible realism, yet it can also have a beautiful
illustrative quality that I personally keep coming back to, time
and time again. I have been using Cinema 4D since late last year,
after seeing demos of all the major modelling apps at a digital
arts exhibition. The whole idea of actually making my own meshes
was very daunting, but I knew that if I wanted to progress, and
overcome the modelling limitations inherent in Bryce, I had to jump
in with the 'big boys toys'. Of all the demos I saw, Maxon's Cinema
4D looked like the easiest to follow, and now after a lot of
experimenting and head scratching, I am starting to feel
comfortable enough with it to get some nice results. I use both
Poser 4 & ProPack for all my figure work, and find it particularly
useful to have them both installed when creating Poser related
products for the MP, to iron out any compatibility issues.
Photoshop is the one program that rarely gets closed down on my
machine, since I am constantly jumping in and out of it to create
and edit textures as well as all the final post-work touches.
Any advice for getting started in selling 3D work?
Whether you are planning to sell products for other artists to use
in their own endeavours, or create models and images for commercial
projects, you must love what you do! - you will be satisfied and
more dedicated, which will show through in your work. Try to create
products that you actually really want to own yourself, based on
things that you have a passion for, it will make you more
conscientious, and keep you inspired! Everything I make is
something I need for my own artwork, and sometimes, I feel like I
would like to keep hold of them longer before I make them available
to others, but that's a natural emotion to have when you put a lot
of time and love into something! - I am sure It will be the same
with my daughters when they come to fly the nest! :D Where do
you find inspiration for your products? Everywhere and in
everything!!! - My problem is having the time to keep hold of all
the inspiration and actually put it into reality (albeit virtual!).
Growing up in rural England, surrounded by beautiful countryside
has obviously made a lifelong impression on me. My family have
always been 'country folk', so even when we went away, it would be
to the mountains & valleys of Wales or the ancient forests of
Hampshire, and I guess I just soaked all of that in. I have always
loved woodlands, so It was only a matter of time before I tried to
recreate some elements of that for use in my own CG work. In my
personal artwork, sci-fi & fantasy has nearly always played a part
since I was a child, and as I developed as a painter, studying the
images of artists and illustrators like Magritte, Dali, Maxfield
Parrish, Jim Burns, Boris Valejo & Tim Hildebrandt (amongst
others), as well as the literature I read and films I watched, I
recognised my love for creating things as realistic as my skills
would allow, but with a twist of improbability or fantasy. When I
was painting traditionally, I would be constantly observing
anything and everything like it was already a painting. I'd always
be watching the way light fell on or around things, how the shadows
fragmented a clean line, and be mentally transposing the process
required to re-create those elements with a brush and pigment. I do
a similar thing now, except that I am thinking about polygons and
pixels! Of course, there is always that inspiration we call 'a
bill' to motivate the completion of a new product too! :) How
has this online community (Renderosity) enhanced your work,
relationships, and learning? Being a member of Renderosity
has had an enormous influence on my work, both in terms of
motivation and development. There are some very talented artists
here whom I admire and am constantly learning something from. I
have to moderate my daily consumption of the galleries these days
however, due to work and family commitments, as I was spending far
too many hours looking at 'all galleries' both in the morning and
late at night, but I still trawl through as many of them as I can
or have a keen interest in. As well as the obvious visual
stimulation the site provides, the forums and tutorials have been
essential in my acquisition of new skills and techniques for
creating my products, especially the Poser related ones!, and I am
very grateful to all who have shared their knowledge over the last
couple of years. It's debatable whether I would have created so
many new images or realised so many old ideas in CG without this
community here to share them with. I never could have imagined how
big a part this 'concoction of html, database code and server
bytes' would be playing in my daily life and routine two years ago,
and I find it fascinating that despite the great distances, and
technical nightmare that separates us, we all come here to express
our emotions, both good and bad, and in so many forms, all (or
mostly!) in the interest of our mutual love of the image,
technology and communication! - *sniff* ;) Ahem!.. anyway, it would
appear that this is the bit where I thank everybody, so here goes!:
To all those who have taken the time to look at my artwork, comment
and critique, to all those who have shared their knowledge freely,
to all those who have created their own products with care and
attention to detail, to all those who have believed in my products
enough to part with their hard earned cash, to all those that have
taken the time to provide useful feedback on my products, either
privately or publicly, to those select few who I entrust to test my
products, and give me honest, constructive feedback, to the great
artists here that use my products in their renders AND grace me
with a credit!, to the admins that keep this place in order, and
ticking away as it should, to all those in the forums that have
either agreed OR differed in opinion to me over the trivial to the
philosophical, to the great artists here that constantly push the
envelope, making us ALL try harder, to the staff that have made
some amazing opportunities available, to the person that posts the
merchants cheques each month!, to those who have sat and read this
neverending monologue and remained awake!... ...to the whole
community for making this place a REAL one to come and hang out!...
Thank you all very much! :) Adam Benton aka kromekat
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