The Orlando Science Center, in Orlando, Florida, held a ten day
video game and simulation extravaganza, Otronicon. The January
event also included a juried digital art exhibition, fittingly
called ARTronica. Guest Columnist, Jennifer Jonas [MorriganShadow]
caught up with two of Renderosity's artists whose works were
selected for the exhibit. This week she presents an interview with
John Hoagland [JHoagland].
How did you get started in 3D? I've always enjoyed
computer graphics. When I was a kid, I would write mini-programs on
an Apple II to draw images on the screen. Around 1998, a friend of
mine introduced me to some graphics programs like Poser, Ray Dream
Studio, and Bryce. I was hooked immediately and started playing
around with them. It took me a few years until I was ready to
actually show my images to other people. Are you a professional
artist, or is this more of a hobby for you? I started out as a
hobbyist, making images and models for fun. Over the past two
years, though, it's turned into a business. My modeling business
evolved into Vanishing Point, which now has almost 100 products for
sale and is a content provider for e-frontier's Content Paradise.
The artwork side of my business has taken a little longer to
develop since it took me a while to find my "style". Do you
create art in other media? Not at all. Digital media is great
because there are no messy tools: there's no paint to spill and no
ink to clean up. I can also create artwork at any size simply by
re-rendering the scene. Plus, I'm terrible at drawing people with a
pen or pencil! What do you like most about 3D art? The way
the computer handles all the basics like perspective and lighting.
It's much easier to create artwork when you can concentrate on
being creative and not worry about little details like the
proportions of a character's face. What is your typical subject
matter? My artwork is usually "pin-up" or "portrait" style,
using my own character, called Tabby.
JHoagTabbyPortrait3
Who or what is your inspiration? This may sound weird, but I
get my inspiration by seeing an interesting photo in a magazine,
then posing my character to match, and then seeing how the image
develops from there. Sometimes the resulting image is just "okay",
but then when I adjust the camera angle, it becomes a "great"
image. What do you hope others take away from your art? I'd
like to show people that "computer artwork" is more than just
fractal images or landscapes. Computer artwork can showcase people
just as well as photography, though with digital people instead.
What do you think you'd be doing if you weren't doing 3D
art? I would probably still be in the computer field, probably
in a programming job: either making computer applications or
websites. What was your initial reaction when you found out you
were accepted to be in the ARTronica gallery? My initial
reaction was, "Uh, oh, there's no way I can do this." You see, the
Otronicon staff sent out e-mails in the beginning of January to let
everyone know they had been accepted. But it seems that their mail
server wasn't working properly and I never received my acceptance
letter. Tracey (one of the organizers) called me Wednesday
afternoon asking if I could deliver my artwork the next day, to be
set up in time for Friday's opening night. I told her that I hadn't
prepared a framed print of my artwork for the show since I didn't
even know I had been accepted. So, rather than being excited about
being in the show, I was in a panic state to render a 24 inch x 36
inch version of my image and get it printed and get it over to the
Orlando Science Center before the start of the show. Luckily, I was
able to finish the image later that night, deliver it to Kinkos to
be printed, frame it the next day, and then deliver it to the show
(It took me about 15 minutes to drive to the Science Center).
Did you enter, or were you "discovered" by the Otronicon? I
entered Otronicon after my friend, mrsparky, saw it mentioned on
Renderosity's front page and told me about it. Since I live in
Orlando anyway, I thought it would be a good show to enter. What
advice do you have to any budding artists, or artists who are
hesitant to enter their art into big contests? Keep working on
your skills, keep practicing, and keep entering contests. You never
know when someone may discover you. Even though one contest may not
be right, someone may see your art and suggest a better show, more
suited to your style of art. We invite you to visit:
All supporting images are copyright, and
cannot be
copied, printed, or reproduced in any manner without written
permission from the artist.
A special thanks to contributing columnist, artist, MorriganShadow [Jennifer Jonas], for taking time
out of her busy schedule as Renderositys DAZ|Studio, Poser, and
Printing/Publishing Moderator. We invite you to view:
MorriganShadow's Gallery MorriganShadow's Free Stuff |
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