Allegorithmic Ships Substance Painter 1.0

October 20, 2014 12:44 am

Tags: 3D, Allegorithmic, Game Development, Substance Painter


Award-Winning Particle Painter Adds New Features for High-Res Support and Custom Shaders; Available on Steam and Unity Asset Store

 

 

MARINA DEL REY, CA – The talk of the gaming world is now production-ready thanks to a few new power packs. With today’s highly anticipated release of Substance Painter 1.0, Allegorithmic is bringing a new UI, 4K support, and the ability to load custom shaders to its award-winning, next-gen painting application.

"Substance Painter is a look into the future of asset creation,” said Carlos Montero, Environment Art Lead at Cryptic Studios. “Its speed and feature set put other methods to shame - a really exciting step forward."
On top of its core ability to accurately replicate the look of age, decay and fractures, Substance Painter 1.0 ushers in a new generation of 2D/3D painting apps that are dedicated to game developers’ needs. Attributes like multi-channel painting, non-destructive workflows and physically based rendering read like a checklist for the modern artist. The addition of high-res support and a customized version of Popcorn FX’s particle editor will only help bolster Substance Painter’s image as an instant classic.

 

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“Substance Painter carries the potential to fill a much needed gap in next-generation texture painting,” said Rich Diamant, Principal Artist at Riot Games. “Using physically based shaders helps artists see an extremely close representation of what an asset will look like in game; but it’s the ability to use custom substances as the tool automatically re-projects your history that makes Substance Painter the future of texturing. Plus particle painting is so cool!”

 

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“The time has come to unleash Substance Painter 1.0,” said Dr. Sébastien Deguy, Founder and CEO of Allegorithmic. “After a humbling and exciting beta phase that confirmed how ready the industry has been for a revolutionary tool, Substance Painter has grown to include the production-level feature set game artists need to create the most realistic textures in the business. Of course, Substance Painter will keep evolving quickly and profoundly in the future, but this release is our signal that now is a good time to jump in!”

To see a full feature set, please visit Allegorithmic’s website.

Availability
Substance Painter 1.0 is available today for both the Mac OSX and Windows platforms. Normally priced at $149 for independent artists and $590 for a pro license, Substance Painter indie will remain at its beta price of $99 until October 31st. Interested artists can purchase Substance Painter on allegorithmic.com, Steam or the Unity Asset store.

About Allegorithmic  
Founded in 2003 and based in France, the US and China, Allegorithmic is the leader in 3D texturing technologies with more than 50,000 users including Sony, Microsoft, Activision, Electronic Arts, Ubisoft, NCSoft, Tencent, Autodesk, NVIDIA and Intel. The company specializes in creating advanced authoring software and middleware that is designed to simplify the process of creating and distributing high-quality textures for next-generation content developers. The company’s flagship product range is Substance. For more information on Allegorithmic and its products, please visit www.allegorithmic.com.

© Copyright 2014 Allegorithmic. All products or brand names mentioned are trademarks or registered trademarks of their respective holders.


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