Allegorithmic Introduces Substance Painter and its Revolutionary Particle-Based Brush System
December 29, 2013 8:11 pm
Tags: 3D, Allegorithmic, Substance Painter
Next-Gen, Non-Destructive Painting Tool with Multi-Channel Texturing for 3D Assets; Open Beta Debuts in January

CLERMONT-FERRAND, France – A jump in graphics used to mean more effort for game artists; now it’ll just be a better showcase for their skills. Introducing Allegorithmic’s Substance Painter - a patented, next-gen painting application that accurately replicates the look of age, decay and fractures virtually via a new particle-based painting system.
“When artists saw our prototype, they were shocked,” said Dr. Sébastien Deguy, Founder and CEO of Allegorithmic. “Nothing is more important to game and 3D artists than making an object or environment look real; now a professional look is available in seconds.”
Substance Painter’s multi-channel particle brushes follow physical laws and come with presets that mimic aging processes like decay, cracks, dust accumulation and stains. Next-gen quality details are easily achievable through controls that naturally follow the artist’s hand movements.
Other Key Features in Substance Painter include:
- 3D + 2D: Substance Painter is a true 3D
painter that can also be used as a dedicated 2D tool, notably
through the automatic tiling and UV islands influence features.
- Multi-Channel: With Substance Painter, artists
can paint a full material (with multiple channels/maps) in one
stroke. As they are painting, they have Diffuse, Albedo, Normal,
Specular, Roughness, Metallic (and more) options at their
disposal.
- Non-Destructive: Every action is recorded by
Substance Painter, giving artists the option to backtrack and test
out new creative choices. For instance, now an artist can paint
their character with a particular skin type and then
non-destructively cycle through new skin materials later if they
have a different idea.
- Parametric Brushes: Substance Painter’s parametric brushes automatically adapt to the underlying mesh, so if skin pores and wrinkles are added they are adapted to the geometry and properties of the mesh.

If Substance Painter is paired with the newly-released Substance Designer 4 – Allegorithmic’s parametric texture creation system – game developers will have all the power they need to future proof their pipeline for whatever the console or indie publishers throw at them.
"The feedback we are getting is off the charts,” added Deguy. “We usually don’t like to say groundbreaking, but there’s no other word for it.”
Pricing and Availability
The beta version of Substance Painter is available upon request on
both the Mac OSX and PC platforms. During the open beta (planned
for January 2014), special pre-purchasing discounts will apply. For
more information, please visit www.allegorithmic.com.
About Allegorithmic
Founded in 2003 and based in Clermont-Ferrand, France,
Allegorithmic is a leader in the 3D content production industries
with clients including Turn 10, Arkane Studios, Electronic Arts,
NCSoft, Tencent, Autodesk, NVIDIA and Intel. The company
specializes in creating advanced authoring software and middleware
that is designed to simplify the process of creating and
distributing high-quality textures for next-generation content
developers. The company’s flagship product range is
Substance. For more information on Allegorithmic and its products,
please visit www.allegorithmic.com.
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