Alias Learning Tools Only a Free Download Away for Maya Silver
Members Los Angeles, California - SIGGRAPH (Booth #1312) -
August 3, 2005 - Alias has announced never-before-released
downloadable Learning Tools DVDs now available free-of-charge as an
addition to Alias' Maya Silver Membership offering. A new DVD will
be available monthly to Silver and Platinum members as a
downloadable movie, providing new content to support ongoing
learning on a variety of Maya software topics. The Maya Silver
Membership services program empowers artists, Maya Personal
Learning Edition users, educators, students and 3D enthusiasts to
learn more about Maya through access to online learning resources,
Maya expert weblogs, discussion forums and more. The Maya Platinum
Membership Services program includes all services offered through
Silver Membership in addition to enhanced services, including
priority access to all Maya software upgrades, world-class live and
online technical support and unparalleled licensing flexibility.
Learning Maya | NURBS Modeling The first DVD to be released to Maya
Silver Membership members will be Learning Maya | NURBS Modeling.
This DVD explores the concepts and tools at play when working with
NURBS surfaces. Teaching valuable workflow tips and tricks that can
apply directly to modeling projects, this DVD demonstrates how to
build NURBS curves and understand how to create predictable
surfaces. The tutorial focuses on building a hand using a variety
of NURBS tools. Alias Learning Tools books and DVDs are authored by
Alias software experts and industry professionals who enhance
learning by sharing their projects and experiences. Targeted at 3D
professionals, students and enthusiasts, self-paced Learning Tools
are sold at a variety of learning levels. Offerings include the
Beginner's series for novices to beginners, the Discover series for
novice to intermediate users, the Learning series for beginner to
intermediate users, and the Techniques series for intermediate to
advanced users. Learning Tools range in price from US $29.99* to US
$69.99*. Additional information on Learning Tools can be found at
www.alias.com/learningtools. Offering the tools critical to
advancing Maya skills and projects, Maya Silver Membership:
Facilitates faster learning - Members have easy access to the
resources necessary to grow Maya skills. All materials are
efficiently organized on one website, making it easy to find
necessary tools. Offers a competitive advantage - Maya Silver
learning resources enhance professional development for members,
helping Maya users to stay ahead of the competition. High quality
resources, produced directly through Alias, are accurate and
relevant to members. Connects members to the 3D community - Maya
Silver members become part of a larger community of 3D software
users. Pricing and Availability Maya Silver Membership is available
for a fixed monthly, or cost-saving annual, subscription fee: US
$19.99* per month or US $149* per year. For a full list of services
for Memberships, please visit www.alias.com/membership. *
International pricing may vary About Alias As the world's leading
innovator of 3D graphics technology, Alias develops award-winning
software, custom development and training solutions for the film
and video, games, web, interactive media, automotive, industrial
design, education and visualization markets. On March 1, 2003, for
the awards year 2002, the Academy of Motion Picture Arts and
Sciences awarded Alias|Wavefront(tm) an Oscar for scientific and
technical achievement for the development of Maya software, the
professional 3D animation and effects package. Alias also offers a
powerful range of services for new to advanced users in the most
demanding environments. Learning Tools and training, support, and
professional services help meet rigorous production deadlines.
Entertainment customers include: CNN, Digital Domain, Disney,
Electronic Arts, Industrial Light & Magic, Factor 5 LLC, Midway
Games, Nintendo, Pacific Data Images (PDI)/DreamWorks SKG, Sega,
Sony Pictures Imageworks, Square Enix Co., Ltd., Warner Feature
Animation and Weta Ltd. Design customers include AT&T, BMW, Boeing,
Fiat, Ford, General Motors, Honda, Italdesign, Kodak, Kwikset,
Mattel, Price Pfister, Renault, Rollerblade, Sharp, Trek Bicycle,
Teague and Timex. Alias is headquartered in Toronto with a Custom
Development Center in Santa Barbara and offices worldwide. Please
visit the Alias website at http://www.alias.com or call
1-800-447-2542 in North America. International contact numbers
include: Northern Europe, Middle East and Africa, +44 (0) 1494
441273; Germany, East & Southeast Europe, 0049 89 31 70 20; France,
Spain and Portugal, +33 1 44 92 81 60; Italy, 39 039 6340011; Japan
and other parts of Asia Pacific, 81 3 5797 3500 and Latin America,
770 393 1881.
###
Alias MotionBuilder 7 Tackles High-Volume, Demanding
Animation Real-time, character-centric animation tools make
MotionBuilder a powerful addition to any existing 3D production
pipeline Los Angeles, California - SIGGRAPH (Booth #1312) - July
31, 2005 - Alias MotionBuilder 7 software - with its newly
extended character animation capabilities, improved
interoperability with popular 3D packages and productivity
enhancements - is the 3D character animation software of choice for
artists needing to rapidly produce high-volumes of quality animated
content. Powerful new product features and the expanded benefits of
Alias MotionBuilder Pro Platinum Membership, including extended
hotline access and improved response times, enable artists to
generate professional-level character performance animation. The
new features of Alias MotionBuilder 7 complement the software's
core technologies, including a unique, real-time architecture;
non-linear, non-destructive animation layering; and Story Timeline
performance environment. "MotionBuilder 7 provides animators with
the best character performance tools and motion editing
functionality - bar none," says Shai Hinitz, senior product manager
for Alias MotionBuilder, mental ray and Maya. "With this release,
we've continued our commitment to innovations in productivity and
connectivity with the most popular 3D applications. MotionBuilder
customers who also integrate our middleware solution - Alias
HumanIK - into their pipeline, have the unique advantage of being
able to create animation performances that are precisely matched
in-game." New and Enhanced Character Animation Functionality New
character extensions and visual feedback on rigs give animators
greater control over their character setups. Character extensions
allow artists to augment their character's control rig when objects
such as tails, wings and props are required. Animators are now able
to simultaneously pose or key a character as well as all attached
extensions seamlessly. Visual feedback on the control rig offers
cues that highlight keying, manipulation modes and rig selection,
allowing animators to focus on the character in the viewer rather
than checking controls on the side. In addition, there are a number
of new character manipulation enhancements that ensure
synchronization between characters and their controls, streamlining
the animation workflow and shortening the learning curve for new
users. "With character extensions and a host of other features,
MotionBuilder 7 not only answers the call, but adds solutions to
issues I didn't know I would have," says Gavan Knowlton, lead
animator at GlyphX Games. "Our industry thrives on innovation, it's
nice to have Alias lead the way." Productivity-Enhancing Tools
Alias MotionBuilder 7 offers many new productivity-enhancing
features, in addition to existing optimized solving, blending,
sequencing and retargeting tools for editing captured performances
and simulated character animation. The new save and load character
animation features let animators rapidly transfer, repurpose and
reuse animation clips with any character. Improved workflow and UI
features, such as save reminder and incremental versioning
streamline the animation process and minimize user downtime.
Improved Pipeline Interoperability MotionBuilder's native file
format, Alias FBX, allows for unparalleled interoperability
between 3D content creation applications, making it a complementary
solution that can enhance any existing 3D production pipeline.
Alias MotionBuilder 7 contains new functionality that improves its
ability to interact with other 3D applications. New constraints,
for example, allow users to easily transfer animated character
setups between Alias MotionBuilder and Maya. Alias MotionBuilder
Pro Alias MotionBuilder Pro contains advanced productivity
capabilities, including Live Device Support* for multi-stream
motion capture devices, data mapping and asset management
integration. Additional extensibility and customization tools
include a real-time animation trigger system, Python scripting
capabilities and the Alias Open Reality SDK - allowing the
creation of pipeline automation and workflow tools that streamline
repetitive, time-consuming tasks. * Availability on Mac OS X is
pending platform specific third party vendor drivers.
"MotionBuilder and Maya have become important tools in our
animation pipeline," said Stephen White, co-president of Naughty
Dog. "We are very excited to see continued investment in
MotionBuilder and look forward to even greater compatibility
between these two excellent products." Alias MotionBuilder Pro
Platinum Members Get the Most out of MotionBuilder The features and
services of the Alias MotionBuilder Pro Platinum Membership program
help maximize an investment in MotionBuilder. Members will
experience minimal downtime with the improved delivery of hotline
support. Resources have now been dedicated solely to tracking
hotline cases and ensuring quick response times. Through the months
of September and October 2005, Platinum members can take advantage
of an interactive Web-based MotionBuilder 7 training call. This is
in addition to receiving early access to the MotionBuilder 7
upgrade - a distinctive competitive advantage. Pricing and
Availability Alias MotionBuilder 7 is scheduled for release in
August 2005 and pricing remains unchanged from MotionBuilder 6 -
Alias MotionBuilder Pro 7 (node-locked) is US $4195** and Alias
MotionBuilder Pro 7 (floating) is US $4795*. For new Alias
MotionBuilder Pro customers, the cost includes a one-year Platinum
Membership subscription. Alias MotionBuilder Pro is available in
node-lock and floating configurations for the Windows and Mac OS
X platforms. ** International pricing may vary. About Alias As the
world's leading innovator of 3D graphics technology, Alias develops
software for the film and video, games, web, interactive media,
industrial design, automotive, architecture and visualization
markets. Alias has headquarters in Toronto and a custom development
center in Santa Barbara with offices worldwide. Please visit the
Alias web site at www.alias.com or call 1-800-447-2542 in North
America. International contact numbers include: Northern Europe,
Middle East and Africa, +44 (0) 1494 441273; Germany, East &
Southeast Europe, 0049 89 31 70 20; France, Spain and Portugal, +33
1 44 92 81 60; Italy, 39 039 6340011; Japan and other parts of Asia
Pacific, 81 3 5797 3500 and Latin America, 770 393 1881.
Copyright 2005 Alias Systems Corp. All rights reserved. Alias, the
swirl logo, MotionBuilder, FBX, Open Reality and Maya are
registered trademarks of Alias Systems Corp. in the United States
and/or other countries. Mac OS is a trademark of Apple Computer,
Inc. registered in the United States and other countries. Windows
is a registered trademark of Microsoft Corporation in the United
States and/or other countries. mental ray is a registered trademark
of mental images GmbH & CO. KG. in the United States and/or other
countries. Python is a registered trademark of the Python Software
Foundation. All other trademarks mentioned herein are the property
of their respective owners. Alias, 210 King Street East, Toronto,
Ontario, Canada, M5A 1J7, Tel: 416-362-9181, Fax: 416-369-6140.
###
Maya 7 Continues Alias' Tradition of 3D Innovation
Feature-packed release gives customers superior control,
productivity, and creative flexibility Los Angeles, California -
SIGGRAPH (Booth #1312) - July 31, 2005 - Maya 7 software builds
upon the architecture and performance enhancements in Maya 6.5 to
deliver a feature-packed release offering new and improved tools
for fast, realistic character animation, streamlined modeling and
texturing, ground-breaking visual effects, and increased
productivity. With the powerful new product features and the
enhanced benefits of Maya Platinum Membership, including extended
hotline access and improved response times, 3D professionals
working in film, games, broadcast, digital publishing and design
visualization are set to achieve more with the latest edition of
this award-winning software. "Maya 7 reflects our resolve to give
artists the power to create ground-breaking computer graphics that
tell better stories, enhance interactive experiences, and enable
people to more accurately visualize products and designs," said
Jill Ramsay, senior product manager for Maya. "We involved Maya
users earlier and more extensively than ever before in our
development process; the features and enhancements in this release
have been guided by extensive feedback from leading studios and
individuals worldwide. This is a must-have release." Optimized
Workflows for Rendering and Digital Publishing One such
customer-driven feature is a complete re-architecture of the Maya
render layers functionality, which means that multiple versions of
objects, including materials, lights and cameras, as well as post
processes such as Maya Fur and Maya Paint Effects(tm), can now be
managed in a single scene file. "We have been an Alias customer for
the past 13 years and in our opinion, Maya 7 is the biggest release
we have ever seen," said Jonathan Brosseau, chief technology
officer for Alpha Vision. "In the architectural visualization
field, the 3D scenes tend to be very large and cumbersome, and we
were truly blown away by the power and flexibility of the new Maya
7 render layer systems. Not only can we set specific attributes per
layers on objects, shaders and lights, but we can also choose
whatever renderer is required by a specific layer, all this within
the same Maya scene. This makes it more convenient for us to use
the power and continued integration of mental ray for Maya. Maya 7
is truly in another league." Render layers can be rendered with any
renderer integrated in Maya, including the latest mental ray for
Maya technology. This new workflow not only streamlines the
rendering process, but it also prepares renders for optimal output
to the artists' compositor of choice, or to Adobe Photoshop or
Macromedia Flash. Maya 7 also boasts new functionality that
streamlines the workflow between Maya and Photoshop - as well as
Adobe Illustrator, Alias MotionBuilder, and popular CAD
applications. Animating Characters is Faster, Easier and More
Accurate Than Ever The integration of the industry-leading
full-body IK solver from Alias MotionBuilder makes rigging and
posing characters simpler and more precise, as do paintable Blend
Shapes and Wire deformers. Maya 7 now also supports collaborative,
parallel workflows through its ability to iteratively substitute
geometry and allow modelers, animators and technical directors to
work on the same character simultaneously in a non-destructive way
that maximizes productivity. New Tools Deliver Industry's Most
Comprehensive Modeling and Texturing Feature Set Maya 7 introduces
RenderMancompatible variable creasing on smoothly subdivided
polygon meshes, allowing precise and intuitive control between
smooth and hard edges. Portions of the subdivision surface
implementation in Maya incorporate the use of Pixar Subdivision
Surface Patents. "We are very pleased to see Maya 7 using Pixar's
patented technology. This is very convenient for compatibility
between Maya and our in-house tools, as well as a tremendous
benefit for the many members of the Maya community who use Pixar's
RenderMan, MTOR(tm) and RenderMan for Maya products," said Dana
Batali, director of RenderMan product development at Pixar
Animation Studios. Features Requested and Refined by Leading Games
Developers A host of other enhancements specifically requested by
the games-development community include Edge Loop and Edge Ring
tools, UV unfolding, tri-planar and multi-mesh mapping, together
with the inclusion of CgFX and ASHLI plug-ins, which allow hardware
shaders for next-generation consoles to be previewed within Maya.
Maya 7 also helps artists optimize scenes without loss of visible
detail through a new Surface Sampler, which utilizes normal mapping
and other data transfer methods between models of differing
resolutions. "The surface sampler in Maya 7 is a major tool for us
in generating next-gen console assets and the results have been
outstanding," said Simon Kirk, technical artist at Eurocom, a
UK-based game developer. "Not only is it handling our next-gen
console requirements for high-quality normal maps, it is a great
tool for baking textures back to low poly current-gen assets. Rock
solid, fast and easy to use: who can ask for more?" Innovative
Visual Effects and Illustration Tools Extend Maya's Leadership
Developed by Alias' principal scientist Duncan Brinsmead, an
incredibly powerful new Toon Shader leverages Maya's unique Paint
Effects to support a wide range of non-photorealistic rendering
styles; it affords extensive control over line style, placement and
width, and features interactive previews in near real-time of even
the most complex scenes. Among the many enhancements in Maya
Unlimited, Maya Hair can now be transplanted from one character to
another, Maya Fur is now integrated with Maya's dynamic curve
technology, and Maya Fluid Effects(tm) benefits from a new High
Detail solve mode for dramatically increased realism. Maya Platinum
Members Get the Most out of Maya The features and services of the
Maya Platinum Membership program help maximize an investment in
Maya. Members will experience minimal downtime with the improved
delivery of hotline support. Resources have now been dedicated
solely to tracking hotline cases and ensuring quick response times.
Through the months of September and October 2005, Platinum members
can take advantage of an interactive Web-based Maya 7 training
call. This is in addition to receiving early access to the Maya 7
upgrade - a distinctive competitive advantage. Pricing and
Availability Maya 7 is scheduled for release in August 2005 and
pricing remains unchanged from Maya 6.5 - Maya Complete 7 is US
$1999* and Maya Unlimited 7 is US $6999*. Upgrade pricing from 6.5
is US $899* for Maya Complete and US $1249* for Maya Unlimited.
Both Maya Complete and Unlimited are available on the Windows,
Linux and Mac OS X platforms. * International pricing may vary.
About Alias As the world's leading innovator of 3D graphics
technology, Alias develops software for the film and video, games,
web, interactive media, industrial design, automotive, architecture
and visualization markets. Alias has headquarters in Toronto and a
custom development center in Santa Barbara with offices worldwide.
Please visit the Alias web site at www.alias.com or call
1-800-447-2542 in North America. International contact numbers
include: Northern Europe, Middle East and Africa, +44 (0) 1494
441273; Germany, East & Southeast Europe, 0049 89 31 70 20; France,
Spain and Portugal, +33 1 44 92 81 60; Italy, 39 039 6340011; Japan
and other parts of Asia Pacific, 81 3 5797 3500 and Latin America,
770 393 1881. Copyright 2005 Alias Systems Corp. All rights
reserved. Alias, the swirl logo, Can You Imagine, MotionBuilder and
Maya are registered trademarks, and Maya Paint Effects, Maya Fluid
Effects and the Maya logo are trademarks of Alias Systems Corp. in
the United States and/or other countries. Adobe, Photoshop and
Illustrator are either registered trademarks or trademarks of Adobe
Systems Incorporated in the United States and/or other countries.
Macromedia and Flash are trademarks or registered trademarks of
Macromedia, Inc.Windows is either a registered trademark or
trademark of Microsoft Corporation in the United States and/or
other countries. Mac OS is a trademark of Apple Computer, Inc.
registered in the United States and other countries. mental ray is
a registered trademark of mental images GmbH & CO. KG. in the
United States and/or other countries. RenderMan is a registered
trademark and MTOR is a trademark of Pixar Corporation. All other
trademarks mentioned herein are trademarks or service marks of
their respective owners. Alias, 210 King Street East, Toronto,
Ontario, Canada, M5A 1J7, Tel: 416-362-9181, Fax: 416-369-6140.
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