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Poser - OFFICIAL F.A.Q (Last Updated: 2026 May 31 7:32 am)



Subject: Tip: Making Yuki's Red hair Brown with HSV node.


byAnton ( ) posted Tue, 23 August 2005 at 4:10 PM · edited Sat, 30 May 2026 at 7:55 AM

file_286663.jpg

I did this rather quick to show off Sam3D's new countryShower Freebie. But I thought I would share how I changed Yuki's haircolor by: inserting a HSV node between Diffuse Color and the texture map. Then I just edited the diffuse color. With this node insert, you should be able to make her hair any color you want.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


byAnton ( ) posted Tue, 23 August 2005 at 4:11 PM

file_286664.jpg

Here is the image with the brown hair. Lights and render settings affect color and sheen too of course.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


byAnton ( ) posted Tue, 23 August 2005 at 4:14 PM

Again, Blonde hair textures allow a greater array of color choices. I have always been of the opinion that all Hairstyles maps should be blonde by default. Everything else can be done with Mats.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


xantor ( ) posted Tue, 23 August 2005 at 4:18 PM

It would be a good idea if hair was made with blonde as the default, even with poser 4 it would be easier to change the colour.


byAnton ( ) posted Tue, 23 August 2005 at 4:39 PM

file_286665.jpg

I agree. When i did Wild&Messy is was blonde. All the collors that came with it were just P4 material/highlight color changes. Changing just the higlight colors to pastels can make a hige difference. Pastel Peach is a great way to make brows and auburns. Soft violet, blue, or green pastel highlights can calm down brassy yellows, oranges, and reds respectively In this image, I used the default blonde texture and just changes diffuse color and highlights in P4

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


byAnton ( ) posted Tue, 23 August 2005 at 5:26 PM

PS: That is Koz hair witht the blonde texture btw.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


xantor ( ) posted Tue, 23 August 2005 at 5:36 PM

It is very good, it looks like the colours were meant for the hair instead of being changed later.


richardson ( ) posted Tue, 23 August 2005 at 8:50 PM

Awesome tip, Anton.


AntoniaTiger ( ) posted Wed, 24 August 2005 at 1:08 AM

It occurs to me that HSV may be a bit of overkill just to get a greyscale. Why not a math node? Or is there a bit of colour still there; I'm not sure from Anton's picture. Anyway, if you do want a greyscale out of a colour texture a plain math node will do that.


xantor ( ) posted Wed, 24 August 2005 at 10:08 AM

It is blonde, not grey.


byAnton ( ) posted Wed, 24 August 2005 at 1:24 PM

Xqantor is right in that there is still color value. You really don't want greyscale. I removed much of the color but the node can be used to adjust existing hues too.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


diolma ( ) posted Wed, 24 August 2005 at 4:12 PM

Now, why didn't I think of that? 'cos I'm stupid, of course! For some time now I've been extracting the R,G,B values via a component node then re-combining them (with different values) in a User-Defined colour node to get the same type of effect. Using byAnton's method I save 3 nodes..:-)) Cheers, Diolma



byAnton ( ) posted Thu, 25 August 2005 at 12:42 AM

AKmaterialroombookmark

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


Acadia ( ) posted Thu, 09 February 2006 at 4:16 AM

.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



AntoniaTiger ( ) posted Thu, 09 February 2006 at 9:59 AM

I have done this with a couple of math nodes, but I can see the advantage of a touch of underlying colour. Just running through Add+0 made things too dark. I used Multiply0.5 followed by Add0.5 but I think it also depend on the target colour. The darker the colour, the lighter the minimum needed in the texture-derived input. I'm afraid I struggle a little with Hue changes using the HSV node. Is there some simple way of reintroducing a tint to a greyscale which would let me use the color-picker?


byAnton ( ) posted Sun, 16 April 2006 at 3:58 AM

Related threads including this one.

 

Normalizing Highlights with nodes

http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2643355&page=1

Making Black Hair a new color with nodes

http://market.renderosity.com/mod/forumpro/showthread.php?message_id=2385752

Changing Yuki's red hair into Brown with nodes

http://market.renderosity.com/mod/forumpro/showthread.php?message_id=2384534

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


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