Vendor with the highest sales for 2010. It's no secret: give people what they want, and they will always come back for more. The Vendor of the Year continually provides a multitude of products that are almost always desired by the digital art community. Outoftouch continues their commitment to excellence by having another outstanding year in 2010.
What originally made you decide to become a vendor?
After releasing some freebies for Victoria 3, I had a bigger project finished for her that was actually not a freebie set anymore, because of its size. So I decided to try selling it here on Renderosity.
First of all, these awards are always an honor for me! Being 2010's VOY is actually the biggest honor that I could get and I'm very happy about it. Without the support of the customers, this would not be possible. So, this is in fact one of the biggest parts that give me strength and inspiration for this work, seeing customers use the products in gallery images or leaving product reviews always makes me happy!
I would also credit the success to my partners and friends I work a lot with, especially Bice. We can now already look back to four years of collaborative work and I really love working with her!
Can you give us an example of how the collaborative process works for you?
Most of the time, I send Bice some sketches / pictures of a new outfit or hair idea and she decides if she wants to model it. If she likes it, she starts modelling and after that sends me the models. Then we start working on the UV Maps and Rigging together. When the technical part is finished, I begin working on the textures and all stuff that follows, like product renders, layout etc.
Sometimes I get outfits from other vendors and they ask me if I would like to collaborate on the project.
How much time goes into creating one of your products?
It depends on the kind of product, but a textureset needs up to 10 - 15 hours, 2 - 3 days. A full clothing set needs upto 3 - 4 weeks (Bice's part included), and a hair about 2 weeks.
When you are working on a product, what would you say is the most difficult part?
Actually, that is more the technical part, for example, the whole rigging process. At least this part is very time consuming.
What is the very first thing you do before sitting down to work on a model or texture for the first time?
The first thing is studying the UV Maps of the objects I want to texture. I do this every time and it is important for me to know which part on the UV Map belongs to which part on the object.
It's obvious you consistently provide top-quality products. Would you consider yourself a perfectionist in your work?
Yes! I always try to bring out the best out of every product and especially keep my eye on details.
Would you be able to give us a hint at what we might see in the MarketPlace from you in the New Year?
That is actually hard to tell, as the projects develop from one minute to the other. But, there are plans to extend our HIGHFASHION and IMPACTS series, as well as a follow-up to our last year Electra project.
What do you enjoy doing when you're not hard at work creating great content?
I love listening to music and also making music. I love watching movies, playing videogames, shopping and cooking.
Can you list some of your personal favorites from your store and tell us a bit about their creation?
Kandyworld: I really enjoyed the whole working process. This is one of our biggest projects with the most surprises during the production process. The set developed every day with new ideas and content. It was very fun, especially working on the props textures after hours of baking.
HIGHFASHION Essentials - SuperJeans: I kind of liked the challenge with this project, as our goal was to create one jeans with tons of different faces. Planning the different cuts / lengths was a hard time and we started several times. I love these pants!
Skyla Hair: I had a lot of fun working on the rigging for the tails, and especially on the textures, making it as realistic as possible. A lot of time and sleepless nights went into this project, but I'm very happy with the results.
Steampunk Bob Hair: Our goal was to create something really different, fancy and crazy, but keeping it realistic and somehow casual looking. The result is a hair with lots of options to turn this into a monster hairstyle. I love the variations and craziness!
Cecile Hair: The first product I created in collaboration with Bice. This is yet still one of my favourite hairstyles because of its timeless looks and the stylistic bangs.
Super Bob Hair: The Super Bob is a very modern looking hairstyle with lots of options. We had big fun creating it, though we overworked it several times to make it as modifiable as possible.
Any final words or advice to other artists and vendors?
Oh yeah! This is the part to say THANK YOU to the customers, to my partners, especially Bice, and to the whole Renderosity team for rolling this thing so well! As for the artists: let your inspiration flow and always try to do the best you can. :)
Fashion Blizz - One Shoulder Dress for Genesis 2 Female(s)
XMas Night for Genesis 2 Female(s)
Dolly Base for Genesis 2 Female(s)
Wavy Pigtails Hair and OOT Hairblending
Zipped Leather Suit for Genesis 2 Female(s)