First of all we'd like to make things a little more clear. Actually
As Shanim represents here on Renderosity Awful Soul and Awful Soul
is a team composed of two individualities: As Shanim & Siliphiel.
We'd like to change our merchant name to Awful Soul but it is not
possible right now so we'll remain as merchants as As Shanim for
the moment. How did you get started in 3D Graphics?Siliphiel: As Shanim has always had a passion for computer
graphic since Amiga (one of the best computer) so this is how he
get started while I got in touch with this amazing world just some
years ago thanks to As Shanim. How long have you been working
with 3D Graphics?As Shanim: If I had had a more
money when I was a strapping young lad I would have started long
before, but I didn't and this mean we have been seriously working
with 3d graphic since about two years and a half. Do you have
any formal training?As Shanim: If I had had more
money when I was a younger and quite beautiful guy I could have
attended a course. In Italy in fact there are many courses to
become good professional cookers training... So I can say that we
don't have any formal training; we started from the very beginning
and step by step developed our current skills in this field.
What software do you use for product development?Siliphiel: to model As Shanim uses Maya and I usually use
Painter for the textures, other useful tools are UV Mapper Pro and
Tailor, well, and Poser of course: P4 and Pro Pack. How much
time is required for product development? A lot of time
especially after the modelling part (the funniest one) when we have
to "poserize" models (creating Cr2 & morphs). We try to adapt the
clothes to the model the best possible, but by and large I usually
reduce details, particulars and so on (polycount does matter
unfortunately). Can you give a brief overview of your
development cycle for a new product?As Shanim:
brave and happy I start modelling and I do it really joyfully. Then
I take care of UV Map and the initial joy starts lessening.
Meanwhile Siliphiel works on the textures. Then we take Poser into
consideration, this means cr2 and morphs and the Joy says goodbye
to us waving a white handkerchief withdrawing on a old steam train
offering us only black smoke. I check tens of times that the
clothes fit the model as they are supposed to until I can't go on
any longer and I stop working on it. After some time (that can also
be months) I notice that I have a folder the existenze of which I
didn't absolutely remember and then I say "Oh! A new piece of
clothing! I could finish it now. And this is how clothes are
finished. For Siliphiel is more a question of inspiration, when she
is inspired she works on the textures full steam ahead while if
she's not inspired it's better that she steps back to wait for
inspiration to come. Where does your inspiration come from
when developing new products? We get inspired from fantasy
and our own little spherical heads. Music's contribution is very
important (there is always something sounding in our cubic room),
it gives us inspiration and creativity. Do you have any
advice for aspiring Digital Content Developers?As
Shanim: Actually I have been looking for someone that could
give me advice. But I have never found it. So my piece of advice
would be not to waste time looking for advice but rather to work
hard and NEVER get discouraged (a good piece of advice). I have had
quite negative experiences as far as advice are concerned, since
almost all those people that were able to do somthign good have
never tryed to help me. This is something I still remember quite
well and this is why conversely I would like to help anyone that
would need advice. Therefore when I have some spare time I'll try
to find the time to anwer to anyone that would like to contact me
to ask for advice. Note: I don't write tutorials because I'm too
lazy for this kind of things and also, honestly, actually I'm not
good at it. Siliphiel: when I need advice I look at As
Shanim, ha has never given me any wrong one :). How has
Renderosity's on-line community played a role in regards to your
products, friendships and learning? Renderosity has played
a very important role since when we found the site we haven't yet
get in touch with Poser, although we knew something about "a
program in which you could move people", so it was Renderosity that
made us know this new world. Then, thanks to Renderosity freebies
area we started distributing our first freebies and started getting
feedbacks from people, this was very important because we didn't
know much about product development and so on and was very useful
to us for our first product to hit the market. With the first
freebies and products we also got in touch with some people that
appreciated our work and we started some friendship that still
exists and of which we are really proud of. We have know many
people in this two years and a half and some really great artist we
really admire the work of, and there are some people we are really
glad we can call friends. From a learing point of view
Renderosity's community has always been very helpful, if you have
any problem with Poser it quite easy to find an answer in the
forums or to find someone which will help, this is something wa
have always enjoyed and still enjoy. Do you have any final
words?As Shanim: With the confidence of a colour
blind that crosses a red traffic lights I can say that no one (or
really a few) is still reading this interview. By and large I
thinkg that no one is really interested in me and Siliphiel.
Sometimes I go to the station and wait for a train that goes to the
Moon or Mars or when I'm particularly lively I wait for the
Enterprise (the one from the latest series is fine). But those
trains never arrive (nor the Enterprise), so I grab my luggage full
of good proposals and Siliphiel by hand and getting back home I see
many things: buildings, cars, roads, people with dogs and dogs with
people. I am disconsolate because I understand that television and
multinationals control everything and everybody and they are there
that decide which trains have to arrive and leave in the stations.
While I get back home the train to Mars arrives and also the
Enterprise but I can't see them 'cause I've turned. I haven't had
enough patience and specially I haven't trusted myself. At this
point I can only build the spaceship that will bring me far away by
myself, and this is what I am doing because I want to go far away,
very far away, to reach the place where people desire and think by
themselves. Question: What has all this to do with Poser and
3D? Answer: I have always desired to say something like that
to a bigger audience. Thanks: I thank with love my mother and my
father. I hug warmly my sister, her husband and my niece. I thank
all those artists that create the music I listen to and all those
that bring me inspiration (they're many and a list wouldn't be
useful... who would be interested!?!). All movies we watch and love
(and all actress/actor we appreciate), all the things we read
because help us so much, and all videogames we play and loved. I
thank my friends, those that although they're not near me right now
have really given me much. I thank my elementary school teacher, my
math teacher of primary school and my secondary school teacher of
Italian. Last I thank Siliphiel, for she stays by me. Thanks.
Siliphiel: I'm sure ours will be the coolest spaceship ever!
I agree with As Shanim of course and I want to hug all the above
mentioned people as well and also my parents, uncle and granny. I
won't never be able to thank enough As Shanim to make me dream :).
Thanks everybody for supporting us and have a great New Year full
of beautiful dreams! As Shanim & Siliphiel of AwFuL SouL
This site uses cookies to deliver the best experience.
Our own cookies make user accounts and other features possible.
Third-party cookies are used to display relevant ads and to analyze how Renderosity is used.
By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Comments