e-on software's Vue 8 Frontier in Review
A fascinating trend over the last several years of software
development in Computer Graphics has been the widening of an
application's target audience. With the huge rise of amateur CG
creation via the internet, software companies have realized that if
they create an affordable entry-level version of their best
software that is cost-effective and yet provides a good bargain,
they will not only sell more copies, but will create an entirely
new user group. e-on software is one such
company.
e-on released Vue, their premiere 3D nature creation software,
over 10 years ago to immediate acclaim. They have been developing
and refining Vue to such a degree that it is a standard program in
many Hollywood studios. Weta Digital, ILM, Disney and a host of top
companies use Vue to create matte paintings, landscape
visualizations and many other high-end computer graphics.
With the recent November 2009 release of Vue 8, e-on hasn't only
provided the best possible version of their program yet, but they
offer several different versions of Vue which are designed
specifically for the enthusiast, the artist and the professional
user groups. What's amazing is that e-on has managed to put just
the right amount of development into each version so that they
stand on their own. It's quite an accomplishment to satisfy three
entirely different user profiles. Even the free version (Pioneer)
has a lot to offer.
Today, I'll be reviewing e-on's new entry level
“Frontierâ€
version of Vue 8 which costs $99 (USD).
Vue 8 Frontier contains the full core application along with a
free version of SkinVue 8 which allows for refined creation of
human skin, and the ability to import static Poser models
(including the new Poser 8). And while there are a few hidden
limitations in the program that I wish hadn't been left out, I
think this version of Vue is not only only an excellent program for
environmental world-building, but it's a great introduction to 3D
creation for the beginner. Some of this is due to the absolutely
spot-on design of the interface, but it's also that Vue 8 is simply
a lot of fun to use. When as a beginner you find that you've been
working for hours trying to create that perfect sunset and you just
don't want to stop, then you know that Vue will be a program you'll
be using for a long time.
Since Vue 8 has only just recently been released, let's go over
some of the new
additions to this version:
- New terrain sculpting editor which allows for very precise
control over terrain creation.
- Large Amplitude Micro Displacement Engine – Normal
mapping, separate bump maps, etc
- Spectral 3 Atmosphere for realistic creation of clouds and
atmospheres
- Strata Terrain Fractals let you create stratified terrain
features
- Support for static Poser 8 characters / can render with Poser
8's shading tree.
- Improved Open GL shader-based engine which takes advantage of
high end GPU's
- Infinite Procedural Terrains
- Spherical and Planetary terrains
- Faster rendering / Displacement rendering
- New content additions including TerrainScapes and
Metanode-adjustable sand, grass, etc
- New reference system for control of parent/child
relationships
And those are only the highlights...for a full list you can
check the e-on site here.
Â

Vue 8 Frontier interface
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Installation of the program is simple and painless. e-on has
created a website at
Cornucopia3d.com where you'll be required to register in order
to activate your copy of Vue 8 Frontier. This is a content-based
site for Vue with the content there locked to Vue only. Once
activated, your copy of Vue is free of watermarks and logos. The
site is well-designed and interesting. Be sure to check out the
free tutorials.
The basic Vue 8 interface is very simple to understand:
everything is laid out in a clear and intuitive fashion. e-on's
focus on design is toward “ease of use, work-flow and
clarityâ€. They certainly have achieved those goals as this is
the easiest program I've ever used. Broken into the classic 4-panel
center arrangement where you see the top, side, front and camera
view of the scene you are working on, you also have material
controls, camera layout and object/layer panel. The main
windows-style drop-down controls are to the top and the left of the
main working area. Very easy to create a basic atmosphere (Frontier
comes with a lot of content), then a terrain and maybe some
vegetation. Water is a click away. Everything is adjustable inside
any of the main windows.
Materials are in the upper right corner and are very simple to
apply and adjust. You can have highly realistic rock and wood
textures in seconds. That's one of the things that is very
appealing to the beginner in 3D design; the interface of the Vue 8
Frontier edition doesn't get in your way. Instead, you can quickly
find what you are looking for without having to pull up the huge
600-page manual (which is great by the way; very well-written) and
figure out what you want to do.
Â

UP by thd777
Â
Something else that is exciting about Vue 8 Frontier is the
depth of the program. You can work on simple scenes until you are
proficient enough to move to maybe key-framing a few camera moves
or creating a more complex lighting scheme. Since Vue has a huge
following, simply going to the excellent Vue
Community at Renderosity will pull up a ton of great tuts; or
use Google to find all kinds of video/written tutorials on every
aspect of this great program. Renderosity has a huge collection of
free
Vue content, along with many artists who have created amazing
imagery in Vue, such as the work of thd777
and AboranTouristCouncil
that you see pictured here.
Â

Saira and the Castle by AboranTouristCouncil
Â
While I'm very enthusiastic about Vue 8 Frontier, there are a
few niggling issues that I wish e-on would address. Since the
Frontier edition is entry-level (like the Pioneer edition), e-on
has 12 additional “modules†which add additional
functionality in areas like animation, rendering and import/export.
This is actually a pretty neat idea since you can choose what area
you want to develop and buy only those modules that work for you.
They are fairly cheap ($39, $69, $99) except for the import and
export modules which are $129 and $149 respectively.
Still, I wish e-on would be a little less stingy on some aspects
of the Frontier edition. Want to enlarge the area to the right of
the main window so you can see a larger camera render? Well, you
have to buy the
DeepAccess scene module. Seems like being able to expand the
windows of your program interface should be included as part of the
basic functionality. Also, if you own a nice quad-core CPU, you'll
only be able to use 2 of those cores in the Frontier edition of
Vue. But, you can buy the
RenderUp module which allows you to add all 4 cores.
I do see e-on's idea here though: offer an inexpensive
entry-level application which can be built up according to the
user's needs. And then each module adds a lot of new functionality
to the Vue core that comes with the Frontier edition. You certainly
get your money's worth for each of the modules. I'm thinking of
picking up the
KronosFx module (for advanced animation),
RenderUp (advanced rendering) and
3D Export, so I can move my environments over to CINEMA 4D.
The ability to import Poser figures into the Frontier edition is
very nice. I was able to import characters with ease. Rendering is
as you designed it in Poser, too. With additional modules (or by
purchasing a higher version of Vue 8) you can bring in animations
as well.
Documentation for Vue 8 Frontier is excellent, as is the support
sections of the e-on website where you'll find a nice set
of tutorials. I wish there was a way to get the manual in a
published form, as it's cumbersome to switch back and forth from
the PDF to the Vue screen. I've always preferred a manual in book
form.
Vue 8 Frontier (like Pioneer) is the entry-level version of the
program. There are three very good content packs for the Frontier
(and for the free
Pioneer version) built around the Fantasy, Science Fiction and
Fairy Tale themes. They come with tons of content and presets. The
next level of Vue is targeted for Artists and includes Vue 8
Espirit, Vue 8
Studio and Vue 8
Complete versions. Top-level for professional nature building
is Vue 8
Infinite and Vue 8
xStream, which is designed specifically for the highest level
of artistic and commercial work. It's a jaw-dropping program.
I'm very impressed with Vue 8 Frontier, and despite a quibble
here or there, this program is going to become a permanent part of
my workflow in creating 3D animated films and still images. And
while I'm not designing the mattes for the next Batman, I am
enjoying the fun and creative possibilities of this excellent and
well-designed application. And I'm particularly happy that e-on
recognizes that there are hundreds of enthusiasts and small-scale
artists like me. That e-on makes the Frontier edition affordable
and packed with features is a testament to why they are such a
successful and popular company.
My thanks to e-on, and to Matt Riveccie in particular, for
making Vue 8 Frontier available for review.
System Requirements for Vue 8 Frontier
Vue 8 Frontier is optimized for 32 bit and 64 bit Windows
systems. On the Macintosh platform, it is optimized for Power PC
and Intel processors.
Macintosh
- Mac OS X v10.4 and 10.5 (up to 10.5.6),
- 1.25GHz PowerPC or Intel processor or faster,
- 512 MB of free RAM (1GB recommended),
- 200 MB of free Hard Disk space,
- 1024x768 in 65K colors/16 bits (24+ bits recommended).
Windows
- Windows XP/Vista/Windows 7 32/64,
- 1GHz Pentium III or better processor,
- 512 MB of free RAM (1GB recommended),
- 200 MB of free Hard Disk space,
- 1024x768 in 65K colors/16 bits (24+ bits recommended).
An OpenGL accelerated video board is not required, but is a big
plus. Internet access is required to use this software.
My system set-up:
- Quad Core Intel CPU 3.0 GHz
- 2 GB Ram • 50GB disk space
- Sound Blaster XFI Fatality 1
- Display Resolution 1900x1200 on Dell 24†monitor
- GPU nVidia GeForce 9800GTX+ 512MB Video RAM
- Windows XP Service Pack 3
- Firefox 3.01
We invite you to visit:
Ricky
Grove [gToon], Staff Columnist with the Renderosity Front
Page News. Ricky Grove is a bookstore clerk at the best bookstore
in Los Angeles, the Iliad Bookshop. He's also an actor and
machinima filmmaker. He lives with author, Lisa Morton, and three
very individual cats. Ricky is into Hong Kong films, FPS shooters,
experimental anything and reading, reading, reading. You can catch
his blog here.
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