It's no secret: give people what they want, and they will always come back for more. The Vendor of the Year continually provides a multitude of products that are almost always in want by the digital art community. Aery_Soul earns their fourth consecutive Vendor of the Year title with another fantastic year in 2008.
*How did you originally find
Renderosity? *
We were surfing the net for Poser content: freebies, tutorials and
anything actually since we were moving our first steps within the
tool and found Renderosity. It was 2001 and there were already many
freebies available... nothing that did really fill our needs though
and so we decided to create something of our own.
We were amazed by the response of people for the first freebies we
posted (our bandwidth quickly run out because of the many
downloads!) and after a few months we decided to try and put
something up for sale in the store.
*Through the creation process,
from inception to finalization of the product, what is each of your
favorite part and why?*
Well, unfortunately to make our creations work in Poser we often
have to spend more time doing things we don't like because they are
not creative at all than things that we do enjoy.
The best parts are certainly: concept, when we (As Shanim &
Siliphiel) work together, brainstorming ideas and sketching things;
modeling (As Shanim) and texturing (Siliphiel). All these things
are highly creative, fun and stimulate us to do our best and
improve by experimenting and trying new ways to do things.
What we do not like very much is those "boring" things
that involve very low or no creativity: UV Mapping, morphing,
rigging, packaging etc. even though these can also sometimes be
challenging and require some imagination and creativity... but most
of the time they're just, plainly boring.
We also do enjoy creating promo images since it's actually the very
moment when we enjoy our own products and can "sort of"
make art with them.
Our promo are not only advertising shots, they're rather how we
feel the products, we want to pass on our feelings about our
creations, our own vision... that is why it takes us so long
(usually around a week)) because it's a tribute we pay to our own
work and commitment. We don't create products just to sell them we
create products to give form to our creativity and offer other
people tools to express their.
*What are you currently working
on?*
Although we are very proud of this Vendor of the Year achievement
we have to confess that from the point of view of work we wanted to
do much more during 2008.
It makes us chuckle to say that the biggest products we mentioned
in the last year's interview (like Hanyma Vengeance) and that we
had planned for 2008 haven't yet been released. Anyhow we're
working on Hanyma Vengeance which is actually on the last stages of
"poserization" (the boring part!). We're very proud of
the work we did on it (which also involved a lot of ZBrush
Sculpting) although we would have liked to do even more but Poser
has got its limits and we have to remain within them. Anyway we'll
show something soon since its release it's planned for February of
maybe March.
We're also working on the sequel of our See No Evil outfit: Hear No
Evil. The two sets don't actually have much in common apart their
"toughness", all our new projects are naturally more
complex and larger than older sets.
Our long list of projects also includes a couple of fantasy, large,
sets for Michael 4, a Steampunk "heavy" outfit or maybe
two and something lighter and more fantasy in style. We would also
like to make a very heavy and large armor of a sci-fi-fantasy
flavor.
* The Community is so grateful
that you continue to update Alice (for free) and make her available
for a limited time. The burning question is, are there any plans
for a new character by Aery_Soul in the future?
*
We do not have any plans for another full character for Victoria 4.
We put all our "ideas" and ideals into Alice and we don't
feel like doing either a sort of clone or a character we won't be
using ourselves.
We don't make creations just because there is request or anything
like that, they have to grow in us, in some way... actually Alice
has grown bigger that we had expected when we started working on
her.
We're very proud of the work we have done and continue doing on
Alice but we really couldn't afford, time-wise, to create another
Alice and we also don't want, she's unique and so be it.
Once a new version of Victoria gets released (he he) maybe we'll
see about creating a new character.
* Do you have any advice for
aspiring Digital Content Developers?*
Yes, quit looking for shortcuts straightaway, if you want to create
something, anything, you simply have to spend time with the tools
of your choice and try to improve day by day. If you pretend to do
great things on day one you'll be disappointed, you have to start
from the basics and then learn something new everyday. It is as
simply as that (step by step), in a few years you'll do amazing
things if you really want to.
People often ask us if we have any tutorial to suggest or anything
like that: the truth is, we really don't.
When we started there was very little about Poser content creation
so we learned by trial and error. Nowadays there are lot of tools
to help create Poser content and many tutorials on modeling and
texturing for both beginners and more advanced users but you'll
still need a few things no tutorial will teach you: commitment,
good will, true passion and your own imagination; these are all
essential!
*What else do you both enjoy
doing when you're not hard at work creating great content?
*
Well, honestly we're quite reserved about ourselves anyway whoever
hangs out at our forum can easily see we like playing videogames.
It is something that both makes up relax and inspires us and we
enjoy a lot playing co-op games. Basically anyway we like and enjoy
everything that is creative and that is about art and we almost do
everything together since we spend all our time together and share
most of our interests and passions!
*Do you have any final words (any
info you want to share with the
community)?*
A special "hi" and "thank-you" goes to all Aery
Soul fans and all the people that have made the Aery Soul
site/forum a little but nice and welcoming community, to our
testers, collaborators and all the other people that come and share
their images, thoughts etc. with us. And, of course, to two very
special persons: JonnyRay and Koncz our two admins and much more
than friends!
Another "thank-you" also goes to all Renderosity staff
and to Debbie M which always gives ear to our comments and
suggestions.
And now our "usual" thanks, in hardly any particular
order:
to our parents for the patience and endless support.
To Amiga for allowing me to create and become aware of its
programmers, graphic artists, musicians. You were great and some of
you still are.
To videogames creators for both inspiration and fun. We deeply
respect you because we know every one of you works hard to Create
and we really admire what you do.
To movie writers and directors. Another wonderful form of art; we
enjoy seeing movies that let our mind and imagination run wild and
boundless for a couple of hours.
To the artists that draw wonderful things, full of feelings and
emotions. Do not ever think you're wasting your time in anything
you do with passion because at least ONE person in the world will
understand and appreciate what you do.
To musicians. Many of you create things that are so incredibly
beautiful that often we would like to be there and witness the
whole process that leads to the final, registered version. Your art
is perhaps the most direct and moving. You can do a lot and I hope
one day everyone will realize that more recognition should be give
to those that create Music with their soul, not those that produce
music for the masses.
To the brilliant minds that with their inventions and discoveries
since the most ancient of times: you allowed our civilizations to
progress and dream.
To books and comics, an immense source of enjoyment and food for
thoughts. We would like to support all the writers and comic
writers that create wonderful things and earn almost nothing. Go
on, time will reward you.
A thank-you also to all kind of sports and physical activity that
teaches and reminds us that "Mens Sana In Corpore Sano"
(an healthy mind in an healthy body) is really true.
Another thanks goes to all those people that silently work and
sacrifice themselves for us all.
I also want to thank my elementary school teacher, my primary
school math teacher and my secondary school Italian teacher.
Finally we thank our friends, those that aren't anymore and live as
shadows in my dreams.
A thanks to the sky, the sea, the wind and the fire...
A thanks to the comets, asteroids, satellites, planets, galaxy,
universe and everything in it ...
A thanks to the eyes, the smiles, the words, the gestures and the
colours ...
A thanks to the binary numbers, the videogames, RpG, Internet,
cybernetic and science, Dna and everything is alien.
A thanks to the fluffy and furry things, our baby plushes, martial
arts, the Destiny and the Future.
A thanks to the beauty of the naked female/male body.
A thanks to all Soul, Mind, Body.
A thank-you to all those that support us and dedicate to us their
precious time.
We hope to see less violence and more respect.
Thanks for the attention.
Make sure you stop in and
visit the Vendor of the
Years:
Store in the MarketPlace
Free Stuff
Home Page
Art Gallery
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