There's something brewing in the Netherlands, the likes of
which have never been seen before. It is an undertaking that is
sure to bring the spotlight on the world of open-source. This
something will be the very first open movie: Project
Orange. The goal is a 12 to 20 minute 3D animated
movie-short, made entirely with open-source software. The software
list includes: Gimp,
YafRay, Verse,
CinePaint, and Python,
but the program at the heart of this project is none other than
Blender.
Blender's Interface
Blender is a cross-platform 3D creation suite a powerful program,
comprising of; modeling, rendering, animation, post-production, and
even game creation, in a surprisingly small downloadable package.
Throughout this article, Ton Roosendaal, Blender's creator, and
chairman of the Blender Foundation, shares a bit about the project,
where it's at, and how it all got started. Ton Roosendaal:
"I've been thinking a lot about the organization/business model
of an open source Foundation. Somehow I prefer to not create a huge
organization with employees, but instead keep the Foundation
non-profit, idealistic and minimal in size, and facilitate as many
third parties as possible to conduct business with Blender. The
downside of that approach is that you'll really miss the day-to-day
interaction of developers and artists, especially to validate
Blender as a quality product to deploy in professional
environments." "Last year I visited a presentation in
Amsterdam, at the Netherlands Media Art Institute, and was very
interested in their approach to organize temporal projects for
artists. They have studios, arrange the housing, and establish a
technical staff for the artists. Something like that could work for
open source projects (especially projects like Blender) very well.
That's how it all started." The Blender Foundation and the
Netherlands Media Art Institute, Montevideo, will jointly fund the
project. The BF is bringing up the majority of their end through
the pre-sale of a special edition DVD of the movie. The best part
about the DVD is the awesome extras. As well as a "making of"
documentary, through a Creative Commons license, all
production files (blend files, models, and textures) and through a
GPL, the software used will also be included! "Since all
financing will be done by the Art Institute, Dutch funds, and our
community, we were free to make all the production files available
in an open and free license as well. Something some artists in the
team might find scary in the beginning, but which will become a
very interesting database and resource for anyone interested in
creating larger scale animation productions."
Core
Team
With a core team of six already established, the project will
officially begin the first week of September, when definite
storyboards will be created. Onsite developers at Montevideo, as
well as possible contributions online from the Blender community
will assist the team. The project will be a full 6-month duration,
ending in March of 2006. The movie will then be available as a
download from the Blender website, as well as the aforementioned
DVD. It will also be transferred to 35mm film for distribution to
theaters and festivals. The goal is in sight, all is falling into
place, and Ton seems very confident. "The two main sponsoring
targets (for music/audio and renderfarm) have been found already.
We're still in discussions with a third party to sponsor our
workstations. The public support campaign (by presale of the DVD
movie) has started, and goes excellent as well. In the first week
almost 300 copies were sold already. The target is 1000 minimum,
but hopefully we can do a little more." The project will also
prove to be a big help in the development of the Blender program
itself. In more than 10 years since it's first transition from an
in-house tool for a Dutch animation studio, Blender has continually
taken big leaps forward. This is mainly due to the support,
dedication, and interaction of its users sharing in the development
process. Now with this project at hand, comes another leap for
Blender. "Best of all, is that by starting this project, the
development of Blender itself also gets a big boost. The entire
(character) animation system is being rebuilt from scratch now. For
the next months the render system will be extended to render and
save in passes (diffuse, specular, AO, shadow, etc) with an
excellent built-in compositor to edit this, all based on high
definition color of course." It is unclear right now as to how
much of the project will be made public during the creation
process. There is always the possibility that too much outside
influence could be a hindrance to the end result. Though a teaser
could appear at the Blender Conference in October, any hint of the
concept of the project is, at this time, just beyond reach. "At
this moment we still work with the scenario writer on finalizing
the concept and script. I prefer to keep that vulnerable process
private still, until we all feel confident about it. Most
conceptual design and decisions will be done in the first weeks
when we're together, rather than doing it right now already. That
way everyone in the team can contribute, and make it really
becoming 'their own' project. And, if there's news, we of course
will post that on www.orange.blender.org first." Keep checking
the Renderosity Front Page News for Blenders Orange
Project updates, and of course dont miss the projects movie
completion in March 2006.
We invite you to visit the following sites:
Nicks Notes is a regular featured column
with Renderosity Staff Writer Nick Sorbin [vclaszlo]. |
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