I was very honored that Linda Lauro-Lazin, SIGGRAPHs
Art Gallery Chairperson, took time out of her very busy schedule to
discuss art, artists and SIGGRAPH with me. Not only is Linda
Lauro-Lazin an Adjunct Assistant Professor, of Computer Graphics
and Interactive Media at Pratt Institute ... she is also, an award
winning artist, and has exhibited her artwork internationally for
over twenty years, with seventeen years of digital art experience.
From the early 1980s to the present, computer graphics has grown
and refined itself many times over. You once noted that in the
early era, images often had a hyper-real sheen to them and were
dominantly in the science fiction genre. Today, you and many others
might say that computer artists have to work hard to get rid of the
too perfect planes and surfaces. With that foundation, what do you
look for in a computer generated still image, that tells you the
artist has gone beyond the programming and created an expression
worth viewing? The work really must have a reason to use
computer graphics. I look for artwork that has integrity of form
and content. If it can be created using another medium or tool then
it misses an important opportunity. The artist should be able to
answer the question: What is inherently digital in the work? It
was in this vein that I spoke of allowing the pixels to be seen
many years ago. And more importantly some of the strongest digital
artwork has content that fully integrates the medium as well.
Sometimes the programming is at the root of the expression.
#86b Jonathan
Meyer [artist]. Screen-Based image courtesy
SIGGRAPH 2005 - used with permission - all rights
reserved.
From the perspective of the viewer, what is art? As simple a
question as this seems, the masses often chose images that have
hype and popularity, or historical reverence, or something that
they like, or something that matches a dor in a room. But what is
art? What makes one image art and another image just a pretty
picture, or just a controversial picture? From the perspective of
the creator, what is art? Is art an expression that has meaning to
the creator, which the viewer must figure out, or is it the goal of
the creator to identify what the viewer would appreciate and create
that? Marcel Duchamp addressed the what is art? question
beautifully in his essay The Creative Act. All in all, the creative
act is not performed by the artist alone; the spectator brings the
work in contact with the external world by deciphering and
interpreting its inner qualifications and thus adds his
contribution to the creative act. This becomes even more obvious
when posterity gives its final verdict and sometimes rehabilitates
forgotten artists. [Marcel Duchamp, The Creative Act Art-news,
Vol. 56, no. 4 (summer 1957)] This concept becomes even more
pronounced with interactive artwork.
LIQUID EDEN (The Discreet Paradise of Networks)
Stephanie Owens [artist] Screen-Based
image courtesy SIGGRAPH 2005 - used with permission - all rights
reserved.
Is there such a thing as good art and bad art, or do you feel
that all images are simply on a scale ranging somewhere along a
subjective line that is defined by the viewer or defined by the
creator? Good and bad are highly subjective judgments
concerning art. If the creator of the work calls it art then it is
art: good or bad. Defining the goodness or badness of the art can
be elusive especially when the viewer has a shift in attitude about
a work of art. Renderosity is a community with many hobbyists
and people who are just entering the realm of Computer Generated
art, as well as many advanced users who have mastered the
applications of their choice. What advice do you have for the
people who are just starting out in the CG world and what advice do
you have for the computer gurus to help them create art? My
advice is the same for all artists: keep doing the work as much as
possible. Allow yourself time to work every day. While you work try
to identify the style and elements of the work that are
unique to you. Find your own voice and refine it. This
requires research and certain alertness. Try to recognize the
context that your work fits into. Look at other artists who are
making work that you resonate with. Try to identify what it is
about that work that makes that connection and learn from them.
Renderosity offers a terrific community for artists to do just
this. When someone submits a computer generated still image for
your review, aside from format and entry requirements, what do you
look for to decide if a work is truly art that must be shown to
others? What inner feelings and reactions tell you that the image
is outstanding above the norm? I look for freshness, a unique
style. I am interested in provocative artwork: work that makes the
viewer think: work that re-contextualizes itself; work that shifts
the way that we see things in our everyday world. Where do you
see computer graphics going in the future? If you could predict
what issues that the software companies must address in the next
three years, what would they be? Lets see My crystal ball
sees amazing amounts of bandwidth and the resulting capacity of
artists to collaborate with other artists in real time from their
individual studios.
Oral Fixations Jessica Hodgins [artist] Screen-Based image courtesy SIGGRAPH 2005 - used with
permission - all rights reserved.
We invite you to visit SIGGRAPH's 2005 International Conference site.
All supporting images within this article
are copyright,
and used by permission courtesy of SIGGRAPH 2005
images cannot be printed, published, or copied without written
permisson from the artist and/or SIGGRAPH.
Tech Views is a regular featured column
with Renderosity Staff Writer/Sr. Tech Editor Eric Post [EricofSD].
July 4, 2005 |
Comments