In last week's Animation Alley article I briefly touched on the
importance of posing in creating a good animation. This week I will
give you some inside tips and tricks on posing, so, let's get to
work. Facing The Camera If a pose is to read correctly, your
character must be positioned in the correct position relative to
the camera. Sometimes characters are shown for just a few seconds,
and the audience should be able to read the character in even the
briefest amount of time. This doesn't mean that you have to change
the position of the camera (which would prove rather difficult if
you were blending CG characters into live action sets).
Nevertheless you can try to work your poses from your current POV
[Point Of View], and make them function from there.
![]() Make sure that the audience is able to read your pose ![]() Top: strong pose. Bottom: weak pose. ![]() You can see very clearly that the character is in agony or suffering Animation Alley is a regular featured
column with Renderosity Staff Writer Sergio Rosa [nemirc].May 23, 2005 |




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