Hi Everyone on Renderosity
Here is a Texture I have made in Bryce without using the Deep Texture editor I think it is a new to do it(but I am still not sure if someone has already made in this method) All I did was Make the component in Boolean had the camera from above and rendered on Super fine and removed most of the shadows. All comments welcome and if you like it feel free to use it for whatever you want.
Jun 10, 2012 3:10:19 pmby crocodilian Homepage »
I'm not clear on how you did this -- are you saying that you did this all in geometry, with Booleans? Is this a texture, or geometry?
If its geometry, its a neat exercise -- not really the efficient way of texturing but very cool to show that you can do it.
Jun 10, 2012 3:32:08 pmby karl.garnham1 Homepage »
I made it by having the view from above then I Created the components like the circuit boards and other things like Buttons and rendered so it was done in a from above view the Buttons are coloured metal textured I saw how to make in a David Brinnen video. And it was really just a lot of building rather than making textures the traditional way I looked at pictures of Circuit Boards online and Space Ship Doors and Experimented. I can give you the Bryce file so you can see how it was made if you like. It would be useless for animation though.
Thank you for your kind comment
Jun 12, 2012 1:03:47 pmby karl.garnham1 Homepage »
Not at the moment but there will be I am gonna put this in the free downloads section and the bump map will be included. I basically did this to prove a guy wrong I used to know he said Bryce can't make good textures pretty much and I recently worked out well that's not true Because a lot of the Deep Texture Editor Textures are fantastic and work great but in Some ways there are limited. You can't really build textures for Doors for it that I know of.
I will make a Bump map and post it in the Free Downloads.