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Lightbulb revised

Iguana9
Member Since May 3, 2006
43 Images, Last upload Dec 6, 2008

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Well I tried to adjust the lighting a bit.. And I added incidence gradient on glossiness and specular. Is it any better. I like it more.
Details
Uploaded
December 6, 2008
Gallery
Lightwave
Genre
Realism
Size
157.6 kB
Dimensions
1680x1050

Statistics
Views
210
Views Today
1
Views in Last 45 Days
2
Full-size Views
28
Comments
7
Favorites
0
Ratings
5

    (average 5.0000)

Image Comments


Dec 6, 2008 2:08:30 pm
Yes, much better!

by yully Homepage »

Dec 6, 2008 3:29:24 pm
You render with LigtWave?????
y try to do that... but is very dificul...

sorry my english

by eddyruiz Homepage »

Dec 6, 2008 5:28:27 pm
No, it is a plugin for LightWave called FPrime. It's a very powerful tool, beacuse it makes a preview of the rendered image instantly in a worse quality and continuously refines it, so you can see for example the lighting efects without having to wait for the whole thing to render entirely. The preview refreshes as you change the scene, which is great. It also renders much more quickly than LightWave, especially transparent and reflective surfaces, which with LW are quite awful.

by Iguana9 Homepage »

Dec 7, 2008 12:13:59 am
Much better, i think!
Cool render.

by bodo_56 Homepage »

Dec 7, 2008 6:11:36 am
Yep, I like it more too. 5+

by stevey3d Homepage »

Dec 8, 2008 8:41:56 am
Having travelled this road with lightbulbs you can adjust the lighting but I doubt you'll get any further with it than what you already have. To make glass realistic which is your aim, you really need reflections in it. Whether you use a HDRI Image or create luminous objects in the scene ( as you would in car renders) it doesn't matter, but without, the glass will look lifeless and unrealistic. You're nearly there. Great job on the modeling.

by odeone Homepage »

Feb 3, 2009 1:03:15 am
Very creative of you!

Like it :-)

by Mad-Mike Homepage »

Feb 4, 2009 10:28:30 am
Always tricky to do, but looks real enough. Well done.

by pixeltek Homepage »

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