Procedural Inc. announced CityEngine2010.2 with Significant Improvements in User Experience and introduced New CityEngine STUDIO Version for $1,695.
Zurich, Switzerland – October 12, 2010 Procedural Inc. today announced CityEngine 2010.2, the latest version of its groundbreaking software for the fast creation, visualization and analysis of smart 3D cities. The software is used by companies such as Pixar, Dreamworks, Prime Focus, Blizzard, THQ, Zaha Hadid, Foster+Partners, IBM, Microsoft, or Boeing, and was awarded Killer Technology by 3D World magazine.
Also, Procedural Inc. introduces CityEngine STUDIO for $1,695. The new version is suited for small studios in architecture and entertainment which want to realize the full potential of CityEngine or do not qualify for the low-priced CityEngine INDIE.
"The user experience has been significantly improved in CityEngine 2010.2. Besides several overall enhancements and fixes, the popular node-based rule editor received a major upgrade. With its graphical interface, users can now create detailed procedural buildings with a few clicks only." says Pascal Mueller, CEO of Procedural Inc. "And with the introduction of CityEngine STUDIO for $1,695, we now offer a cost-saving city modeling solution to small film, game and architecture studios who don't have the resources to spend endless hours manually creating a 3D city."
About Procedural Inc.
Procedural Inc. is an innovative software company located in Zurich, Switzerland, and is creator of the world's foremost procedural urban modeling technology. With CityEngine, Procedural Inc.'s graphics experts have developed a radically different 3D application that allows professional users in urban planning, architecture, GIS and entertainment to efficiently create smart 3D cities.
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CityEngine is a registered trademark of Procedural Inc. Other product and company names herein are trademarks of their respective
owners.
This tutorial shows how to quickly create a city from scratch. It introduces the complete workflow through all the parts of the CityEngine. You will learn how to setup a new project, how to create a street network and extract lots from it. You will write your first CGA rule file and generate the city's building models.
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By: theKageRyu on 10/23/10
Looks like some wonderful software, I'd love to learn more, but for some reason, when I try to go to their website I get a lot of errors, and it refuses to load. Probably for the best, it's not like I have a spare $1600 lying around.