Renderosity has teamed up with Second
Life!
We would like to introduce the Renderosity Community to a cool and
interesting virtual world, where Poser users may find new and
exciting ways to play with their software.
So, what is Second Life?
Second Life is a 3D digital world Time magazine called "the Matrix
minus the Evil Machines." Shaped entirely by its Residents, Second
Life provides robust building and scripting tools to build anything
imaginable. Animate avatars to dance, box or paint with Poser (R),
meet new people from around the world and even earn real $ if you
so desire. |
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Since Second Life's launch in June 2003, Residents have built
everything from little cottages in the woods to soaring towers,
nightclubs to massive castles, Olde London (complete with an
explorable sewer system), a Pirate Island Amusement Park with
rides, planes to dogfight, fly and skydive from and hundreds of
other unique activities. In Second Life, you are limited only by
your imagination.
What is Linden Lab ?
Linden Lab is a privately held company established to develop an
extraordinary new form of shared 3D entertainment. Through its
first product, "Second Life," Linden Lab offers a truly
collaborative, immersive and open-ended entertainment experience,
where together people create and inhabit a virtual world of their
own design.
Founder Philip Rosedale is the former CTO of RealNetworks, where he
pioneered the development and deployment of streaming media
technologies. Linden Lab is funded by a group of notable early
stage investors including Mitch Kapor, founder of Lotus
Development, Catamount Ventures and Benchmark Capital. |
Philip Rosedale
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Where did the idea of Second Life come from?
Second Life was the boyhood dream of founder and CEO Philip
Rosedale who says, "I wanted to create a digital online world where
the environment constantly evolves, driven by what users make and
do." His goal with Second Life is to make sure people have the land
they need and the tools they want. "We've tried to create a
platform where anyone can build their own 'second life,' aside from
whomever they really are in the "real world." |
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How can you use Poser in Second Life?
With the release of Second Life 1.4 in July 2004, Second Life
introduced Custom Character Animations. For the first time, Second
Life Residents were able to animate their avatars to do almost
anything they could imagine. Using an open .bvh file format
supported by products like Curious Labs Poser, Residents are able
to create and upload animation files to Second Life endowing their
avatars with distinctive moods and movements. And, in creating
everything from guitar-strumming rock stars to world-class
swimmers, Second Life Residents have discovered they can live out
their wildest dreams in-world. To date, users have developed
realistic boxing matches, recreated action sequences from major
movies and put together elaborate dance routines. The most talented
Animators have their hands full trading and selling their work
adding to an already robust in-world economy. |
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Community Spotlight - NOW
OPEN!
Now through December 14th you are invited to ask any questions you
may have.
He will be on hanging out with us to answer questions you might
have about Second Life, Linden Lab, and how products like Curious
Labs Poser fit into this dynamic virtual reality realm. |
Stephen B. Lewis
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STEPHEN B. LEWIS: Stephen is a digital artist and
animator with 12 years employment in the game industry. He has
created graphics for coin-op., console, and PC games while working
for companies such as Paramount Interactive, Epyx, Acclaim, and
Sega. Preferring to work within a small team developing innovative
products, Stephen found a home at Linden Lab where he has been
working for the past 3 years. Stephen's roles and responsibilities
have evolved with both the product and the company. Prior to the
public release of Second Life, Stephen created the base Second Life
avatar model using Zbrush and Maya, as well as hundreds of morph
targets and texture maps underlying user-directed avatar
customization. He also created many of the default character
animations and gestures using Poser. After the product's official
v.1.0 launch, Stephen's role transitioned toward the creation of
some of the early content for the virtual world including
buildings, vehicles, clothing, and characters while continuing to
refine and extend avatar customization. As the population growth of
Second Life escalated, Stephen's responsibilities transitioned yet
again to focus on the design of new terrain meeting customers' ever
increasing demand for more land. As the development of Second Life
continues to evolve with new innovations and technologies,
Stephen's role as artist will likely continue to evolve as well.
Known as "Xenon Linden" within Second Life, he assumes many forms
including monkey, construction worker, or vixen(depending on mood),
continuing his work to help build the New World.
For more information, visit:
Find out how you can experience the adventure for
yourself!
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Poser is a registered trademark of Curious Labs. |
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