Who is 'Jean-Claude'? I'm a forty-six year-old guy, I live
in Paris and I'm French. First, I am very proud to be the Artist of
the Month on Renderosity. It's really an honor and homage for my
work on C4D. Your votes are for me an encouragement to continue
better and better... How long have you been rendering/doing
computer graphics? Since a long time ago...I started to put
some black pixels on a screen in 1981 with a ZX! But it began to be
more interesting in '89 on a MAC II CI with Strata 1.0. I never
stopped making 3D since that moment. Do you have traditional art
experience? Yes, I have, my father has, my grand-father had. I
did artists studies in Estienne High School for four years, but
there was no computer, it was really traditional studies of
painting, printing, design, art and typography history... What
are you currently working on? I do not have a particular
subject now, I'm working with my father on an old ship named "Le
Coureur". I don't know when I'll make a scene with it, but I learn
many things about marine's terms and construction method of that
period (1700). We start from Marine Museum plans and books, it's
one of the most interesting part of 3D I think. I've had the same
pleasure with the "Fiat 500" and the "Emel camera". I love objects
with a soul, and I try to share it to the community with my work.
How is your workflow when you model a scene, do you start from
scratch and see what happens or do you do any previsualisation by
sketching with pen and paper? Generaly I start on an idea or
objects which tell me something, I don't make any rough of the
scene but I have it in my mind. Because it's not a command for a
client, there are no limits of time for me to acheive my scene. I
make tests and experiments on textures and lights, I let it down
for a while, I load it again later, I change the scene, when I
think it's good enough, I share it to have comments and if they are
relevant, I make a new render to correct some details according to
these comments. Tell us a bit about your texturing - do you use
bitmaps or procedurals? Do you create your own textures or have you
invested in texture libraries? I use every sort of textures. I
discovered procedurals in Bryce and it was an experimental field I
took further with SLA (Cinema 4D's procedural shaders); I explored
many Noctua Graphic textures to understand the concept of SLA, but
now I have my own base of textures, a result of experimentations.
For Bitmap textures it's different, I make exactly what I want. I
don't use any texture library, I use Illustrator, Photoshop,
Pictures or Body Paint sometimes. What is your geometry-texture
balance, i.e. when do you use geometry to add detailing and when do
you opt to use a texture or shader? I don't have any balance
for that moment, because I do only still images, (instead of video
games or animations). I try to make a fine enough geometry and I
keep it in parametric state. When my model seems to be all right
(in a blank state) I put it in my scene and I make textures
according to each object and lighting, to make a homogeneous
ambiance in the scene, like a painting. It's not easy to explain
that, but it's finally my ultimate pleasure in 3D. What
software/equipment do you use and why? I recently changed my
configuration (a few weeks) with a G4 1,25 GHz / 160 Go DD / 1,2
GoRAM (I don't tell you what poor system I had before, you'll tell
me I'm a liar) and I am on OS X Panther system. It changed my life
and I can tell you it will be changing my work in 3D. I use Cinema
4D 8.1 (8.5 soon, I hope) graphics softs (on MAC OS 9 / Classic
only, I have not the recent one). Concerning Cinema 4D: What are
you expecting for the next version? Are there features that you are
eagerly waiting for? I've no particular things to expect,
perhaps, like many of us, a better modeling interface (too much
plug-ins) but I think it will be resolved in R9. If we could have
some functions like Amapi has...but, never mind, I think it's a
very good software, the most stable I ever used. What do you
think your best piece of work is and why? Hard question. Well,
"Emel
camera" I think, I really had many different satisfactions
while making it, and "Arcades"
too, just after, I think it's because of the mood. Surprisingly for
me the last one ("Morning in
Cotentin") had a greater success in the community. I was
surprised of that because, as the comments told me, there were many
details I could improve. That's why I publish these images (It's
only a part of my "productions"), it's a second life for them,
they're always mine, but yours too. One of the most impressive
element of your work is lighting. Could you describe to us how you
prepare the illumination of your scenes? Any tricks you would like
to share? Yes, the lighting is very important for me. Some
people tell me: Why don't you make a photo of the scene? They don't
understand my way. I made photos for a moment before 3D, I'm sorry
but it's different. Since C4D makes radiosity and HDRI, I realize I
could make photorealistic scene but with something more than
photos. It's difficult to explain, perhaps a longer way to have the
resulting image. I started using radiosity with the "Arcades"
image. I tried to simulate it first like Carles Piles (a master)
but I didn't have enough RAM for too many lights and I was no
satisfied by the result, so I tried to use only one light (the sun)
and optimize all parameters to the max to reduce the rendering
time. In my last image, there are no lights, no speculars, only one
HDRI image and more or less reflective materials, that's all, no
secret! :-) I think it's only a starting point to describe the
parameters in a list of numbers, it depends of the scene and the
mood you want to obtain. I understand the beginners (I was one of
them too): they try to get some rules but there are so many web
sites (such as Renderosity) with forums, excellent tutorials, that
sometimes I think that all I could say has already been
said...(Aaah, modesty when you keep us...) Your style is very
photorealistic, so what are your thoughts on styles like NPR
(non-photorealistic rendering), a growing trend in 3D today and
emphasized by, for example, MAXON's release of its Sketch & Toon
module? It's another way of doing 3D for animations or
illustrations. I tried it in Strata, so, if I can have C4D R8.5, I
will certainly experiment this new module and, why not, make
something this way... Why do you like to work with 3D
software? Interactivity, infinite possibilities of expressions,
creating something that could be real but doesn't exist or will
exist one day. Re-creating the world, in two words. Sometimes it
really frightens me when I see what beautiful images our friends
publish on Renderosity, it's always a pleasure to discover new
works. Unfortunately, I have only a RTC connexion, (internet is
always expensive in France!) but when I can get an unlimited ADSL,
I promise you to be more diligent in my comments and participation.
Who/what inspires you? Anything is good for inspiration, you
can imagine a scene when reading a book or history, objects of your
own life, painters, sculptors, and of course all the 3D artists you
could see. There are no limits for imagination. How has this
online community (Renderosity) enhanced your work, relationships,
and learning? Like I said above, it's very important for me to
have some good critics and comments on my work, they are often
pertinent and help me to progress, but I love congratulations too.
I want to thank all of you for voting for me this month, it IS the
most important congratulation I've ever had, it's a very nice
encouragement to continue and to be better. Long life to
Renderosity and all of the Artist Community in general. Special
thanks too for my friends at frenchcinema4d.com and to my sponsor
Mediaworks. I wish all of you to be always happy to make and show
new works. And at last, I hope that my work could inspire and
encourage others, like many of you have done for me... Jean-Claude
Massot
Be sure to check out
Jean-Claude's gallery! Click on 'AOM 2004' on
the sidebar to learn more about Artist of the Month and to view our
past winners.
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