|*Spaztic Plastic & The Plastic Of Justice: "Plastic Redemption" (11-15)|
"Comics 11-15" --- "Nice Pad, Monk man!"
Programs used: Wings3D, Bryce5, PSP7, - http://www.spazticplastic.com
Well I'd really like to wish all of you here at Renderosity a wonderful Christmas and holiday season. Your support since I started posting these monthly articles has been phenomenal, something that has pushed the growth of Spaztic Plastic. The end of this first chapter is coming to a close on the main site, and it looks like the entire first chapter will be 80 comics. This is a real accomplishment for me, and I'm excited to begin chapter 2 and share it with this wonderful 3D community. More recently, I've decided that I'll just be sharing the comics here, and no longer actually within my gallery. It's difficult to browse a comic strip that way, and I'd like to reserve my personal gallery for other 3D projects, poetry and Spaztic Plastic wallpapers. Thanks to all who have supported and followed the comic there, you don't know how appreciated it is.
Some of you have sent me emails, asking the general process I go through to create a comic. And so I've decided to lay that out right here in this article, before I move onto this collection of comics.
1. Rough Sketch: I think it's good to put any idea on a piece of a notebook paper or sketchbook before you being. Lay out your camera angles, models, poses and dialogue right there. It doesn't have to be anything beautiful, just something you can visualize before you begin. This is always the first thing I do.
2. Models: Next I move into Wings3D and I start either posing or putting together all the models for the comic (or set of comics) in any given scene. For instance, below you can see the scene with Lord Zedth at the table. I created all the models, and actually placed them in Wings3D. You'll find that Wings is an excellent polygonal modeler, and compliments Bryce5 very well.
3. Texturing: After I import all the objects into Bryce (obj) and place them accordingly, I apply textures (sometimes those created using PSP7 and UVmapper). Lighting is the next step, and I start plotting out camera angles and doing test renders to see what I like best.
4. Rendering: I render anywhere from 10-20 screens, often importing new poses and models for each new slide in the scene. They are all saved to the same directory, and some are put aside for possible wallpapers and rendered at larger resolutions. Finding the right camera angles is very important, something I've really tried to improve on by purchasing books and watching a variety of movies to help with technique.
5. Composition: Using a template file with the black siding and gray shadow line, I insert each chosen slide as a new layer and place accordingly. Dialogue is then created in a new layer, and dialogue boxes underneath that. The final comic is completed, and saved as a merged layer.
With that, I hope you enjoy this exclusive, monthly Renderosity showing of Spaztic Plastic! I'm going to be honest, this is probably my favorite set of comics in the bunch. I'm proud of these five and sincerely hope you get a laugh out of them. Feel free to email me any questions to email@example.com, and I'll be sure to reply in a timely manner. Have a great holiday season and enjoy the comics made for this community!
Continued at Spazticplastic.com.
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