"Comics
11-15" --- "Nice Pad, Monk man!" Programs used: Wings3D,
Bryce5, PSP7, - http://www.spazticplastic.com
Well I'd really like to wish all of you here at Renderosity a
wonderful Christmas and holiday season. Your support since I
started posting these monthly articles has been phenomenal,
something that has pushed the growth of Spaztic Plastic. The end of
this first chapter is coming to a close on the main site, and it
looks like the entire first chapter will be 80 comics. This is a
real accomplishment for me, and I'm excited to begin chapter 2 and
share it with this wonderful 3D community. More recently, I've
decided that I'll just be sharing the comics here, and no longer
actually within my gallery. It's difficult to browse a comic strip
that way, and I'd like to reserve my personal gallery for other 3D
projects, poetry and Spaztic Plastic wallpapers. Thanks to all who
have supported and followed the comic there, you don't know how
appreciated it is. Some of you have sent me emails, asking the
general process I go through to create a comic. And so I've decided
to lay that out right here in this article, before I move onto this
collection of comics. 1. Rough Sketch: I think it's
good to put any idea on a piece of a notebook paper or sketchbook
before you being. Lay out your camera angles, models, poses and
dialogue right there. It doesn't have to be anything beautiful,
just something you can visualize before you begin. This is always
the first thing I do. 2. Models: Next I move into
Wings3D and I start either posing or putting together all the
models for the comic (or set of comics) in any given scene. For
instance, below you can see the scene with Lord Zedth at the table.
I created all the models, and actually placed them in Wings3D.
You'll find that Wings is an excellent polygonal modeler, and
compliments Bryce5 very well. 3. Texturing: After I
import all the objects into Bryce (obj) and place them accordingly,
I apply textures (sometimes those created using PSP7 and UVmapper).
Lighting is the next step, and I start plotting out camera angles
and doing test renders to see what I like best. 4.
Rendering: I render anywhere from 10-20 screens,
often importing new poses and models for each new slide in the
scene. They are all saved to the same directory, and some are put
aside for possible wallpapers and rendered at larger resolutions.
Finding the right camera angles is very important, something I've
really tried to improve on by purchasing books and watching a
variety of movies to help with technique. 5.
Composition: Using a template file with the black
siding and gray shadow line, I insert each chosen slide as a new
layer and place accordingly. Dialogue is then created in a new
layer, and dialogue boxes underneath that. The final comic is
completed, and saved as a merged layer. With that, I hope you enjoy
this exclusive, monthly Renderosity showing of Spaztic Plastic! I'm
going to be honest, this is probably my favorite set of comics in
the bunch. I'm proud of these five and sincerely hope you get a
laugh out of them. Feel free to email me any questions to glasko@glasko.com, and I'll be sure
to reply in a timely manner. Have a great holiday season and enjoy
the comics made for this community! 
Continued at
Spazticplastic.com.
Stay tuned for future Renderosity updates!Be sure to check out our article archive under the "Featured Columns" link on the sidebar for the previous "Spazic Plastic" installment, as well as for articles by our other contributors.
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