Both images are
set to 4 inches wide, 5 inches high, and 72 DPI. Before we get to
the gold, let's first look at using the sheet metal as our
destination image, and the skull as the source. First, create a
copy of both images in new layers respectively. This just helps us
delete any less than par effects quickly and easily, leaving us
with the original image.
By selecting
the steel image, I'm effectively telling Photoshop that this is my
destination image as this is the one the effects will be applied
to. The source image is that which we will borrow from. With the
destination image selected, we borrow from the source by going to
Image>Apply Image.
We can now
choose exactly what image we want to use to affect our destination
image, as well as which channel, the blending mode that should be
applied, opacity, and we can even tell it to work on a mask. Here
is where playing with the Blending modes comes into play, as these
are what give fire to the hearth.
To apply the
skull to the image, just select the skull photo as your source. I
want it to effect the background copy only, so I set that up in the
Layer Box. For now I am content to effect all of the Channels, so
RGB is fine. We'll take a look at 'Invert' in a second for now
I'll leave it unchecked. When we apply the skull image to the
destination image in Normal Blending Mode set to 100%, we
effectively replace the layer information with the skull image.
This isn't really what we want. But when we start stepping through
the various layer blending modes, the newly blended image comes to
life. Here are a few examples: Lighten:
Overlay:
Pin
Light:
Overlay with Invert Selected:
A lot of you
may be going 'so?' but for those of you into creating collages or
hi-tech image blends, this new feature takes away hours of time
with just a few clicks. Let's change gears a little bit. I told you
I'd turn that skull into gold, so let's get to it! I've set up my
images again, but this time I want to set my Skull image as the
destination so I'll make that active. In order to pull this off, we
need to apply the source image to the destination image twice, both
times affecting a different area (darks/shadows first,
lights/reflections second). For the first Apply Image, my settings
are thus:
Here is the
result:
We have
effectively cast a color burn on the darkened areas of the skull,
using the source image to draw out the dark areas with a metallic
cast.
Now I'll go to Apply Image again, using the exact same settings but
un-checking Invert so that only the lightened areas of the skull
are effected.
Now we can
adjust the Hue/Saturation to add a bit of red to the color-
-and a
small curve adjustment to add to the metallic cast-
- and we are
left with a human skull made entirely of 14 Karat wallet-stuffing
love!
There is a lot of power in this little command, and I'll cover it
more as I become familiar with it. Come see me at www.actionfx.com. Take care!
Special thanks to www.planetphotoshop.com for allowing us to reprint their Photoshop tutorials here at Renderosity. You can e-mail Al Ward, the author of this article, at al@actionfx.com.
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