How did you get started in 3D art? My fascination with 3D
art began a long time ago - I remember the scenes I used to create
in Moray/Povray. Things sure have progressed, I remember spending
hours upon hours rendering one picture only to find that right at
the bottom was a problem ;-) I then followed the Bryce range from
Bryce 3D, and spent hours creating virtual scenery. I think the
"bug" really bit when I stumbled across Renderosity about 2 years
ago, although it wasn't called that back then. The virtual
community who could interact and share their art inspired me, and
it wasn't very long before I got Poser and started clogging up my
hard drive with tons of free downloads ;-). As my skill in 3D grew
I ended up making models to use in my scenes, and well - here I am!
What software do you use and why? Although I have tried many
different packages, I was first struck by the modeling power of
Rhino 1.0. The NURBS capabilities gave me a power I could not
achieve in other modeling packages. In a short space of time I
could take an idea in my head, and translate it to polygons on my
screen, and I loved this. I have since upgraded to Rhino 2.0, and
have become a dedicated fan. I also use Poser Pro Pack in my
character/clothing/hair design, and on the odd occasion I still
fiddle around with Bryce 4. Any advice for getting started in
selling 3D work? My only real advice is simple: Never stop
doing stuff for fun. The fact that you might make some money on it
is cool but focus on the enjoyment of creation. And dont rush
into the marketplace, as your skill increases, you will have more
and more requests for the stuff you make go with the flow.
Where do you find inspiration for your products? This is an
easy question to for me to answer. Everywhere I watch how people
walk, how their hair falls, their mannerisms, etc. Sometimes the
line between real and virtual can be very faded I have caught
myself on many occasions staring at someones hair and thinking
Man what an awesome texture map! ;-) In my mind, each of the
characters that I make has a personality. I love conceptualizing my
models long before I get started with the actual modeling. How
has this online community (Renderosity) enhanced your work,
relationships, and learning? Renderosity has been the biggest
factor in my 3D career. Not only is it packed with talented artist
sharing ideas, but it is also made up of real people people who
have good and bad days, who say nice and nasty things, who jump to
conclusions, who ultimately help to carve you into the person you
are. I would like to take this opportunity to thank everyone who
has supported me and helped me to become who I am. I have made (and
will continue to make) many friends here. Thanks also to all the
Renderosity staff you guys do a wonderful job, and I wouldnt
trade places with you for all the biltong in South Africa! Steve
Corder [Dark_Whisper]
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