It's fascinating to me the evolution in the tools of our trade, and
how we use them... And sometimes how little we appreciate them, and
notice the changes they've gone through. Think about it... how many
times have you heard someone with a brand new 1.5ghz P4 with a
gazillion megs of ramcomplain that it wasn't fast enough? Heh. Take
a trip through the gallery sometime, and take a hard analytical
look at the things that the best are doing these days. Cool stuff
huh? Then hit "End" [or last or whatever it is... ] and go to the
back of the gallery and work forward a bit. Look for the same
names, and for diferent ones - people who were doing the best stuff
4+ years ago... And then grab your browser and do a meta search on
computer graphics and do a different kind of time travel. Look back
through the early 90's and mid 80's to what was being done. And
what it was being done on. We used to sit around and talk about
this stuff when I was in computer and graphics school - the
"wouldn't it just be cool if" discussions. And the types of things
that were our wildest fantasies then, are commonplace now - Quake
III and realtime 3D gaming. Animation capabilities and CG that will
let you plug a computer generated lion into a movie - and not have
audiences be able to tell the difference. Or a dinosaur. Or to do a
real looking 3D perspective model in soemthing that didn't involve
building a table top diorama... In the mid/late 80's, the type of
stuff we're doing was done in major studios, not on desktops. And
some of it wasn't done as well. And they didn't have the hardware
capabilities we do now. Nor the software... Heh. When I got into
computers in '83 or so, my first "serious" machine was a Tandy
Colorcomp with a whopping 64k of ram. And a 10 megabyte
harddrive... and that was a realtive "poweruser" system. I used it
for serious stuff, like BBS's and online, textbased gaming... and
writing. Spreadsheets too - and basic programming. Nothing Visual
about it - BASIC programming. ;] I later moved on from there to
bigger and better systems... 286's, 486DX-100's, and finally my
first system capable of serious graphics work: A pentium 90 with
64megs of ram. Coolness - it'd run Bryce 2, Poser 2, and Photoshop
4. Still does as a matter of fact. Now... I have five systems
arrayed around me. Not counting my decrepit Prostar laptop... My
first worksation is still operating - a Tyan based 450, and it
still does the bulk of my serious work. My dual 600 worksation...
that's the pampered one. It does renders and scene building once
they get to the point where they choke the 450. And then there's my
venerable dual 233 that still handles all my serious photoshop
work. Don't snicker - that thing regularly digests 200+ mb/256
layer photoshop files without a hitch. And a 533 [gaming], and then
there's the internet system I type my drivel on. ;] Over two gigs
of computing power... if it were all in one box. hey - I like
clutter. Keeps my life simpler. ;] [Long pause for thought... never
mind] You couldn't BUY that kind of computing power in '83. Not
unless you had the budget of a major movie studio... and then it'd
be in a mainframe by big Blue, Hewlett-Packard, or Cray. And even
then it wouldn't have the power or capacity that's sitting on most
of our desktops - and it'd take up a sizeable chunk of real estate
to do it. Run a spreadsheet REAL fast though. ;] Oh... forgot one.
There's my "toy": my 600 DEC-Alpha. That one doesn't count really.
It's a hardware test bed, and a benchmarking baseline for when I
set up workstations. It's also my OS2 rig for when I play at
coding. [OS on a PS2 - half an operating system for half a computer
*snicker*] Not slow - a 600 Dec will outclock a lot of 900 to 1ghz
machines. Just not a lot of the type of software I like to play
with written for it.... And I'm writing the illustrated history of
the internet on it. BE afraid, be *very* afraid. You're probably in
it. Along with all 600 other members of this site... and all of
their 80,000 nicknames... [Long pause.... *snicker*] I see things
in the galleries daily that blow me away. And it's done on hardware
that didn't exist when I started getting into this stuff. The pace
at which that hardware and the software capabilities it fosters
have exploded is breathtaking.... Trust me - I am NOT complaining
or longing for the goude olde days or any suchlike crapola. I'd
rather be doing this now than then. I have cooler toys to play with
now. And my cat likes playing his 3D space shooters. ;] But if I
have noticed anything that coming from where I did has given me,
it's a marked tendency to eek out the last bit of efficiency from
the capabilities of what I have, and finding new ways to maximise
them, rather than longing for something just a bot more bleeding
edge... just for the sake of having it. When I get to where I can
choke my current rig into an 8 week, 600 mb render, I'll worry
about it. ;] In the meantime... I'm going to continue wandering the
galleries and letting my jaw drop at the things that people are
doing that maximise what we have now. And play the "wouldn't it
just be cool if" games in my head on what 10 years down the line
may bring. It gives me a sense of appreciation. I know what it's
like to just dream about this stuff. Seeing it and doing it is
icing on the cake. Laterz... Sherman Barnes [Ironbear at
Renderosity]
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