Who is pretty3d? At the beginning, Pretty3D consisted
of only an account for sharing my products with other people but
then it became �Pretty3D World� and I don�t know where it
will go from here. :) How long have you have you been
rendering? I truly started to deal with 3D graphics in
2000. This interest was about animation in the beginning because 3D
graphics provides you with an endless universe to express your
imagination in and this universe is only limited by such.
What are you currently working on? The products which
I make for Renderosity are especially realistic or fantasy outfits
for Poser. I�m also involved in business projects beyond
Renderosity: 3D Max animation for advertisements and some
educational programs for universities. We have also been contacted
by a game company interested in us creating 3D models for a
computer game. What software do you use and why? I
use 3D studio Max 7 for modelling. I think 3D Max is the strongest
tool for modelling and animations. Especially since it surpassed
�Maya� which was it�s sole rival since version 5 because it
has very useful tools for modelling, animation and special effects
and a very friendly users� interface. I certainly recommend it to
friends who want to start to model or make animation. You also must
know an image editing program like Photoshop. If I�m making a
Poser product, I absolutely use Morph Manager, UWMapper and Scaler
which are small but very useful programs. I sometimes use wordpad
to control Poser scripts for fine settings but as I said in my
previous interview: the most useful tool is Winamp for me. ;)
Do you have any advice for getting started selling 3D
work? Actually, I gave some advice above in my previous
answer but I could say that this job is an art so it is impossible
to advance if you don�t have the required abilities. If you
believe that you have enough skill and feel determined enough, you
should check to see if your mental condition is also ok or not. Of
course I�m joking. :) First, you must try to express something
that is original in your mind. Don�t imitate and don�t forget
that imitation only exalts the original. Some books and some
tutorials would be very useful sources for you. Renderosity is also
a unique library for you. Where do you find inspiration for
your products? The life that I�m living and my
imagination are the most important inspirations for me. How
has this online community (Renderosity) enhanced your work,
relationships, and learning? Actually, I was doing this job
as a hobby but I met a community like this through Renderosity.
Since then, I have a lot of friends and I�ve learnt a lot of
things. By the way, Renderosity brought my products,
professionally, to a wider range of customers and in doing so made
me known to more people and as a natural result, it forced me to do
better and renew myself everyday. Do you have any final
words? I guess this is the moment of thanks. I want to
extend my thanks quickly, without delaying you further. First, I
wish to thank my dear partner �Mytilus� ( Ibrahim), thanks to
my wife for her support and patience, thanks to my colleagues and
friends at �Pretty3D World�.( Scatha, Sam, Archode, Priscoan,
Dejavu and special thanks to a special friend Nirvy). A special
thanks to the kind and supportive Renderosity Team who gave me this
honor for the second time. ( A special thanks above all to Clint,
Debbie, Caroline and Karen ). Thanks to my vendor friends. A big
thanks to my customers for showing interest in my products and of
course thank you for taking the time from your busy day to read
this interview.
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