Fri, Apr 26, 9:42 AM CDT

June 2006 MOM pretty3d

Jun 01, 2006 at 12:00 am by ClintH


Who is pretty3d? At the beginning, Pretty3D consisted of only an account for sharing my products with other people but then it became �Pretty3D World� and I don�t know where it will go from here. :) How long have you have you been rendering? I truly started to deal with 3D graphics in 2000. This interest was about animation in the beginning because 3D graphics provides you with an endless universe to express your imagination in and this universe is only limited by such. What are you currently working on? The products which I make for Renderosity are especially realistic or fantasy outfits for Poser. I�m also involved in business projects beyond Renderosity: 3D Max animation for advertisements and some educational programs for universities. We have also been contacted by a game company interested in us creating 3D models for a computer game. What software do you use and why? I use 3D studio Max 7 for modelling. I think 3D Max is the strongest tool for modelling and animations. Especially since it surpassed �Maya� which was it�s sole rival since version 5 because it has very useful tools for modelling, animation and special effects and a very friendly users� interface. I certainly recommend it to friends who want to start to model or make animation. You also must know an image editing program like Photoshop. If I�m making a Poser product, I absolutely use Morph Manager, UWMapper and Scaler which are small but very useful programs. I sometimes use wordpad to control Poser scripts for fine settings but as I said in my previous interview: the most useful tool is Winamp for me. ;) Do you have any advice for getting started selling 3D work? Actually, I gave some advice above in my previous answer but I could say that this job is an art so it is impossible to advance if you don�t have the required abilities. If you believe that you have enough skill and feel determined enough, you should check to see if your mental condition is also ok or not. Of course I�m joking. :) First, you must try to express something that is original in your mind. Don�t imitate and don�t forget that imitation only exalts the original. Some books and some tutorials would be very useful sources for you. Renderosity is also a unique library for you. Where do you find inspiration for your products? The life that I�m living and my imagination are the most important inspirations for me. How has this online community (Renderosity) enhanced your work, relationships, and learning? Actually, I was doing this job as a hobby but I met a community like this through Renderosity. Since then, I have a lot of friends and I�ve learnt a lot of things. By the way, Renderosity brought my products, professionally, to a wider range of customers and in doing so made me known to more people and as a natural result, it forced me to do better and renew myself everyday. Do you have any final words? I guess this is the moment of thanks. I want to extend my thanks quickly, without delaying you further. First, I wish to thank my dear partner �Mytilus� ( Ibrahim), thanks to my wife for her support and patience, thanks to my colleagues and friends at �Pretty3D World�.( Scatha, Sam, Archode, Priscoan, Dejavu and special thanks to a special friend Nirvy). A special thanks to the kind and supportive Renderosity Team who gave me this honor for the second time. ( A special thanks above all to Clint, Debbie, Caroline and Karen ). Thanks to my vendor friends. A big thanks to my customers for showing interest in my products and of course thank you for taking the time from your busy day to read this interview.
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