Art Gallery

browse by section and/or genre

subsurface scattering

Member Since Aug 16, 2005
19 Images, Last upload Aug 31, 2008

Homepage »
Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Zoom in   Add Image   Add Artist   Report  
From left: skimmed milk, chardonnay, merlot.
One single light from the top.

Ten minutes to set up the scene.

24 hours of rendering (!) with the (wonderful) INDIGO renderer

Note that the scattering and absorption parameters are physically correct, taken from literature.
July 16, 2008
Cinema 4D
377.4 kB

Views Today
Views in Last 45 Days
Full-size Views

    (average 4.6000)

Image Comments

Jul 16, 2008 5:32:03 am
very realistic render

by Richardphotos Homepage »

Jul 16, 2008 9:15:49 am
24h!!! That's a long time!!!
I think you can do shorter with AI :)
Anyway, great realism!!!
I'll make the glass a little tinner.


by kassad Homepage »

Jul 16, 2008 10:01:04 am
Well, 24h its long, but the PC was working, not me! :)

What I mean, is that I am sure I could have spent one week on this image with AI without obtaining the same level of realism.
Its true I am not a pro, anyway.

by schustenberg Homepage »

Jul 16, 2008 4:10:56 pm
24 hours? Far too long for any render IMO and still too much noise. Nice try though.

by turner Homepage »

Jul 17, 2008 8:56:12 pm
i cant argue render times since I have had some over several DAYS for one image. Your effort is great. Lots of artifacting but it happens. Try Vray. speeds are MUCH better.

Nice work!


by chachi Homepage »

Jul 18, 2008 10:31:49 am
The dots you see should not be artifacts. The point with this unbiased rendereres is exactly that they claim to be artifact-free. What you are looking is the noise which gradually decreases as you let the renderer calculate (you can stop it when you want, there is no "end").
Now, I know Vray and I think its really amazing ad fast (see my previous image posted), but the point is -as far as I know- there is no way to plug the real physical parameters of a material in a biased renderer. Or is there?
Here I took absorption and scattering parameters from literature, plug them in and voilĂ . I need this capability for an ongiong work.

by schustenberg Homepage »

Jul 26, 2008 7:27:59 pm
Stick with a true unbiased render engine such as Indigo (or one of the commercial offerings) - as hardware becomes more powerful these render engines will become the norm. I remember when ray traced engines used to take more than a day to render a small image! With the image it looks like you wish to display Indigos' SSS materials - fair enough but the scene composition looks rushed and as already mentioned the glass looks too thick.

by Becco_UK Homepage »

Jul 27, 2008 2:33:11 am
Looks nice. Great study.

by Rodma_Hu Homepage »

Jul 27, 2008 3:02:32 pm
Superb render!!

by IO4 Homepage »

Jul 28, 2008 5:57:33 am
Beautiful composition. Stunning colors...

by katy555 Homepage »

Sep 2, 2008 2:38:49 pm
nice study ;o)Tanc

by Tanczos Homepage »


The artist of this image has indicated the following preference for comments:
Both critical and non-critical comments are welcomed.

Your rating of this image:  

Ratings aren't calculated until an image has been rated 4 times
Powered by Bondware
Newspaper Software | Email Marketing Tools | E-Commerce Marketplace