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Darkness and Light
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| Our need for food and water is only exceeded by the thirst for fuel of our vehicles. Twin MHD turbines give us the battlefield agility to out manoeuvre or out run the enemy, but the cost is our frequent forays into towns and cities to seek out the precious liquid. While the MHD turbine will burn pretty well anything, the discovery of a large domestic fuel station and convenience store was a welcome oasis in the dangerous counties around the starport. The sight of aerial predators circling above the town during our raid caused us to divert our route out to safety. We see so little natural life around the starport, most were destroyed by the killing dust. They circled and dived and we could only assume that something had died there. They scattered as we entered the old industrial complex but continued to swoop and dive around one building near the centre. Even before we got close, we could smell the stench of decay. We found the remains of a firefight. The blast marks on the walls were like nothing we had seen before, and every so often, we’d find cuts and slashing of the walls and doors by impossibly sharp blades. The final stand had taken place in one of the buildings. Invader creatures of every form you could imagine had piled their bodies in front of the attackers, filling the doorways and corridors with their slashed and burned bodies. Nothing it seemed could stop the advance, for if the corridors and doors proved impassable, the attackers reduced some of the walls to a fine dust and continued their assault to the centre. In the basement we found the remains of a large and terrifying creature. Whereas the invaders we have seen appear to be the warped and transformed nightmares of people, birds and animals, this was something entirely new and alien. It wielded weapons and wore equipment of its own, whose design and lettering were unrecognisable. Most disturbing of all, we found with it, the broken bodies of some of our Sansica Corporation science team, who it seemed had been fighting to defend it. Somebody came here, and it could only have been the Lazloi. They came with extraordinary firepower and could have annihilated this place in an instant, but instead, chose to fight this thing, up close and personal. Suddenly, we feel like we are just onlookers, in a war far bigger than ourselves. -- Mission log of Leading Sergeant Karin Nielsen, acting leader of the Recon Group -- Mission Clock: 879 hours, 31 minutes, 47 seconds Sky Manta is courtesy of Colin (also known as Digital I), and is available at Rawart3D.com. Thanks Colin!! AARV vehicle is an original model created in Hexagon. Foreground figure wears FAS-X, an original conforming outfit for Stephanie Petite. Mid ground figure wears FAS-M, also created in Hexagon. Buildings created in Hexagon, terrain created in Bryce 5.01 Final render in Vue 5 Pro Studio. Thanks for looking. |
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Views: 705 Views Today: 1 Views in Last 45 Days: 5 Full-size Views: 298 Comments: 32 Favorites: 6 Ratings: 0 | |
| Image Comments | |
by 3DClassics on Dec 3, 2006 3:15:19 pm [homepage] Interesting picture! | |
Love the detail of the dust covered tires. Good render! | |
by Star4mation on Dec 3, 2006 3:40:42 pm [homepage] Excellent story and render :) | |
The Combination of image and story is enjoyable..... Nice work! | |
Wonderful! I especially love the vehicles :-) | |
by AnteriorLobe on Dec 3, 2006 5:58:05 pm [homepage] Excellent. A very realistic image. | |
cool vehicles! | |
by duncanlong on Dec 3, 2006 6:27:37 pm [homepage] Beautiful work -- you're definitely into the "pro" status with your modeling as well as your story telling. Beautiful composition to boot. | |
Very cool! | |
Photo real image with wonderful vehicle. | |
by ElorOnceDark on Dec 3, 2006 8:18:49 pm [homepage] Very cool! Love the vehicle! | |
Very nice :) | |
Winner | |
I'm delighted to have been able to contribute a tiny part to this epic! Just a minor correction, my 'Sky-Manta' is found in my store at Rawart3D.com, not my store at DAZ... Cheers! | |
And the plot thickens.... It's great to see a few units still sport the old-fashioned digital camo! ;] | |
I love the vehicles and the foreground character. Randomize the wheel hubs for better effect. They are all symmetrical. | |
Very chilling and quite intriguing. Keep up the good work. | |
Excellent job mark i like the choice of shaders has a desert kind of sand blasted quallity to it. Great positioning of models , the vehicles , and love the slight camera tilt ! | |
by CrimsonDesire on Dec 4, 2006 6:42:24 pm [homepage] Great looking scene and story wonderfully done ^^ | |
by garyandcatherine on Dec 4, 2006 7:05:21 pm [homepage] WOWSERS! This is your finest render yet. The posing is done so well and dont get me started on that vehicle you created. This is really perfect work I only wish I could give it the 5 stars it so richly deserves. | |
Splendid composition and attention to detail. Suits (get it!) the narrative. A fine picture. | |
i must work with vue ! | |
WOW!!. One thing is always certain, your works are always top notch in every aspect. Extremely well done Mark. | |
Excellent work as always Mark! | |
Oh wow!! A stunning image - I love the tilt of the camera and the natural look to the posing of the characters! Incredible outdoor lighting too - very convincing :) Well done!!! | |
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