Book Reviews: How To Cheat in 3ds Max 2011 & Hybrid Animation

Shot of the SIGGRAPH 2010 bookshop
One of my personal pleasures of attending the SIGGRAPH convention every year is the opportunity to see
and browse through the various displays of CGI/Animation-related books. Having them all in once
place is such a treat because you are seeing the very latest books and can actually handle the books,
check the table of contents and determine if the book is right for you. This is especially true on the
convention floor, where top publishers like Focal Press and Morgan Kaufman have their best books on
display, along with knowledgeable staff to answer questions (and offer a small discount).
This last SIGGRAPH, I managed to cram in a few hours of browsing in the well-stocked SIGGRAPH
bookstore where I ended up buying an instructional DVD from Eat3D.com on the use of scripted
sequences (Kismet) in the free Unreal Development Kit. Then I wandered down to the Focal Press
booth, and after an hour of browsing, bought two books: one on 3ds Max and another on hybrid
animation (a subject I've been intensely interested in for years).
I've very much enjoyed working my way through each book since SIGGRAPH ended in August and would
like to share with you my short reviews of them. Each book presents their topic in a different style, but
both of them do exactly what good books do: help the user understand the ideas behind their topic, give
the user practical tools and point the user towards further learning on their own. Let me share with you
how each of these excellent authors manage to make their books so interesting and helpful.

Focal Press/Morgan Kaufman booth (from Kaufman flickr set)
How To Cheat in 3ds Max 2011: Get Spectacular Results Fast
by Michele Bousquet
Published by Focal Press, 2010
243 pages w/color illustrations
ISBN: 978-240-814339
Price: $39.95
The Focal Press "How to Cheat in …." series is up to a dozen or so books now, covering programs like
Motion, Adobe Flash, Maya and the book we are looking at today, How to Cheat in 3ds Max 2011. I
was looking for something to help me with practical tips for Max 2011, as I've recently come under the
spell of this great 3D program, but was turned off a bit by the title; do you really cheat in Max? Well,
the author jumps to her definition of 'cheat' on the first page with it's original definition: "passing an
inheritance to someone other than one's heirs." And the definition certainly fits as the author, Michele
Bousquet, is an acknowledged expert on 3ds Max, having used the program from it's first release and
gone on to become a Certified Trainer with Autodesk. She certainly is passing on her learning and skills
from authoring over 20 books on 3ds Max. Plus, she lives in New Orleans, one of the great cities of the
world!
How to Cheat in 3ds Max is probably the easiest book to read of the two books being reviewed. The
writing style is personal and direct. The author clearly knows 3ds Max backwards and forwards and
shares personal methods (the "cheats") for creating instant results in modeling, mapping, lighting,
rendering and many other subjects of interest to 3ds Max 2011 users.
This book also contains one of the best simple introductions to 3ds Max for a beginner that I've ever
read (or seen on video). The no-nonsense approach of the author focuses on practical use of the
program and steers away from overly-technical descriptions and processes. Organized much like the
workflow of a typical CG project, where you start with the basics of modeling, create textures, light and
animate a scene, ending with rendering and special effects. There are 11 well-organized chapters with
profuse COLOR (yay!) illustrations that make it very easy to follow a particular lesson. The author has
a great sense of humor and I found myself laughing several times as I was working through a project,
which helped keep my frustration level low (mostly with myself for clicking the wrong object).
This updated version of Michele's previous How to Cheat in 3ds Max 2010, is a superb example of how
to write a technical book in a non-technical fashion. She makes learning important aspects of this
powerful program a lot of fun. Her attention to detail is impressive, too. There's even a nice list of all
files mentioned in the book (with page numbers) for folks who want to scour the book's website looking
for interesting files and then find them in the book. The website is simple, but contains almost all of the
starter scenes, maps, final scenes and animations provided by the author. You can also check out the full table of contents/chapter list at the site.
I highly recommend this book for beginning to intermediate users. You'll not only get a great series of
practical "cheats" for 3ds Max 2011, but you'll have fun while you learn. And congratulations to Focal
Press for producing such a well-designed and attractive, not to mention, reasonably priced book.

Inside of How to Cheat in 3ds Max 2011
Hybrid Animation: Integrating 2D and 3D Assets
by Tina O'Hailey
Published by Focal Press, 2010
281 pages w/color illustrations
ISBN: 978-0-240-812052
Price: $39.95
It was a nice surprise when I cracked this book open at home that the book was signed by the author
who probably came by the Focal Press booth while at SIGGRAPH. Too bad I didn't get to tell her how
much I enjoyed Hybrid Animation: Integrating 2D and 3D Assets. She sure has a great resume of
experience in feature animation, having worked on Mulan, Brother Bear and Lilo and Stitch, along with
stints at Disney and Electronic Arts. She's currently a professor at the noted Savannah College of Art
and Design in Georgia.
"Hybrid animation is the combination of two-dimensional (2D) and
three-dimensional (3D) animation media....probably one of the most
memorable combinations of media is found in Warner Brother's Iron Giant where a young boy befriends an alien robot, the robot being 3D
in a 2D animated film"
-Hybrid Animation, Chapter 1
I've been fascinated with hybrid animation for several years now. The creative possibilities that come
with being able to combine both 2D and 3D seem to me to be potent and exciting. So, I was delighted
to find a book written specifically on the subject.

Inside Hybrid Animation
Hybrid Animation: Integrating 2D and 3D Assets is a very different book from the previous 3ds Max
book, reviewed here, as it's a more in-depth examination of the topic. Tina O'Hailey, the author, takes a fairly academic
approach to the two main parts of the book, but certainly not in any dry text-book fashion. In Part One,
the author details just what hybrid animation is, the problems associated with combining 2D/3D assets
and hands-on examples. There is fascinating discussion of researching a visual style for your film and
for how to "isolate the most important and strongest storybead/storybeat moments in the film" which,
in turn, help in "working out the pipeline issues, isolating technical hurdles, and deciding what it will
take to get the shot done and make it look good." Basically, you have to know your story and its
important story/character moments in order to determine how to use hybrid animation effectively.
While Part One nails down the foundation ideas for the book, Part Two is the practical, how-to (and
longest) section of the book. Titled simply "Techniques," there are 5 chapters, starting with "3D
Character Leads 2D Character," and moving through various combinations of 2D/3D character
interaction to end with "EFX" and "Camera: Flat, Limited and Deep Space." The final chapter, "What
Next? Companion Website," tells you how to use the excellent website and Facebook page for the book.
The "Technique" chapters go into very specific detail on how to combine 2D/3D in specific
combinations, using software like Maya, Photoshop, Toon Boom, Flash and After Effects (among
others). The projects are step-by-step with lots of helpful information on importing/exporting 3D
objects, rendering and blending 2D/3D assets so that they look like they belong in the same imaginary
world. Each chapter ends with important follow-up info, like further reading, specific skills learned in
the chapter and student contributions (of which there are many).
Although this book was slower to work through, I found it very helpful in learning more about how to
combine different assets in 2D/3D. I was particularly impressed with Chapter seven and it's focus on
"Flat, Limited and Deep Space." An extremely helpful introduction to camera movement and space in
animation scenes, I found myself wanting to rush right to a project I've been working on to make
adjustments immediately after I finished the chapter. It's a real gem of a chapter on how to effectively
use space in your animated film. The author's use of stories to illustrate concepts in this chapter (and
throughout the book) add a lot of color and interest to what could have been simply technical details.
Focal Press has done a great job in producing this well-designed book using large, clear, color
illustrations throughout. The illustrations are situated near where the instructions occur, so you don't
have a lot of page turning to do as you follow the lesson. And the book lies flat while you work on a
section on the computer. Believe you me, this is a great help if you have the book in front of your
monitor while you are reading/practicing the techniques described in the book.
Aimed at intermediate users who already have some experience in animation, I recommend Hybrid
Animation: Integrating 2D and 3D Assets for anyone interested in expanding their animation skills and
creative imagination. The author (with the help of many of her students) has written a slightly dense,
but very interesting and detailed book on combining 2D and 3D in the same project. The learning
curve is a bit high, but it's worth every minute of time spent reading and working through this excellent
book.
For these and other great books, be sure to visit the Focal Press website.
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Ricky Grove [gToon], Staff Columnist with the Renderosity Front Page News. Ricky Grove is a bookstore clerk at the best bookstore in Los Angeles, the Iliad Bookshop. He's also an actor and machinima filmmaker. He lives with author, Lisa Morton, and three very individual cats. Ricky is into Hong Kong films, FPS shooters, experimental anything and reading, reading, reading. You can catch his blog here. |