Advances asset export and 3D modeling through enhanced interoperability with Unity3D and increased polygon count
Today Autodesk launched the first extension for Autodesk Maya LT - the company's recently released 3D modeling and animation tool designed specifically for independent and mobile game developers. With new features such as improved interoperability with Unity3D, an increased polygon count and more, Maya LT Extension 1 simplifies the export of 3D content into artists' desired game engines and expands 3D modeling capabilities. Extension 1 is available today to as a free download for customers on subscription and pay-as-you-go plans.
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Key features in Maya LT Extension 1 include:
- Improved Interoperability with Unity: A new
“Send to Unity†workflow allows artists to export 3D
assets with unlimited polygon counts from Maya LT directly into the
asset folder of a Unity project.
- Increased Polygon Count for Export: Export
high-resolution models or scenes up to 65,000 polygons in the
Autodesk FBX asset exchange format to the desired game engine.
- New Retopology Toolset: First integrated in Maya
2014 and now part of Maya LT, NEX modeling technology streamlines
the retopology workflow. Artists can optimize meshes for cleaner
deformations and better performance using a single toolset within
Maya LT.
- Advanced Booleans: Maya LT now employs a robust
and efficient new library for faster and more reliable Boolean
operations on polygon geometry.
- FBX Export Improvements: Advanced support for
exporting accurate geometry normals (binormals) facilitates
consistent surface shading when assets are rendered in-engine.
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More information about Maya LT and a free trial of the software are available via http://www.autodesk.com/mayalt and http://area.autodesk.com/mayalt.
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