Beast Global Illumination Lighting Helps Decrease Iteration Time and Increase Aesthetic Quality with LiquidLight, eRnsT and DistriBeast Features![]() EVE Online. Image courtesy of CCP Games. SAN RAFAEL, Calif., Oct. 26 2010 -- Autodesk, Inc., is now shipping Autodesk Beast 2011 middleware*, the first release of the product since the company’s acquisition of Illuminate Labs in July 2010. Autodesk Beast middleware helps development teams aesthetically enhance their games with a pre-computed global illumination (GI) lighting solution, while helping to avoid complicated and time-consuming lighting setups and to minimize runtime cost. ![]() CrimeCraft: BLEEDOUT. Image courtesy of Vogster Entertainment. Autodesk Beast 2011 offers three key components that work
together to help decrease iteration time and enhance aesthetic
quality: ![]() EVE Online. Image courtesy of CCP Games. Key features in Autodesk Beast 2011:• Precomputed GI — Prebake lighting for
platform and engine independence, resulting in greater flexibility
and portability. ![]() EVE Online. Image courtesy of CCP Games. *Features in Autodesk Beast 2011 middleware may differ from features announced by Illuminate Labs prior to July 2010. Autodesk, Beast and LiquidLight are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2010 Autodesk, Inc. All rights reserved. |
Please note: If you find the color of the text hard to read, please click on "Printer-friendly" and black text will appear on a white background.
|
|
||||||
|
||||||
|
|




Comments