i just can't believe they dumped the cloth room.
still lost in the wilderness
Poser 13 Superfly pretty much only these days
Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual 4K 3840 x 2160 LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses. Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.
It is OK! I got it working! Cheers
Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual 4K 3840 x 2160 LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses. Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.
will hope for the best then & wait for an update
still lost in the wilderness
Poser 13 Superfly pretty much only these days
ChromeStar posted at 5:29 PM Wed, 26 November 2025 - #4501676
^^^this^^^Aside from that, they pretty much had me at HDRI previews.
long overdue, very welcome news
still lost in the wilderness
Poser 13 Superfly pretty much only these days
I'd have to finish building my shiny new Poser rig 1st. I have most of the parts, but still waiting on the case to show up.
(Ryzen 5900xt 16c/32t), WS-X570-ACE, 96gb ram, 2tb NVME , a770 16gb
Next question is "Can I use more than 1? I know I can with Nvidia, but I'd really prefer to go with a pair of a770s.
Ok, so, looking at the release notes:
* It looks like the HDRI preview works essentially by creating a prop, it's just behind the scenes. I hope it's compatible with rotation of the HDRI. E.g. the release notes say "Corrected the Auto created HDR Dome material to not have specularity." So there must be a HDR Dome with the HDRI assigned as a material.
* The simple material editor seems like a nice feature.
* "Optix now requires Nvidia RTX 581." I'm guessing that means Nvidia driver 581 (which happens to be the current version). The driver still supports GTX and earlier cards, so it's unclear whether only RTX cards are supported for Optix (which normally only needs CUDA, I think?). But anyway, might need to update GPU drivers.
* "Removed Cloth Room until we can replace with modern, open-source alternative lib" Seems weird to just toss it because they will replace it... eventually. Maybe a license issue?
* "FBX and Collada added back to the File Import/Export menus." Was FBX gone? Also "GLTF format added to Import/Export."
* "Removed problematic Disable Drag Docking For All Palettes option from Window menu." Just don't let me accidentally mess up my whole workplace by clicking in the wrong place, OK?
* "Added preview/working light, included in the Mondello Beach and Wide Street scenes." Curious to know whether this is actually a thing or they just added some lights with a black simplecolor node....
* "Corrected translate and rotation of default Dolly cam." Is this going to mess up existing scenes using the Dolly cam? I tend to use it more than the Main cam these days.
* "vectorDisplacement and Displacement behaviors are no longer reversed in SuperFly." ???
Which version of Cycles are we on, anyway? Based on how PrincipledBSDF looked, maybe Poser 13 was 3.x? There were updates in Blender 4.0 and 5.0. Clearcoat became Coat, there was a Thin Film function added later. Blender 5.0 documentation here: https://docs.blender.org/manual/en/latest/render/shader_nodes/shader/principled.html
Some of those things you are looking at in the notes are a heads up to the Beta Testers so we know what to expect with the new version. At one point the FBX was removed from the menu as part of the clean up of the menus. If you look at the properties of the lights you will find an extra check box called Preview Light. When you check this the light won't show in renders, but gives you light to work on the scene. This helps to make easy to work and NOT forget to turn off the lights when it comes time to render.
Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13, 14
Richard60 posted at 5:47 PM Wed, 26 November 2025 - #4501680
I'm not certain the render settings automatically check what is compatible and what is not, merely what is there. Case in point, my copy of Poser 13 tends to default to my NVidia board, but my board is definitely not compatible. I have to go in and remind it that I'm still using the CPU for renderings, not a GPU.You should be able to use your Intel card. Go into Render settings and it should be an option if it is supported.
With the majority of products at the marketplace of the owners of Poser being for Daz Studio ( I know, artists will make what they want to make ), why should I continue to invest in Poser? I always upgrade to the next one, but with the lack of ( I promise I am not meaning to offend any of the artists ) quality Poser content ( I was really overjoyed at the arrival of LaFemme but she just seems to have become Mrs Gumby ) , what reason do I have to continue to invest in Poser? Most everything, even here on the Poser owned site, seems to be going Daz. I'm still using Poser Pro 2014 because of the removal of things in the software I like and use. Yeah, I still heay use V4, but I use the Sasha version. I'm seriously considering abandoning Poser and move to Daz studio. Maybe just stop purchasing content all together and use what I have. Thankfully some of the artists still make content for V4. Yeah, I'm a little confused as to what I want to do. Ramble city.
That's the Poser way, implementing open source and free stuff and charge you for that.They are looking at an open-source option to replace the Cloth Room. So don't ditch your earlier versions just yet.
Poser is not popular enough anymore to make money only with Poser content.With the majority of products at the marketplace of the owners of Poser being for Daz Studio [...]
Most everything, even here on the Poser owned site, seems to be going Daz.
From what I can gather, the main features are an improved HDRI implementation, adding a simplified option to materials and removing the cloth room.
It doesn't feel like much of a new version (it even has less than Poser 13 now that the cloth room has gone) but am I missing something?
I have a lot of nostalgia for Poser, but it's becoming hard to justify the upgrade cost each time, especially when they are removing features and Daz Studio is free.
skybluerob posted at 6:08 AM Thu, 27 November 2025 - #4501701
At this point and way back, the only hope to have a crazy old rich guy takes Poser from Renderocity and resurrect it. Poser is a zombie for years, yeah you think it's alive from far away, but when you get close, you see it's dead.From what I can gather, the main features are an improved HDRI implementation, adding a simplified option to materials and removing the cloth room.
It doesn't feel like much of a new version (it even has less than Poser 13 now that the cloth room has gone) but am I missing something?
I have a lot of nostalgia for Poser, but it's becoming hard to justify the upgrade cost each time, especially when they are removing features and Daz Studio is free.
Daz3D is not a replacement for Poser even after a decade because of the Poser's animation and morphing abilities. The mind-blowing part is that the Poser should be different because of its animating part, but there is no update about animating for 15 years, 15 fcking years...
The poser cult is already 45+ years old, and they do some stuff and have their own reasons to stay at Poser for whole years even today, and they know some complex stuff too. Why do they still use Poser? I don't have the slightest idea.
Now and then, I ask here for some morphs and rigs, but literally nobody out there even wants to work on PAID Poser content. It's that DEAD of a community, but 20 old guys who ignore their grandchildren probably :P... and renderocity tries to get their money in the worst ways. It's at the point of scamming old people with AI videos on Facebook.
DAZ is clearly NOT for animators.skybluerob posted at 6:08 AM Thu, 27 November 2025 - #4501701
At this point and way back, the only hope to have a crazy old rich guy takes Poser from Renderocity and resurrect it. Poser is a zombie for years, yeah you think it's alive from far away, but when you get close, you see it's dead.From what I can gather, the main features are an improved HDRI implementation, adding a simplified option to materials and removing the cloth room.
It doesn't feel like much of a new version (it even has less than Poser 13 now that the cloth room has gone) but am I missing something?
I have a lot of nostalgia for Poser, but it's becoming hard to justify the upgrade cost each time, especially when they are removing features and Daz Studio is free.
Daz3D is not a replacement for Poser even after a decade because of the Poser's animation and morphing abilities. The mind-blowing part is that the Poser should be different because of its animating part, but there is no update about animating for 15 years, 15 fcking years...
Nevertrumper posted at 7:02 AM Thu, 27 November 2025 - #4501706
drages posted at 6:40 AM Thu, 27 November 2025 - #4501705I got my very specific reasons to use Poser right now, and I use Poser 11, pre-renderocity version. It works for it and I am using it for about 20 years, and even I am probably the youngest of the Poser Cult, I am still old and changing stuff is painful. Still that day will come.DAZ is clearly NOT for animators.skybluerob posted at 6:08 AM Thu, 27 November 2025 - #4501701
At this point and way back, the only hope to have a crazy old rich guy takes Poser from Renderocity and resurrect it. Poser is a zombie for years, yeah you think it's alive from far away, but when you get close, you see it's dead.From what I can gather, the main features are an improved HDRI implementation, adding a simplified option to materials and removing the cloth room.
It doesn't feel like much of a new version (it even has less than Poser 13 now that the cloth room has gone) but am I missing something?
I have a lot of nostalgia for Poser, but it's becoming hard to justify the upgrade cost each time, especially when they are removing features and Daz Studio is free.
Daz3D is not a replacement for Poser even after a decade because of the Poser's animation and morphing abilities. The mind-blowing part is that the Poser should be different because of its animating part, but there is no update about animating for 15 years, 15 fcking years...
If you want advanced animation, invest in Character Creator 5.
It is actually quite expensive, but you get all the stuff, that Poser should have achieved all through the years...
or "just" learn Blender.
I am in the adult animation industry, and I can still earn some income from what I do with Poser. I probably can do it for a few more years. So I got my unique reason to use Poser, but why do other people still use this, I don't have an idea. I know somehow that some very old people do some stuff at their retirement basement, we don't hear or see and this weirds me out for real. I am not using the word "cult" for joking.
The story behind the Cloth Room has been explained long ago. Long story short, and as far as I can remember: there was a freeze in its development or in any form of update, because of copyright issues on some parts.
It's true that "they could have let it available till a new version", but my feeling, as a retired developer is that porting it to the new Poser 14 could have generated a lot of headaches. This is a situation I encountered a long time ago in my career.
For the question regarding EZSkin and the PrincilpedBSDF-based plugin: I'm studying the new version. I think that a version of the plugin compatible with either Poser 13 and Poser 14 will be available either in a few hours or tomorrow.
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👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gaming, Asus Tuf Gaming RTX 4070 OC Edition, 1+2 TB SSD's, 6+4TB HD
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👿 Poser 13 and soon 14 ❤️
The upgrade to Cycles is also an improvement, we just haven't seen many details.
But the main reason the jump from version 13 to 14 seems small is because the development model changed. It used to be that you would develop a version of software, then work for a couple years before releasing a new version. At that point there would be a lot of new features (and bugs). The current model is continuous, frequent, smaller updates (which provides some opportunity to fix and change things based on user feedback along the way). So Poser 13 got a lot of releases, some of which were fixes but some of which added new features and improvements. But when you just have a series of smaller updates, when do you change the version number? It makes sense to do it here because the upgrade of the Cycles engine is going to be a bigger shift and create some compatibility issues, so calling this 14 better communicates the impact of this particular iteration.
I assume we will continue to see rapid updates, now of 14, for some time before there is another pause for whatever big change will be next.
This is typical of all software today. The alternative is not really fewer, bigger updates, but paying for subscriptions rather than licenses. And personally, I don't want that.
Don't go packing it in just yet. They haven't completely ditched the clothroom, they're working on alternates right now.No cloth room means it's a NO from me. I use dynamic cloth a lot, it gives better results and flexibility than conforming. Ridiculously dumb idea to dump the cloth room. Pretty much makes me want to try DS again...
"It's not that I don't understand, it's just that the world changes too fast."
Hello, I’ll add my thoughts here as well. I was really looking forward to Poser 14, but the changes just aren’t valuable enough for me to justify an upgrade from 13 to 14. What I truly don’t understand is why the Cloth Room is gone. Okay, maybe only temporarily, but let’s be honest: without ODFs, dynamic clothing for La Femme 2 would leave her practically naked. Tipol’s wonderful clothing would suddenly be nothing more than decoration in the runtime, as would the clothing by Karanta, Frequency3D, and all the others I’m not even listing here…
No. It’s simply a “no” to Poser 14.
More and more creators are turning away from Poser, and older content is sometimes unusable without adjustments. As an old user—one who apparently belongs to that group of 20 old men in a basement (yes, sarcasm; I’m more semi-adult and definitely not an old man)—I know how to make these adjustments. I can import content from other programs. But a new user only has what comes with the software.
Now imagine this scenario: a brand-new Poser user, completely new to everything. They get software with lots of figures and clothing, but half of it can’t be used because it’s dynamic—if it’s even still included. They’re excited about La Femme 1+2 and La Homme 1+2, only to discover that there’s barely any content available, especially for the “2” versions. As an experienced Poser user, I can compensate for missing items, simply because my runtime is basically a marketplace on its own—but for a beginner, this could be extremely discouraging.
I started with Poser 6 back in the day and returned with Poser 11. Any content I buy for DAZ Studio, I buy exclusively with the intention of using it in Poser. I can’t imagine switching programs… but upgrading to Poser 14 isn’t an option for me right now either. In my opinion, it doesn’t offer any meaningful added value—but maybe that’s true for all new developments. I also originally thought I wouldn’t need Poser 13, and now it’s the program for me.
I’m sure the marketplace would benefit if Poser users could buy DAZ content from DAZ creators and then use it in Poser… without big detours, without scripts—just simply usable.
I don’t want to complain too much; I’m lucky to have a huge runtime. For me, Poser is a program I practically grew up with, and I think many long-time users feel the same way. We don’t use it because we have to, we use it because we want to. We don’t use it out of nostalgia; we use it simply because we love it. And that’s also the answer to drage’s question about why anyone still uses Poser at all:
Because we love Poser.
Yup, the Enterprise is ready to board, but for the warp drive we'll have to wait till Tuesday.For the question regarding EZSkin and the PrincilpedBSDF-based plugin: I'm studying the new version. I think that a version of the plugin compatible with either Poser 13 and Poser 14 will be available either in a few hours or tomorrow.
Y-Phil posted at 10:51 AM Thu, 27 November 2025 - #4501710Yup, the Enterprise is ready to board, but for the warp drive we'll have to wait till Tuesday.For the question regarding EZSkin and the PrincilpedBSDF-based plugin: I'm studying the new version. I think that a version of the plugin compatible with either Poser 13 and Poser 14 will be available either in a few hours or tomorrow.
Again typical for Poser to rush unfinished software out of the door.
Even with a new cloth room, it would be low value for money, unless it could remotely compete with Marvelous Designer.
I don't understand; all the dynamic clothing no longer works in Poser 14, leaving only a naked character. Is this the change that drove away the last creators? There's nothing about the characters; the core of Poser is the character. No new or updated content—that would be the bare minimum, wouldn't it?
This is the wrong direction. Wrong to give a new version with basically no new figure or appreciable updates and take away the feature that gave an entire wardrobe to a lot of the new figures. Wrong to not give regular updates or an indication in the past months where the software is going--instead releasing a 'web-based' version that was an absolute disaster with no appreciable sense of why it was released and for whom.Hello, I’ll add my thoughts here as well. I was really looking forward to Poser 14, but the changes just aren’t valuable enough for me to justify an upgrade from 13 to 14. What I truly don’t understand is why the Cloth Room is gone. Okay, maybe only temporarily, but let’s be honest: without ODFs, dynamic clothing for La Femme 2 would leave her practically naked. Tipol’s wonderful clothing would suddenly be nothing more than decoration in the runtime, as would the clothing by Karanta, Frequency3D, and all the others I’m not even listing here…
No. It’s simply a “no” to Poser 14.More and more creators are turning away from Poser, and older content is sometimes unusable without adjustments. As an old user—one who apparently belongs to that group of 20 old men in a basement (yes, sarcasm; I’m more semi-adult and definitely not an old man)—I know how to make these adjustments. I can import content from other programs. But a new user only has what comes with the software.
Now imagine this scenario: a brand-new Poser user, completely new to everything. They get software with lots of figures and clothing, but half of it can’t be used because it’s dynamic—if it’s even still included. They’re excited about La Femme 1+2 and La Homme 1+2, only to discover that there’s barely any content available, especially for the “2” versions. As an experienced Poser user, I can compensate for missing items, simply because my runtime is basically a marketplace on its own—but for a beginner, this could be extremely discouraging.
I started with Poser 6 back in the day and returned with Poser 11. Any content I buy for DAZ Studio, I buy exclusively with the intention of using it in Poser. I can’t imagine switching programs… but upgrading to Poser 14 isn’t an option for me right now either. In my opinion, it doesn’t offer any meaningful added value—but maybe that’s true for all new developments. I also originally thought I wouldn’t need Poser 13, and now it’s the program for me.
I’m sure the marketplace would benefit if Poser users could buy DAZ content from DAZ creators and then use it in Poser… without big detours, without scripts—just simply usable.
I don’t want to complain too much; I’m lucky to have a huge runtime. For me, Poser is a program I practically grew up with, and I think many long-time users feel the same way. We don’t use it because we have to, we use it because we want to. We don’t use it out of nostalgia; we use it simply because we love it. And that’s also the answer to drage’s question about why anyone still uses Poser at all:
Because we love Poser.
drages posted at 7:54 AM Thu, 27 November 2025 - #4501707
I think your comments are a bit harsh and disrespectful if I'm honest. Poser has been around a long time, and some of us enjoy things like Poser for their fun and ease of use, We're not professionals, some have full time jobs (like me), so don't have the time or the inclination to learn a full 3D program from model to render. Poser and DS makes it easy with an extensive and reasonably priced set of content of which we've built a large library.Nevertrumper posted at 7:02 AM Thu, 27 November 2025 - #4501706
drages posted at 6:40 AM Thu, 27 November 2025 - #4501705I got my very specific reasons to use Poser right now, and I use Poser 11, pre-renderocity version. It works for it and I am using it for about 20 years, and even I am probably the youngest of the Poser Cult, I am still old and changing stuff is painful. Still that day will come.DAZ is clearly NOT for animators.skybluerob posted at 6:08 AM Thu, 27 November 2025 - #4501701
At this point and way back, the only hope to have a crazy old rich guy takes Poser from Renderocity and resurrect it. Poser is a zombie for years, yeah you think it's alive from far away, but when you get close, you see it's dead.From what I can gather, the main features are an improved HDRI implementation, adding a simplified option to materials and removing the cloth room.
It doesn't feel like much of a new version (it even has less than Poser 13 now that the cloth room has gone) but am I missing something?
I have a lot of nostalgia for Poser, but it's becoming hard to justify the upgrade cost each time, especially when they are removing features and Daz Studio is free.
Daz3D is not a replacement for Poser even after a decade because of the Poser's animation and morphing abilities. The mind-blowing part is that the Poser should be different because of its animating part, but there is no update about animating for 15 years, 15 fcking years...
If you want advanced animation, invest in Character Creator 5.
It is actually quite expensive, but you get all the stuff, that Poser should have achieved all through the years...
or "just" learn Blender.I am in the adult animation industry, and I can still earn some income from what I do with Poser. I probably can do it for a few more years. So I got my unique reason to use Poser, but why do other people still use this, I don't have an idea. I know somehow that some very old people do some stuff at their retirement basement, we don't hear or see and this weirds me out for real. I am not using the word "cult" for joking.
I'm sure Character Creator is great, but it's expensive and something else to learn. I don't know much about it, but I would suspect it would make all the Poser/DS content redundant.
Some of us just like to fire up Poser or DS, load in a few assets and start having fun creating scenes and adding a bit of animation. It doesn't make us creepy or weird. Without being disrespectful, if that's how you think about Poser and it's users, I'm not really sure why you're on these forums.
Y-Phil posted at 10:51 AM Thu, 27 November 2025 - #4501710
They really need to get better at explaining things, as you may be right about compatibility, but we're just guessing. For example, the removal of the cloth room they have classed as a "feature" and I really don't get that marketing approach. If they explained why, and whether they are working on a replacement, I would understand a bit more, but there was no explanation given. As I said, the removal of a function is classed as a "feature" to them. Which is an odd way of looking at what a "feature" is if you ask me.The story behind the Cloth Room has been explained long ago. Long story short, and as far as I can remember: there was a freeze in its development or in any form of update, because of copyright issues on some parts.
It's true that "they could have let it available till a new version", but my feeling, as a retired developer is that porting it to the new Poser 14 could have generated a lot of headaches. This is a situation I encountered a long time ago in my career.For the question regarding EZSkin and the PrincilpedBSDF-based plugin: I'm studying the new version. I think that a version of the plugin compatible with either Poser 13 and Poser 14 will be available either in a few hours or tomorrow.
ChromeStar posted at 11:11 AM Thu, 27 November 2025 - #4501711
Yes, I certainly don't pay for subscription software, so I appreaciate the fact that these are perpetual liceses, and that they have to make an income on a decreasing user base.The upgrade to Cycles is also an improvement, we just haven't seen many details.
But the main reason the jump from version 13 to 14 seems small is because the development model changed. It used to be that you would develop a version of software, then work for a couple years before releasing a new version. At that point there would be a lot of new features (and bugs). The current model is continuous, frequent, smaller updates (which provides some opportunity to fix and change things based on user feedback along the way). So Poser 13 got a lot of releases, some of which were fixes but some of which added new features and improvements. But when you just have a series of smaller updates, when do you change the version number? It makes sense to do it here because the upgrade of the Cycles engine is going to be a bigger shift and create some compatibility issues, so calling this 14 better communicates the impact of this particular iteration.
I assume we will continue to see rapid updates, now of 14, for some time before there is another pause for whatever big change will be next.
This is typical of all software today. The alternative is not really fewer, bigger updates, but paying for subscriptions rather than licenses. And personally, I don't want that.
That's partly why I don't mind upgrading to support them, and I probably will, but as a version, I don't know, this one just doesn't seem great at the moment, especially with the removal of the cloth room and no replacement. It feels like you're paying more for less. We'll see how it develops.
midinick posted at 12:00 PM Thu, 27 November 2025 - #4501716
Regarding this part in particular, Ken has a python script for importing DAZ duf props. Bringing in complex figures might be too big an ask at this point, but this part is clearly possible. Adding DUF import/export the same way as OBJ, FBX, etc import/export would open up a lot of things for Poser users and if it can be done with python, it can certainly be done in code. Buy out Ken's script if necessary to adapt it.I’m sure the marketplace would benefit if Poser users could buy DAZ content from DAZ creators and then use it in Poser… without big detours, without scripts—just simply usable.
Even if the original creator of the prop didn't want to create Poser shaders, other people could then make and share those shaders either as freebies or products.
I have that script. It is great for static props and I use it often, it's a godsend. For clothing items etc., while it works and it brings it over, you need to completely rerig and reassign and do all sorts of hooplas for which there are no instructions anywhere unless you know someone and ask for it outright. It is this, the lack of documentation for the conversations that is the most frustrating to me right now. No modern manuals for texturing and rigging, re-rigging and bone transfers for P11 onwards. A lot of the creators left and if you want to do things for yourself well...good luck.
I have that script. It is great for static props and I use it often, it's a godsend. For clothing items etc., while it works and it brings it over, you need to completely rerig and reassign and do all sorts of hooplas for which there are no instructions anywhere unless you know someone and ask for it outright. It is this, the lack of documentation for the conversations that is the most frustrating to me right now. No modern manuals for texturing and rigging, re-rigging and bone transfers for P11 onwards. A lot of the creators left and if you want to do things for yourself well...good luck.
how well would the clothes work in the fitting room? Are they posable or are they static?
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I use Poser 13 and win 10
Honestly, if I were planning to use Poser again any time soon, I'd happily dish out the 99 bucks just for the Cycles update. I don't even know which version they're upgrading to and what the specific changes are, but the work the Blender folks have been doing in the past years has been outstanding, and I'd simply trust that it would be worth it for me. I might focus on nudes for a while, go back to draping my clothes in MD and importing them or maybe even import draped clothes from P13.
Obviously, that's not worth a thing for anyone who prefers Firefly.
-- I'm not mad at you, just Westphalian.
Rhia474 posted at 2:57 PM Thu, 27 November 2025 - #4501724Think they are static, I am not sure but I thought they are static until you rigg them and/or add morphs.I have that script. It is great for static props and I use it often, it's a godsend. For clothing items etc., while it works and it brings it over, you need to completely rerig and reassign and do all sorts of hooplas for which there are no instructions anywhere unless you know someone and ask for it outright. It is this, the lack of documentation for the conversations that is the most frustrating to me right now. No modern manuals for texturing and rigging, re-rigging and bone transfers for P11 onwards. A lot of the creators left and if you want to do things for yourself well...good luck.
how well would the clothes work in the fitting room? Are they posable or are they static?
Yes, exactly. I also use this script very gladly and very often. As Rhia already said, it’s not really meant for clothing, not for figures, or only partially. As far as adjusting materials for Poser goes, I’m still learning how to deal with it. I’m practically getting gray hairs trying to convert Iray materials to SuperFly. There may be users who can understand and handle this more quickly and easily, but I can’t assume that creators who have already moved away from Poser will do this—or that I can just ask someone to convert the materials for one product and two expansions and then provide them to me for free or paid.
It would be really nice if the vendors who used to create for DAZ and Poser would start creating for Poser again. I once asked a vendor if it would be possible to get the item for Poser. The answer was no, because the material settings couldn’t be transferred to SuperFly… which is why I’m doing it myself now, because I want to use the item.
But I can only use it statically since it’s a figure. So I open it in DAZ, pose it, export it, import it back into Poser, save it as a prop (I already have five of them now, and that’s far from all the poses), and then I start playing with the materials to get them at least somewhat close to what the creator shows in the promo images. It is possible, yes. I also understand the price changes, because I understand how time-consuming all of this is.
Don’t get me wrong, Ken’s script is incredible—it’s pure magic. But it’s still only a tool. As you said yourself, it would be much nicer if you could import DUF files right from the start—props and figures alike. Some dForce clothing simply doesn’t work with the script, it crashes. Scenes that consist of several objects also cause crashes for me. I have no idea how to program anything like this, and Ken has created a masterpiece.
… And regarding materials… I don’t think anyone would sit down and convert all materials from DAZ items to Poser just because someone asked. And how would you even price that?
I recently talked to a vendor who is now stopping development for Poser. It’s sad—this vendor has been around at least as long as I have… and just like this one, many before them have already left, and more will follow. In the end, we’ll just be a handful of Poser veterans who know how to import items ourselves, create our own materials, dig through old tutorials, or hope someone more experienced in the forums can help.
If Poser can’t offer groundbreaking new features, users will turn away. If users turn away, vendors will turn away. I don’t mean this in a harsh way—it’s simply how things go—and honestly, it scares me.
I’m so grateful for the vendors who still create for DAZ and Poser. I’m grateful that the development team even started working on a new Poser. But I don’t want to have to rely on magic-workers like Ken, Y-Phil, Willyb, and many others to figure out things that maybe should have been implemented in Poser from the start. Do you understand what I mean? I’m not a programmer; I have no idea what goes on behind the scenes. For me, all of this is basically magic—just the fact that it works at all. And even though you shouldn’t compare apples to pears, DAZ can auto-fit clothing to most figures, and from what I’ve read it can also transfer textures across figures. Isn’t there any programmer who could bring something like that to Poser?
Okay… now we have Blacksmith3D again… but the clothing problem for L’Homme 2 or Dawn 2 is only solved if you know how to use the Fit Room—or how to rig (I think)… and in P14, at least for now, you can’t even run a dynamic simulation anymore.
It’s winter, and poor L’Homme 2 is standing out there in the snow with short sleeves, freezing… Dawn 2 is sitting barely dressed by the campfire… and La Femme 2 is curling up sadly in front of the wardrobe because she can’t wear her beautiful ODF outfits anymore.
By the way, I don’t really know exactly what rigging is—I kind of know, but I absolutely can’t do it, and I don’t understand the tutorials. I’m happy that dynamic clothing exists, and I’m always thrilled when a dForce item can also be used in the Cloth Room… but for that you need a Cloth Room. :D
Maybe many users are disappointed with Poser 14 because they expected something truly exciting and new. But a simple Material Room doesn’t attract me… though it doesn’t scare me away either—I love Poser, and if I had to, I’d still work with Poser 6 and 7…
But SuperFly is just awesome. XD
P.S. I am using ChatGPT to translate into english
In case you would like to test EZSkin on Poser 14, here is a first version that is able to distinguish Poser 12 + 13 from Poser 14. It's now displayed on EZSkin's main screen:

I have not encountered errors but it's better to keep the previous version. So here are the download links:
The new V1.41 to be used with Poser 12, 13 & 14:
https://kdrive.digital-paradize.com/app/share/116364/a2e8abb9-70c8-4085-82c7-49f2a084e444
The previous version (the V1.35), not adapted to Poser 14:
https://kdrive.digital-paradize.com/app/share/116364/01b62cbf-7efd-4a04-a7e5-aa5398c55e85
Be sure to use EZSkin 3.5:
https://kdrive.digital-paradize.com/app/share/116364/ae7a51aa-8f4f-4792-99ff-abdd1b2a863b
This new plugin has some more parameters. I don't know if they are useful or not, I have just reproduced some, with their default values. The explanations come from Blender's online manual:

This dialog is of course different on Poser 12 & 13, from the Poser 14 version.
What's new among other details:
- on Poser 14, the Specular is a color, before it's still a value (0 -> 1)
- you have the possibility to select the distribution and the SSS method. For the latter, there are new values: Poser 13's 'Random Walk Fixed Radius' choice is now replaced by two new ones: 'Random Walk Skin' and 'Random Walk Legacy'
If you want to easily install EZSkin for Poser 14, simply copy the ezskin3 folder from "Poser->13" in your profile into the "14" version:
All these folders in %appdata%:

Happy EZSkin-ning 
I will continue my tests tomorrow, time to go to bed for me 
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👿 Poser 13 and soon 14 ❤️
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Can someone from Renderosity tell us more about this:
Intel One API ARC GPU Card Support - I am really hoping this means I can use my a770 & B580 with Poser.
While you are at it - why are you dropping the cloth room - most of us finally have PCs that can use it.