Hello everyone! Well, I would like to begin by saying thank you for
allowing me this honour, as it is thanks to all of you that I am
here, now, telling you all a little bit about me and my 3D
experiences. To start with, my name is Mychelle-Anne. I am a 33
year-old French-Canadian woman, currently living in Sweden with my
family. My on line pseudonym, 'Neftis', I got from my little
siamese cat. Normally I communicate better in my native language,
but I'm happy to have the help of an excellent translator, and good
friend, for this interview. THANK YOU KRYSTAL! The things that I
love the most in life is the natural beauty of things, and the
brilliant colours of nature. A born artist, I love to paint and to
sculpt. Drawing is one of my greatest passions and it is from my
father that I have received this amazing talent. I remember
rummaging through a box of memories and souvenirs of my mother, and
seeing the portraits that he had drawn of her. I was so envious his
great skill! And I always will be... Dad, I love you! How did
you get started in 3D art? I started in 3D purely by accident.
Before my 3D discovery, I was actually into video. I loved to do
the film editing. I already held an active interest in computers
when one lucky day I was offered an Amiga 2000, onto which I then
installed a Video Toaster card from Newtek ( a very popular
hardware editing program at that time). It had, included on it, a
software called Lightwave 3D. I didn't have a clue what the program
was about, or what it did, and my curiosity transported me to a
magical world where your passion to believe and create, could take
you any where... A passion, yes, but also an obsession! I spent
entire days and nights experimenting; creating little animations
and I even managed some modelled objects. I was a veritable zombie
back then, but I think you all know what I am talking about. :)
Times changed, and the programs evolved... One day, completely by
accident while I was visiting a friend at their home, I got the
opportunity to try out a new prog. It was Poser 4! At that very
moment, I knew that my views on 3D artistry would never be the same
again! It was then that I began familiarising myself with the UV
Mappings and the texturing of the Poser world. And that is how I
started my infinitely exhilarating journey through the 3D Art
Universe. What software do you use and why? I mostly use the
Lightwave Modeler to create my objects; UV Mapper, PhotoImpact, as
well as Photoshop for texturing, and, of course, Poser for the
final product. Any advice for getting started in selling 3D
work? I believe that when beginning to sell your creations, you
should specialise in what you enjoy making the most. For some that
is textures, for others it's modelling.It's good to experiment and
find what comes naturally to you. Remember, fixing problems with
your products makes them into great objects, and it is a very
important part of the creation process. Where do you find
inspiration for your products? I get my inspiration primarily
from my family, my friends, and my surroundings. Everywhere, there
is a little Muse hiding and waiting for you to simply notice
something that could jumpstart your artistic creativity. All you
have to do is find it. How has this online community
(Renderosity) enhanced your work, relationships, and learning?
Renderosity is a marvellous place that has allowed me to change and
evolve in and alongside of my work. And it is due to all of the
amazing support of all of my friends at Renderosity that I am even
here today. The friendships that I have made at Renderosity have
lasted through many experiences, and they get stronger and more
precious everyday. And all of that, I owe to my personal
'community' of friends and Muses:- Sacred Rose, Brightskies,
DigiCalimero - I owe you all an enormous amount. You are all
veritable treasures to me! Other artists that I respect and admire
just as much, and whose friendship is just as important to me;
artists like Syyd, Dalinise, gebe, StefyZZ - you are all great
sources of inspiration! Thank you to all of the artists at
Renderosity; your willingness to share your feelings and emotions,
your points of view in things, even your humour at times - it all
contributes to making up the diverse world that is Renderosity -
one of the most influential places in the published 3D Artistry
Universe. :) I don't want to finish this interview without thanking
the Renderosity staff for the incredible work that they do to make
Renderosity what it is. To you all, I take off my hat. BRAVO!
Congratulations on a job well done. Fondest regards, and hugs and
kisses to everyone from Sweden!
This site uses cookies to deliver the best experience.
Our own cookies make user accounts and other features possible.
Third-party cookies are used to display relevant ads and to analyze how Renderosity is used.
By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Comments