Vendor who started in 2009 with the highest revenue. We always welcome new faces to the MarketPlace, but it can be tough to become quickly successful in such a large market of professional vendors providing top quality products. pgmeri01 displayed the talent for quality content immediately, and we are proud to have them start up and immediately begin offering popular products in the MarketPlace.
Congratulations to pgmeri01 for being the 2009 Renderosity Rookie of the Year!How did you originally find
Renderosity?
I apologize
for my English, I am not a native speaker, so I may not always find
the right words. I am not sure if I recall that day. Must be some
years ago. According to my record, I joined Renderosity in the Year
2007, but I might have been observing the site for a little longer.
I cannot say if it was Renderosity being the first site, who
inspired me to begin again with 3D Modeling but it was definitely
the most interesting one, through the fact of broad content from
all directions, not being restricted in the style of content and
leaving room for building up a broad portfolio in the runtime. I
was also impressed about the process of your marketplace, the way
to comment and rate items, references to other items. I started
creating content much later than I was buying content through
Renderosity.
How did you get into 3D
modeling and content
creation?
That is far more
in the past. I originally started 3D modeling in my early years of
sixteen or so, with a software called “Reflectionsâ€, a
product of a company called “Oberlandâ€. That was on a
486 DX PC with 66Mhz. That where really odd times… I recall
waiting days for a simple cube to render (btw, has that improved
meanwhile? :) )… as I grew older, I put this hobby to a rest
for some while, then started again with Cinema 4D Version 8. But I
struggled with the complexity, again left it rest for a while. Then
came Poser 6, and I began to realize, that I became closer to get
the outcome what I always desired: I always wanted to create a
digital comic. Poser brought me near to it and with learning how to
combine the perfection of Cinema with the simplicity of Poser, I
came closer. In 2009 then I started to create the interior of my
battleship, which leaded to the 2260 SciFi Series. It was logic to
offer those items to the publicity.
Through the creation
process, from inception to finalization of the product, what is
your favorite part and
why?
Hm, I guess
that’s the first Picture you render with all parts assembled,
with the right textures applied, first time you really begin to
imagine, how the final product will look like. As I am mostly in
interior design, I usually see the outcome only then, when I am
nearly done and finished. But there are also a lot of other great
moments, ie, when beginning to assemble the new product with
something that already existed in my runtime. Those moments are
like your imagination begins to flow and you begin to realize the
potential of the 3D world again.
What are you currently
working on?
I am working
on two products in parallel: A Tuning Garage, a complete set of a
garage and tuning area for the cars you usually have for your 3D
Figures (little inspired through the movies), and second, on a
executive office space for the 2260 SciFi Series.
Do you have any tips for
those who might also be new to the content creation
business?
Starting and
beginning with modeling can be sometimes a frustrating one. Begin
with small items, split your high objectives into smaller steps and
try to model and create small items first, before you approach the
really big ones. Use the open forums, here on Renderosity for
example, if you are stuck. The community here is very open and
always willing to help. A great group of people I must say.
What else do you enjoy doing
when you're not hard at work creating digital
content?
I just bought a
house with my family and if there is time, I enjoy sports and just
going out dining with my wife, enjoying the “real
lifeâ€, cause its still out there...
Do you have any final words
(any info you want to share with the
community)?
I want to
thank Renderosity, the Marketplace people, the testers and Admins
with Renderosity, for their help and efforts. I also want to thank
the community. I raised a lot of questions, and got a lot of
answers. I really enjoy to be here on this platform. Last but not
least I want to thank all the people who bought my work. I also got
a lot of feedback about what people desire, this is helpful to get
input for new products. Thank you all for this successful
start.
Make sure you stop in and
visit pgmeri01 in the following areas at
Renderosity:
Store
in the MarketPlace
Home Page
Art Gallery
Swimming Hall Part 2 - Toilets and Showers
Ship Elements X1: Alien Captivity Room
Ultimate Graveyard Construction Set
Rubble and Stuff
Sandworld City Construction Set
Comments