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DAZ|Studio F.A.Q (Last Updated: 2026 Oct 12 1:09 pm)
I’ve not installed ds6 and have no plans to do so. The Daz people are saying that scenes made in ds4 can be rendered in ds6 and ds4 scripts and plugins can be used in ds4. There is some effort from 3rd party developers to make recent scripts compatible with ds4 and ds6. That won’t happen where the developers are gone. The real draw for ds6 right now is support for Rtx 5xx0 graphics cards.
I do use Daz Studio 6, but not exclusively. I own all of the items you mention above and I love them and will continue to use them. I have no plans to stop using DS4.
Some of the plugins by BJ have been updated for DS6, you have to download them in DIM. I have multiple versions of Daz Studio installed because of plugins I have purchased and continue to use.
I still only use 4.2
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I use Daz 4.24.03 exclusively. I use so many old scripts many of which are no longer available that I doubt I will ever move to DS6. At best I may use DS6 in addition to DS 4.24 if I ever get a RTX 5000 series card. But until then it will be only DS 4.24, and after that I will still probably do the brunt of my work in DS 4.24. There's probably a better chance of me migrating to Blender or something else before I would use DS6 to be honest.
I got Daz Studio 6 back in June. Waited a couple weeks before installing. It's noticeably "peppier", but... So What?
There still hasn't been ANY updates and pretty much all the scripts & utilities I use haven't been updated. In essence, 6 is useless to me.
As such, I'm thinking of uninstalling for now. Any problems on doing that? I wouldn't think so, but...
The DS verwsion tacks the Qt version, hence DS 6 since it is built using Qt 6.
It's true there are no blockbuster features, but there are some very nice things even so - two that strike me are:
- DS 6 can mix draw-styles, so you can have one item in wioreframe and another solid (use the Universal drawstyle, then you can override for individual objects) - very useful when posing, for example have a cup in wireframe and the figure in smooth shaded, as you adjust the fingers you will know they are just touching the cup when its edges start to disappear under the surface of the fingers.
- DS 6 lets you edit strand-based hair in the Viewport, so you can see the figure's pose and other scene elements (clothes, furniture, etc.) which makes it much easier to get the desired look.
Don't forget, too, that pretty well all the new features since DS 4.20 were DS 5/6 features that could be implemented in DS 4.
DS 6 may not offer anything to you yet, it depends on the features you need, but it is not at all accurate to say that the chat-bot is the only addition.
Except the only way to install it is through DIM. One can't download the installer without DIM. I don't use DIM, so that is a deal breaker for me.The DS verwsion tacks the Qt version, hence DS 6 since it is built using Qt 6.
It's true there are no blockbuster features, but there are some very nice things even so - two that strike me are:
- DS 6 can mix draw-styles, so you can have one item in wioreframe and another solid (use the Universal drawstyle, then you can override for individual objects) - very useful when posing, for example have a cup in wireframe and the figure in smooth shaded, as you adjust the fingers you will know they are just touching the cup when its edges start to disappear under the surface of the fingers.
- DS 6 lets you edit strand-based hair in the Viewport, so you can see the figure's pose and other scene elements (clothes, furniture, etc.) which makes it much easier to get the desired look.
Don't forget, too, that pretty well all the new features since DS 4.20 were DS 5/6 features that could be implemented in DS 4.
DS 6 may not offer anything to you yet, it depends on the features you need, but it is not at all accurate to say that the chat-bot is the only addition.
"It's not that I don't understand, it's just that the world changes too fast."
RHaseltine posted at 4:23 PM Tue, 25 August 2026 - #4509786I have downloaded it through DIM and installed it manually. I manually install all of the products I purchase from the Daz Store.Except the only way to install it is through DIM. One can't download the installer without DIM. I don't use DIM, so that is a deal breaker for me.The DS verwsion tacks the Qt version, hence DS 6 since it is built using Qt 6.
It's true there are no blockbuster features, but there are some very nice things even so - two that strike me are:
- DS 6 can mix draw-styles, so you can have one item in wioreframe and another solid (use the Universal drawstyle, then you can override for individual objects) - very useful when posing, for example have a cup in wireframe and the figure in smooth shaded, as you adjust the fingers you will know they are just touching the cup when its edges start to disappear under the surface of the fingers.
- DS 6 lets you edit strand-based hair in the Viewport, so you can see the figure's pose and other scene elements (clothes, furniture, etc.) which makes it much easier to get the desired look.
Don't forget, too, that pretty well all the new features since DS 4.20 were DS 5/6 features that could be implemented in DS 4.
DS 6 may not offer anything to you yet, it depends on the features you need, but it is not at all accurate to say that the chat-bot is the only addition.
LimbStick is for me the most helpful tool besides a few of your other tools, I would appreciate having it in Studio 6. I still use the latest studio 4 because the Nvidia 5090 are still not affordable. And yes, I know I can use Studio 4x alongside studio 6, but switching between two software versions for a tool would be annoying sometimes.
As a result of DS6 scripting engine not being backwards compatible with DS4 script and the fact that Daz did not include a script debugger in DS6, it's not possible to to find what replacement functions are exposed by the script engine API. Basically any DS4 scripting that goes beyond basic automation is affected and cannot be upgraded at this stage.LimbStick is for me the most helpful tool besides a few of your other tools, I would appreciate having it in Studio 6. I still use the latest studio 4 because the Nvidia 5090 are still not affordable. And yes, I know I can use Studio 4x alongside studio 6, but switching between two software versions for a tool would be annoying sometimes.
I don't know much about Daz or scripts, so what I say might be pointless. But if they're Python or some other format that you can open to edit, you might try asking Claude or DeepSeek for help updating them for your own personal use. I know not everyone likes AI, and that's fine, but if you're willing to use it, it might be a way to get what you need.
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wfbp1w posted at 9:27 AM Wed, 26 August 2026 - #4509796The DS 6 SDK does include scripting documentation, I beleive (I need to check that myself).As a result of DS6 scripting engine not being backwards compatible with DS4 script and the fact that Daz did not include a script debugger in DS6, it's not possible to to find what replacement functions are exposed by the script engine API. Basically any DS4 scripting that goes beyond basic automation is affected and cannot be upgraded at this stage.LimbStick is for me the most helpful tool besides a few of your other tools, I would appreciate having it in Studio 6. I still use the latest studio 4 because the Nvidia 5090 are still not affordable. And yes, I know I can use Studio 4x alongside studio 6, but switching between two software versions for a tool would be annoying sometimes.
GGreen posted at 12:27 AM Wed, 26 August 2026 - #4509795I think the only way you can download the actual Daz programs is through DIM, but I may be wrong. Fortunately we are able to download the non program files without DIM.I have downloaded it through DIM and installed it manually. I manually install all of the products I purchase from the Daz Store.I repeat, I don't use DIM.
GGreen posted at 8:09 AM Thu, 27 August 2026 - #4509821
Sunfire posted at 1:24 PM Wed, 26 August 2026 - #4509817You can download any Daz Content through DIM, but not install it through DIM. I do this - I download it and then browse to the "/Users/Shared/Daz 3D/InstallManager/Downloads" folder and copy the .zip files from there to a backup drive. This is on MacOS - the folder name may be slightly different on Windows.GGreen posted at 12:27 AM Wed, 26 August 2026 - #4509795I think the only way you can download the actual Daz programs is through DIM, but I may be wrong. Fortunately we are able to download the non program files without DIM.I have downloaded it through DIM and installed it manually. I manually install all of the products I purchase from the Daz Store.I repeat, I don't use DIM.
And I thank you folks for pointing out why I won't be using DS6. I don't use DIM, therefore since there isn't an option to download the exe without DIM it means I won't be using DS6.
For the record, I have tried DIM. I don't like it, had problems trying to install one thing. So... yeah... no independently, i.e. not through DIM, downloadable installer, not going to use it.
"It's not that I don't understand, it's just that the world changes too fast."
RHaseltine posted at 4:23 PM Tue, 25 August 2026 - #4509786And you cannot uninstall it through DIM, since the install logs are missing.Except the only way to install it is through DIM. One can't download the installer without DIM. I don't use DIM, so that is a deal breaker for me.The DS verwsion tacks the Qt version, hence DS 6 since it is built using Qt 6.
It's true there are no blockbuster features, but there are some very nice things even so - two that strike me are:
- DS 6 can mix draw-styles, so you can have one item in wioreframe and another solid (use the Universal drawstyle, then you can override for individual objects) - very useful when posing, for example have a cup in wireframe and the figure in smooth shaded, as you adjust the fingers you will know they are just touching the cup when its edges start to disappear under the surface of the fingers.
- DS 6 lets you edit strand-based hair in the Viewport, so you can see the figure's pose and other scene elements (clothes, furniture, etc.) which makes it much easier to get the desired look.
Don't forget, too, that pretty well all the new features since DS 4.20 were DS 5/6 features that could be implemented in DS 4.
DS 6 may not offer anything to you yet, it depends on the features you need, but it is not at all accurate to say that the chat-bot is the only addition.
It doesn't matter, if it worked in the Beta. The public release counts.Although some people have certainly had issues with the uninstallers, it isn't universal. I just tested with the main DS 6, and I know it worked with the ebta because a couple of times I installed while it was running and had to uninstall/reinstall to be sure the style files were not broken.
As I said, the uninstaller does not fail universally - "I just tested with the main DS 6" The question is therefore why you are getting a different experience, and whether it is something daz did or some local issue or conflict. Which would be better discussed in its own thread, not diverting this one.
Changes made to the UI around 4.20 destroyed my workflow, the UI in 6 is no different, so I'm staying with 4.16
@ Nevertrumper, I don't concider Iray to be outdated, the problem is it's implementation into DS4 was half assed at best. You see shader handling in DS is what's outdated, a shader in DS needs a shader file ( the actual code for the render engine), a definitions file (all of the channels you see in the surfaces tab are created by it, it's also the go between for the render engine and the shader file) and a preset to apply it. With an Iray mdl you have all three in one file and DS just can't handle them.
The question is, why I don't get the uninstall.log?As I said, the uninstaller does not fail universally - "I just tested with the main DS 6" The question is therefore why you are getting a different experience, and whether it is something daz did or some local issue or conflict. Which would be better discussed in its own thread, not diverting this one.
RHaseltine posted at 10:24 PM Sat, 29 August 2026 - #4509892The log is generated by DIM, so something is interfering with that or interfering with the installation itself so that it isn't generated properly. You can manually delete the application and the install manifest (.dsx in the manifest archive folder) to clear it out, then try reinstalling and if the problem persists check the helper Log from Advanced Settings (aplications, and things that install like aplications such as plug-ins, are handled by DIM Helper rather than DIM itself so that they can be run with elevated privileges) and ideally post it (to a new thread so as not to further hijack 3DUniverse's thread).The question is, why I don't get the uninstall.log?As I said, the uninstaller does not fail universally - "I just tested with the main DS 6" The question is therefore why you are getting a different experience, and whether it is something daz did or some local issue or conflict. Which would be better discussed in its own thread, not diverting this one.
So, you think, that some have the uninstall.log and some don't?
If DAZ would be investigating, they could start by making a Poll about that. I honestly think, they don't care.
I for sure don't want to discuss this at the DAZ Forum website, where you can delete posts, that you do not like.
Use a Custom brick in Shader Mixer - alt-drag the .mdl file in to auto-connect it ready for use.Changes made to the UI around 4.20 destroyed my workflow, the UI in 6 is no different, so I'm staying with 4.16
@ Nevertrumper, I don't concider Iray to be outdated, the problem is it's implementation into DS4 was half assed at best. You see shader handling in DS is what's outdated, a shader in DS needs a shader file ( the actual code for the render engine), a definitions file (all of the channels you see in the surfaces tab are created by it, it's also the go between for the render engine and the shader file) and a preset to apply it. With an Iray mdl you have all three in one file and DS just can't handle them.
RHaseltine posted at 12:55 AM Mon, 31 August 2026 - #4509914
Bejaymac posted at 10:05 AM Sun, 30 August 2026 - #4509903Um, Richard you know those vMaterial shaders from nVidia, who do you think it was that showed people how to set them up in the ShaderMixer.Use a Custom brick in Shader Mixer - alt-drag the .mdl file in to auto-connect it ready for use.Changes made to the UI around 4.20 destroyed my workflow, the UI in 6 is no different, so I'm staying with 4.16
@ Nevertrumper, I don't concider Iray to be outdated, the problem is it's implementation into DS4 was half assed at best. You see shader handling in DS is what's outdated, a shader in DS needs a shader file ( the actual code for the render engine), a definitions file (all of the channels you see in the surfaces tab are created by it, it's also the go between for the render engine and the shader file) and a preset to apply it. With an Iray mdl you have all three in one file and DS just can't handle them.
I had forgotten that was you, but still - why say DS can't handle the MDL files? There is a step to take, but that isn't the same as can't handle.RHaseltine posted at 12:55 AM Mon, 31 August 2026 - #4509914
Bejaymac posted at 10:05 AM Sun, 30 August 2026 - #4509903Um, Richard you know those vMaterial shaders from nVidia, who do you think it was that showed people how to set them up in the ShaderMixer.Use a Custom brick in Shader Mixer - alt-drag the .mdl file in to auto-connect it ready for use.Changes made to the UI around 4.20 destroyed my workflow, the UI in 6 is no different, so I'm staying with 4.16
@ Nevertrumper, I don't concider Iray to be outdated, the problem is it's implementation into DS4 was half assed at best. You see shader handling in DS is what's outdated, a shader in DS needs a shader file ( the actual code for the render engine), a definitions file (all of the channels you see in the surfaces tab are created by it, it's also the go between for the render engine and the shader file) and a preset to apply it. With an Iray mdl you have all three in one file and DS just can't handle them.
Subscribe? DS 6 is free just as DS 4 is, the Premier subscription elements are additional features (pretty much the same as the additional Premier features in DS 4, though I won't swear there are no new ones).My laptop is a bit long in the tooth, plus I'd rather not subscribe when I used to own the pro version. I'm on 4.24.
I use version 4. There are so many things wrong with version 6 I will not touch it. Plus I really hate losing access to all 3D delight products I have purchased over the years. I also will not buy a bunch of new products to get the 3D Delight products to work in version 6. It will be a big loss financially once I cannot use DS4 anymore. I bought those products for a reason so to lose them will be really, really disappointing.
Plus I really hate losing access to all 3D delight products I have purchased over the years. I also will not buy a bunch of new products to get the 3D Delight products to work in version 6.
I am still using my 3D delight products in version 6 as well as Poser products. I simply apply the Iray shader. I was not aware there were products to get the 3D delight products to work in version 6. Version 6 does not have the 3Dlight engine. I have been fortunate to discover interesting products for version 6. I am using version 4 and 6 and plan to continue to do so.
3Delight itself will not be added to DS 6, and has been removed from the current DS 4, as Daz no longer has the right to distribute it. However, the render-time conversion of the main 3Delight shaders to Iray works in DS 4 and DS 6 without needing to have the 3Delight renderer as that is code developed by Daz (and is also used if you apply Iray Uber base to the surface).
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Hi All,
I'm interested in how many of you are now using Daz Studio 6 exclusively compared to Daz Studio 4.2X.
I am moving my store from Daz 3D and a lot of my Daz Studio 4.X utilities do not work in Daz Studio 6 unfortunately. DS6 uses a new underlying scripting engine which is not backwards compatible with the one in DS4. A major frustration with DS6 is that the Scripting IDE also no longer includes the ability to debug script, so I have found it basically impossible to convert my DS4 utilities to DS6 as it sometimes just crashes DS without any error messages.
I say all that because I want to see if there would still be interest in my many DS4 only utilities like Spring Dynamics, LimbStick, Animation Tools, and my various Studio Tools Sets.
I'd appreciate your feedback!