Forum Coordinators: Kalypso, Anim8dtoon
Carrara F.A.Q (Last Updated: 2026 Jul 30 8:26 pm)
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There may be other methods to do this in C5Pro; however, the only way I know how to do this is by using the AnythingGrooves plugin from Digital Carvers Guild http://www.digitalcarversguild.com/plugin.php?ProductId=4
The "Zero is empty" option will not create vertices/polygons where the map is black. You would use a map with a solid color where you want to keep polys and black where you wanted to remove them. Varying the solid color (darker is better but you still may need to see it for reference) and the height values should allow you to remove the areas in black without displacing the other areas.
I'll do something later today to show this.
Chris

I'd like to create an Object.OBJ, from this this image. It was the very small logo found on angelfire.com's homepage; that I've enlarged, and re-pathed with photoshop.
I'm thinking I may need to start with somewhat of a dense plane, maybe > 1000 verts. This image is 1000 x 850. I was going to say 1000 x 850 verts, but that's like 850, 000 verts,(Not so many Polys', but...) and am not sure if this would Choke bad.
I've purposely not asked to just up and try this on a Cube, or a Sphere, but this is just to keep my question simple. Once the "invisible" verts. of the plane have been deleted; I'm thinking I could easily Multi-Replicate(Bryce term,) another set of the existing verts., behind the originals, in order to give the object depth on all axis'.(So, truthfully if anyone has any use to show us an example of this nature I would readily appreciate that also!)
Regards!
Read this custom leaf tutorial. It shouldn't be too difficult to apply the same method to your shapes.
holly

1.) Here is a simple scene with just a High Resolution Plane, in Wireframe mode/view.
2.) Render the scene and this is what you see.
3.) Here we are in the Poser Material Room, having applied a Transparency.
4.) Render, now with the transparency applied, and this is what is seen.
5.) But if you leave the Render Window; and go to the Preview Window, and you still see this, because the "Transparency is really just a Render Engine Trick, that just hides some of the Plane's vertexs(During the render process)
6.) Rather than have the Render Engine Hide some Vertexs; I'd like the program actually delete the "Hiden" vertexs from the Plane, and leave an image like this, in the Preview window.


Edges, polygons and vertices can be deleted as required. This is all in the Carrara Vertex Modelling Room.
bwtr

My screen shot is of a Grid (In the vertex model room) which could be used as a plain and have deletable polygons.
If you had a plan ai layout of the crown you could extrude it in the Spline moddeler and then curve into shape.
Using the crown black and white image to use in constructing a terain I understand but that this would then be a true 3d image of a crown is outside my understanding.
bwtr

I've also been told, by the Maya Forum Moderator, that AI and Spline Modeling would be a good way to approach this. Spline Modeling is definitely something I'd like to pick up with Carrara, and I've started a new thread just for that!
danamo - Nice Bryce! I too have had past experience with Bryce. Even with Bryce's new 4000 vertex terrains, there is still a huge problem with using the terrain editor to create object; and this is that the edges of the objects always look rough. I'm not sure why this happens, but it has been a problem since Bryce 3! I've been told that this is something that can be smoothed in a Modeler application, but if that's where this'd be headed I may as well just start there(Err...here!)
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In Poser you can add a transparency to make certain areas of a Square Plane prop invisible.
What I'd actually like to do is remove the invisible vertexs all together.
Would this be possible from Carrara 5 Pro?