Angelouscuitry opened this issue on Jan 27, 2007 · 24 posts
Angelouscuitry posted Mon, 29 January 2007 at 4:29 AM

I've also been told, by the Maya Forum Moderator, that AI and Spline Modeling would be a good way to approach this. Spline Modeling is definitely something I'd like to pick up with Carrara, and I've started a new thread just for that!
danamo - Nice Bryce! I too have had past experience with Bryce. Even with Bryce's new 4000 vertex terrains, there is still a huge problem with using the terrain editor to create object; and this is that the edges of the objects always look rough. I'm not sure why this happens, but it has been a problem since Bryce 3! I've been told that this is something that can be smoothed in a Modeler application, but if that's where this'd be headed I may as well just start there(Err...here!)