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Carrara F.A.Q (Last Updated: 2026 Jul 28 12:52 pm)

 

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Subject: Translucent Cloth


craftycurate ( ) posted Tue, 15 August 2006 at 7:02 AM · edited Sat, 25 April 2026 at 9:39 AM

Am trying to reproduce the translucent cloth effect that appears on the Feature page of the old Eovia web page for Carrara (see below)

Have used the Translucency channel to create a stained glass window, but would like to create the blurred effect of e.g. a frosted glass window, or a thin fabric.

Any thoughts?

Thanks
Richard

 

 


Hoofdcommissaris ( ) posted Tue, 15 August 2006 at 7:30 AM

Content Advisory! This message contains nudity

file_351105.jpg

I actually tried myself. I made the flagshader 75% translucent, addes some subsurfacescattering, made the box on which she lies glow. And I did lots of test renders. It did not reach the level of the example, but I needed more time, that I did not have. I guess. The blurred effect you describe is sometimes a question of tiny bump on the translucent material. There is a thread about blurred transparency somewhere in this forum, regarding a DVD case. Good luck!


nomuse ( ) posted Tue, 15 August 2006 at 12:54 PM

Could have sworn there was a blurry transparency setting in there somewhere. Regardless, I agree SSS is the thing. Trick is getting it right. Like many of render functions, SSS adds on top of what is already in the scene. But since SSS uses actual scene lights to derive itself, it's a fair amount of juggling to get the result you are after.


Hoofdcommissaris ( ) posted Tue, 15 August 2006 at 1:33 PM

That's one for the wishlist for C6 then. Blurry trancparancy. (and add a MacPro to my personal wishlist to render something with BT and not wait a week...)


ren_mem ( ) posted Tue, 15 August 2006 at 3:24 PM

Should be able to do anything u want via translucency or transparency. Don't need another option added. SSS on the cloth would be key and it is fun, but you do have to spend time getting it right. It is slower and has many options, but save what u get as a preset. Keep in mind sss tends to override other shader options, for this should not be a real problem, but with some lighting scenarios it can be.

No need to think outside the box....
    Just make it invisible.


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